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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="jasper" data-source="post: 7456268" data-attributes="member: 277"><p>TOA Session 12</p><p>XP 700 Gp 90 Renown 1. Downtime 10. 6 players average party level once things settled down.</p><p>Pc deaths 9</p><p>Pc souls 4 </p><p>Monsters killed 252 grand total.</p><p>Day 12 afternoon.</p><p>Ok, my shop had 4 tables running, a photo shoot for the local TV station, a small welcome home for a gamer returning from overseas, and the regular magic card tourney. It was loud, players were changing minds which table they wanted, and I had some new to the story players so I was having to explain things over and over. </p><p>After a short rest the group found Wongo’s tomb. Now the book thinks the players are going to climb in the chests but my players did not want to bite. So I allowed them to push the button and turn the turn while standing next to the chest. I did downgrade some of the damage and DCs because at the time the group was below level. </p><p>They descend to level two and were freaked out by the swarm of bats. I DID MISS the shaft leading to the floor below. OOPS. Highlighting that now. The gravity ring was fun and I thought for a moment they would fall for but no such luck. </p><p>They did whine about wine room. I did bump the encounter by 1 wine critter. And I had another lesson. READ THE MONSTER MANUAL DESCRIPTION. They freaked about the disadvantage. I forgot how I let them stop the trap after the monster encounter. </p><p>They out right murdered the zombies in front of Papazotl’s tomb so I had to go with STR of 33 check, which took most of the group since I had a lot 10 or below strengths. Three people got greedy in Papa tomb. And this is where theatre of mind, and minis clashed. Three people wanted the amulet and started opposed grab checks. This triggers the fight. But some of the players had not moved their minis. I just said move your mini and roll initiative. I did change the fight a little bit moving the end of the +10 spear damage. I ruled the statues had to be destroyed I think I kept the AC and HP of shield. Now you notice the PC deaths are up one. Verkal “who shall not bow” kept mouthing off to the shield. And he forgot to drink potions. And I hit with the last attack with a Nat 20. I called the combat and game at that time because I didn’t think they could get another encounter in.</p></blockquote><p></p>
[QUOTE="jasper, post: 7456268, member: 277"] TOA Session 12 XP 700 Gp 90 Renown 1. Downtime 10. 6 players average party level once things settled down. Pc deaths 9 Pc souls 4 Monsters killed 252 grand total. Day 12 afternoon. Ok, my shop had 4 tables running, a photo shoot for the local TV station, a small welcome home for a gamer returning from overseas, and the regular magic card tourney. It was loud, players were changing minds which table they wanted, and I had some new to the story players so I was having to explain things over and over. After a short rest the group found Wongo’s tomb. Now the book thinks the players are going to climb in the chests but my players did not want to bite. So I allowed them to push the button and turn the turn while standing next to the chest. I did downgrade some of the damage and DCs because at the time the group was below level. They descend to level two and were freaked out by the swarm of bats. I DID MISS the shaft leading to the floor below. OOPS. Highlighting that now. The gravity ring was fun and I thought for a moment they would fall for but no such luck. They did whine about wine room. I did bump the encounter by 1 wine critter. And I had another lesson. READ THE MONSTER MANUAL DESCRIPTION. They freaked about the disadvantage. I forgot how I let them stop the trap after the monster encounter. They out right murdered the zombies in front of Papazotl’s tomb so I had to go with STR of 33 check, which took most of the group since I had a lot 10 or below strengths. Three people got greedy in Papa tomb. And this is where theatre of mind, and minis clashed. Three people wanted the amulet and started opposed grab checks. This triggers the fight. But some of the players had not moved their minis. I just said move your mini and roll initiative. I did change the fight a little bit moving the end of the +10 spear damage. I ruled the statues had to be destroyed I think I kept the AC and HP of shield. Now you notice the PC deaths are up one. Verkal “who shall not bow” kept mouthing off to the shield. And he forgot to drink potions. And I hit with the last attack with a Nat 20. I called the combat and game at that time because I didn’t think they could get another encounter in. [/QUOTE]
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