Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs Tomb of Annihilation. season 7
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raunalyn" data-source="post: 7467662" data-attributes="member: 72670"><p>So, yesterday, my group finally encountered Ras Nsi.</p><p></p><p>A little background. There are six members of my party, and they are VERY cleric heavy. The group consists of an Elven Hexblade Warlock/Shadow Sorcerer, a Fire Genasi Diviner Wizard, a Tabaxi Scout Rogue, a dwarven Ranger/Forge Cleric, an Aasimar Light cleric, and a human Grave cleric. All of them are sixth level. The group has gone through each of the various shrines within Omu, tracked down the red wizards who beat them to two of the puzzle cubes and defeated them, then descended into the Fane of the Night Serpent to chase down the final one.</p><p></p><p>They spend the first day probing into the secret entrance to the Fane, killing off the Yuan-Ti guarding the entrance and then defeating the brood keepers and the slaver in the southern portion of the dungeon. Then, they used Water Walk to move across the river, encountering the Hydra and handily defeating it. The group decides to call it a day, gather the drugged slaves they found, and return to their base camp in Omu (the group rescued all of the sailors who were in the wreck of the Sea Goddess, rescued Orvex from the Red Wizard Camp, and also convinced one of the mercenaries working for the Red Wizards to join them after wiping out the rest of the mercenary crew). I rolled secretly to see when the temple would discover the group's incursion and then started rolling for reinforcements.</p><p></p><p>On the second day, the group again used Water Walk on the river (damned Clerics and their rituals) and found the main throne room. There, they find Ras Nsi and his crew. Ras Nsi tries to convince the party to work for him, promising them the last puzzle cube if they do. The group wants nothing to do with it and attack. What proceeds is one of the most intense, most fun encounters I've ever run in my 30 years of DMing.</p><p></p><p>The wizard throws a fireball. Ras Nsi recognizes this and tries to counterspell...which is then counterspelled by the Wizard. Meanwhile, Ras Nsi's bodyguard rushes the Dwarf and the Hexblade. The Hexblade soon falls (Sekelok deals some crazy damage!), and the dwarf is doing everything he can to survive. The Light cleric throws a fireball, taking out a few more of the Brood Guards, and the Grave Cleric rushes to heal the Hexblade (Grave clerics are really good healers). Ras Nsi decides to withdraw to his lair for his magical shields while the rest of his guards delay the party. The Tabaxi Rogue sets himself up to target Sekelok, and the grave cleric uses her channel divinity to inflict vulnerability to the rogue's incoming sneak attack.</p><p></p><p>Needless to say, the entire encounter took 10 full rounds...the wizard and the grave cleric both dropped once, and the warlock came very close to dying twice (once due to massive damage, and once due to rolling a 1 on his death save after being taken down by one of Ras Nsi's fireballs). Spells were flying left and right, and the party (even though they were completely fresh coming into the encounter) were almost completely out of spells. </p><p></p><p>The module says that Ras Nsi has the final cube, but I played it so that it is Fenthaza who has it. This way, they will need to continue searching the Fane. Also, the party will now have to contend with the reinforcements as well.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 7467662, member: 72670"] So, yesterday, my group finally encountered Ras Nsi. A little background. There are six members of my party, and they are VERY cleric heavy. The group consists of an Elven Hexblade Warlock/Shadow Sorcerer, a Fire Genasi Diviner Wizard, a Tabaxi Scout Rogue, a dwarven Ranger/Forge Cleric, an Aasimar Light cleric, and a human Grave cleric. All of them are sixth level. The group has gone through each of the various shrines within Omu, tracked down the red wizards who beat them to two of the puzzle cubes and defeated them, then descended into the Fane of the Night Serpent to chase down the final one. They spend the first day probing into the secret entrance to the Fane, killing off the Yuan-Ti guarding the entrance and then defeating the brood keepers and the slaver in the southern portion of the dungeon. Then, they used Water Walk to move across the river, encountering the Hydra and handily defeating it. The group decides to call it a day, gather the drugged slaves they found, and return to their base camp in Omu (the group rescued all of the sailors who were in the wreck of the Sea Goddess, rescued Orvex from the Red Wizard Camp, and also convinced one of the mercenaries working for the Red Wizards to join them after wiping out the rest of the mercenary crew). I rolled secretly to see when the temple would discover the group's incursion and then started rolling for reinforcements. On the second day, the group again used Water Walk on the river (damned Clerics and their rituals) and found the main throne room. There, they find Ras Nsi and his crew. Ras Nsi tries to convince the party to work for him, promising them the last puzzle cube if they do. The group wants nothing to do with it and attack. What proceeds is one of the most intense, most fun encounters I've ever run in my 30 years of DMing. The wizard throws a fireball. Ras Nsi recognizes this and tries to counterspell...which is then counterspelled by the Wizard. Meanwhile, Ras Nsi's bodyguard rushes the Dwarf and the Hexblade. The Hexblade soon falls (Sekelok deals some crazy damage!), and the dwarf is doing everything he can to survive. The Light cleric throws a fireball, taking out a few more of the Brood Guards, and the Grave Cleric rushes to heal the Hexblade (Grave clerics are really good healers). Ras Nsi decides to withdraw to his lair for his magical shields while the rest of his guards delay the party. The Tabaxi Rogue sets himself up to target Sekelok, and the grave cleric uses her channel divinity to inflict vulnerability to the rogue's incoming sneak attack. Needless to say, the entire encounter took 10 full rounds...the wizard and the grave cleric both dropped once, and the warlock came very close to dying twice (once due to massive damage, and once due to rolling a 1 on his death save after being taken down by one of Ras Nsi's fireballs). Spells were flying left and right, and the party (even though they were completely fresh coming into the encounter) were almost completely out of spells. The module says that Ras Nsi has the final cube, but I played it so that it is Fenthaza who has it. This way, they will need to continue searching the Fane. Also, the party will now have to contend with the reinforcements as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs Tomb of Annihilation. season 7
Top