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Jasper's DMs Season 3
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<blockquote data-quote="jasper" data-source="post: 7011080" data-attributes="member: 277"><p>Ok Friday sucked. Shackles of Blood review.</p><p>My dice were horrible and mentally I guess I did a brain dump as I entered the store. Combat initiative was most of the party, most of npcs, last pc, then last npc. And this was all night. AC were 14 without buffs on the rogue and paladin/rogue had 22 with buffs. And I could not hit anything. </p><p>Some of players were replaying the module, so they had some feedback between how I ran it and how other dms ran it. The group started off using insight to discover Deriel was lying, so they beat her up, tied her up and then force her to take them to the ambush site. The map I drew was not clear so their was confusion there. And half my players agreed the forced captured sucked. The group did not want to split the party so they said ok to capture. During this combat even if I did hit everyone made their saving throw. </p><p>I skipped part 2 as it struck me as a cut scene. </p><p>The arena fight. RANT RANT RANT. I drew the map wrong AGAIN map problems. On the map I drew it was a 5 foot jump from all platforms on the closest parts of platform and bell tower. I am calling BS on how NPC can hide a rapier when the party could not. In the future, I think I just have in the party's chest. I did not kill Deriel and after 3 rounds allow a player run her as an ally. Again the dice were against me, All of but 1 pc went first. Which allowed them to get a good lead on the npcs. The group did not care to play to the crowd either. </p><p>After the bell was run the first time by the pcs, I threw Breex and his thugs in early to buff up the arena fight. At this point I was getting mad at the dice, some of players were not happy either. So I had the druid turn coat and help fight Breex. </p><p>Overall, I say 75% of the trouble was my fault with how the game played but the other 25% I place at the mostly forced ambush. </p><p>If I was going to run this again, I would make changes. Drop Derirel from part 1 or have her as npc from the get go. On the ambush/camp fights drop the backup squad, if the party survives just roll with and use role play to get them to enter the arena themselves. Arena fight double check the spacing on the map. Change the map. Have a min of 10 foot jump between the zip line platforms and bell tower. Move the ladders of the zip line tower to the back of the tower. Make sure the players know they can play to the crowd and hope they do.</p><p>Total Kill count 31 defeated monsters 1 dead pc</p></blockquote><p></p>
[QUOTE="jasper, post: 7011080, member: 277"] Ok Friday sucked. Shackles of Blood review. My dice were horrible and mentally I guess I did a brain dump as I entered the store. Combat initiative was most of the party, most of npcs, last pc, then last npc. And this was all night. AC were 14 without buffs on the rogue and paladin/rogue had 22 with buffs. And I could not hit anything. Some of players were replaying the module, so they had some feedback between how I ran it and how other dms ran it. The group started off using insight to discover Deriel was lying, so they beat her up, tied her up and then force her to take them to the ambush site. The map I drew was not clear so their was confusion there. And half my players agreed the forced captured sucked. The group did not want to split the party so they said ok to capture. During this combat even if I did hit everyone made their saving throw. I skipped part 2 as it struck me as a cut scene. The arena fight. RANT RANT RANT. I drew the map wrong AGAIN map problems. On the map I drew it was a 5 foot jump from all platforms on the closest parts of platform and bell tower. I am calling BS on how NPC can hide a rapier when the party could not. In the future, I think I just have in the party's chest. I did not kill Deriel and after 3 rounds allow a player run her as an ally. Again the dice were against me, All of but 1 pc went first. Which allowed them to get a good lead on the npcs. The group did not care to play to the crowd either. After the bell was run the first time by the pcs, I threw Breex and his thugs in early to buff up the arena fight. At this point I was getting mad at the dice, some of players were not happy either. So I had the druid turn coat and help fight Breex. Overall, I say 75% of the trouble was my fault with how the game played but the other 25% I place at the mostly forced ambush. If I was going to run this again, I would make changes. Drop Derirel from part 1 or have her as npc from the get go. On the ambush/camp fights drop the backup squad, if the party survives just roll with and use role play to get them to enter the arena themselves. Arena fight double check the spacing on the map. Change the map. Have a min of 10 foot jump between the zip line platforms and bell tower. Move the ladders of the zip line tower to the back of the tower. Make sure the players know they can play to the crowd and hope they do. Total Kill count 31 defeated monsters 1 dead pc [/QUOTE]
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