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Jasper's DMs Season 3
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<blockquote data-quote="jasper" data-source="post: 7031939" data-attributes="member: 277"><p>No foolish Matter write up.</p><p>Ok I had a larger than normal group and some of them wanted to be a con south of us. Two of the players had already ran thru the module and maybe one or two others. One new to 5E player who was running a Monk 3, Life Cleric 1. </p><p>This was a 2/3 rds role playing module with combat thrown in to keep it interesting. I had a large strong party. 6 players ever pc was fourth level with the exception of one second level pc. Boy did they go off script quickly. </p><p>Nobody wanted to talk with npcs about the sickness. I could did a better job of trying to get them into the mystery but they were not biting. I think if I run this again I will do a hand out about the spooky carnival and add more death and destruction in the introduction. </p><p>One player who had ran through the module had his pc park himself outside the gate of the carnival. And various other players wander around the fairway. I did create a rat race, and rat eating contest for the amusement of one player. His rat came in third in all five races. I was use different colored dice and his die, his gold dice was always third highest. With still no questioning of the npcs I decide to give the group a taste of the maze. I think I said a wisdom saving throw of 10 would solve the maze. And this where they picked up the new to 5E player (he was a late drop in). See the players were getting bore I kicked off the first combat with a strong mix. A couple of people had some rules problems. The second level druid player had the most but he always does have issues when doing spell casters. And we have been forcing him to read and learn the system. They did a short rest before the final combat.</p><p>Before the final combat I explain to the group about the madness in season 3 just to make it clear that keeping up with the pc madness level was important. No one entered the maze and I think one of druid used thunder clap to break some of the mirrors. I just moved the combat to outside but kept the lair abilities. During the combat we had a backwards rapping singing bear, a battle master smacking his own party, and a cleric crying on his spell focus. Did have some fu between players. The battle master was doing subdual, but wizard waited the BM dropped and hit two KO npcs with magic missile. I ruled this started death saves. Boy was the wizard was surprise when the NPC jumped up and try to kill him. The thug rolled 20 on his death save. </p><p>So 3 people with madness 1. And a total of 56 monsters killed during the season.</p><p>The new player hammed it up when he got the pipes of the sewers. A recorder in a roll of toilet paper.</p><p>I think this going always be an iffy module. Boring for those who don’t want to role-play.</p></blockquote><p></p>
[QUOTE="jasper, post: 7031939, member: 277"] No foolish Matter write up. Ok I had a larger than normal group and some of them wanted to be a con south of us. Two of the players had already ran thru the module and maybe one or two others. One new to 5E player who was running a Monk 3, Life Cleric 1. This was a 2/3 rds role playing module with combat thrown in to keep it interesting. I had a large strong party. 6 players ever pc was fourth level with the exception of one second level pc. Boy did they go off script quickly. Nobody wanted to talk with npcs about the sickness. I could did a better job of trying to get them into the mystery but they were not biting. I think if I run this again I will do a hand out about the spooky carnival and add more death and destruction in the introduction. One player who had ran through the module had his pc park himself outside the gate of the carnival. And various other players wander around the fairway. I did create a rat race, and rat eating contest for the amusement of one player. His rat came in third in all five races. I was use different colored dice and his die, his gold dice was always third highest. With still no questioning of the npcs I decide to give the group a taste of the maze. I think I said a wisdom saving throw of 10 would solve the maze. And this where they picked up the new to 5E player (he was a late drop in). See the players were getting bore I kicked off the first combat with a strong mix. A couple of people had some rules problems. The second level druid player had the most but he always does have issues when doing spell casters. And we have been forcing him to read and learn the system. They did a short rest before the final combat. Before the final combat I explain to the group about the madness in season 3 just to make it clear that keeping up with the pc madness level was important. No one entered the maze and I think one of druid used thunder clap to break some of the mirrors. I just moved the combat to outside but kept the lair abilities. During the combat we had a backwards rapping singing bear, a battle master smacking his own party, and a cleric crying on his spell focus. Did have some fu between players. The battle master was doing subdual, but wizard waited the BM dropped and hit two KO npcs with magic missile. I ruled this started death saves. Boy was the wizard was surprise when the NPC jumped up and try to kill him. The thug rolled 20 on his death save. So 3 people with madness 1. And a total of 56 monsters killed during the season. The new player hammed it up when he got the pipes of the sewers. A recorder in a roll of toilet paper. I think this going always be an iffy module. Boring for those who don’t want to role-play. [/QUOTE]
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