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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="jasper" data-source="post: 7463233" data-attributes="member: 277"><p>TOA Session 14</p><p>XP 3,000 Gp 1,122 Renown 1. Downtime 10. 5 players Weak party.</p><p>Pc deaths 10</p><p>Pc souls 4 </p><p>Monsters killed 269 grand totals.</p><p>Day 11 Afternoon Thru Day 10 Morning.</p><p>Ok again with an open table had some changes in the lineup. They broke their short rest from last week. Alice mental control over Moa slipped. And Moa tried to jump minds and take over Brenion the cleric. Brenion became the first person to save against the mind control. The group spend the rest of the day exploring the Vault of Reflection (level 3). </p><p>The use of crawl spaces were the standard way of travel in the afternoon. However, they trigger the shut off in crawl space 30, which nearly killed Brenion. Yaka was having funning singing songs to entertain the party. It took some skull sweat but they figure out they were now on the opposite side of the mirror room. This required some back tracking.</p><p>As they started across the Winds of Pandemonium, they with mad. The Bard fled the scene, the new sorcerer cooked off some fungus and ate it. (this started his fear of fungi). Half the group was trying to snatch the pebble um eyeball from the stoned nycaloth. The other half were playing music statues and dodging the headless clay golem of Arconn. But they got back together to do a drum roll in a room just off the golem pit. Then they discovered the big door. The really really big door with a nice mirror and ten eye sockets.</p><p>Having a clue, they started searching for more glass eyes. And Loche the sorcerer started dodging eye beams from the purple fungus. The reflecting hall prove some of the folks were wash outs. As they repeatedly got washed back to end of the hall for not figuring out the pass clue. </p><p>Going back into the crawlspaces cause the party to split as they activated the trap. So, I had the group take smoke breaks when I was not dealing with them. Niranath the bard thinks the soup course was not very filling. This got them most of the eyeballs they needed, and the trapped group figured out how to get out the trap by misty step.</p><p>They took a long rest in the soup room which allow the ranger to level up. Opening the door to Belchorzh pad was fun. They did get the eyeballs in the right order. However, combat went their way. Between being scattered over the room, good saving throws, and dispelling the Anti-magic ray effect, they wiped the floor.</p><p>Traps did most of the damage during the session. I did reduce some damage due them being a weak group. After the session some people questioned if you could dispel the Anti-magic ray. I said yes for the session as it appears to be a spell effect. But I am asking for feed back here and elsewhere.</p></blockquote><p></p>
[QUOTE="jasper, post: 7463233, member: 277"] TOA Session 14 XP 3,000 Gp 1,122 Renown 1. Downtime 10. 5 players Weak party. Pc deaths 10 Pc souls 4 Monsters killed 269 grand totals. Day 11 Afternoon Thru Day 10 Morning. Ok again with an open table had some changes in the lineup. They broke their short rest from last week. Alice mental control over Moa slipped. And Moa tried to jump minds and take over Brenion the cleric. Brenion became the first person to save against the mind control. The group spend the rest of the day exploring the Vault of Reflection (level 3). The use of crawl spaces were the standard way of travel in the afternoon. However, they trigger the shut off in crawl space 30, which nearly killed Brenion. Yaka was having funning singing songs to entertain the party. It took some skull sweat but they figure out they were now on the opposite side of the mirror room. This required some back tracking. As they started across the Winds of Pandemonium, they with mad. The Bard fled the scene, the new sorcerer cooked off some fungus and ate it. (this started his fear of fungi). Half the group was trying to snatch the pebble um eyeball from the stoned nycaloth. The other half were playing music statues and dodging the headless clay golem of Arconn. But they got back together to do a drum roll in a room just off the golem pit. Then they discovered the big door. The really really big door with a nice mirror and ten eye sockets. Having a clue, they started searching for more glass eyes. And Loche the sorcerer started dodging eye beams from the purple fungus. The reflecting hall prove some of the folks were wash outs. As they repeatedly got washed back to end of the hall for not figuring out the pass clue. Going back into the crawlspaces cause the party to split as they activated the trap. So, I had the group take smoke breaks when I was not dealing with them. Niranath the bard thinks the soup course was not very filling. This got them most of the eyeballs they needed, and the trapped group figured out how to get out the trap by misty step. They took a long rest in the soup room which allow the ranger to level up. Opening the door to Belchorzh pad was fun. They did get the eyeballs in the right order. However, combat went their way. Between being scattered over the room, good saving throws, and dispelling the Anti-magic ray effect, they wiped the floor. Traps did most of the damage during the session. I did reduce some damage due them being a weak group. After the session some people questioned if you could dispel the Anti-magic ray. I said yes for the session as it appears to be a spell effect. But I am asking for feed back here and elsewhere. [/QUOTE]
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