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Jasper's DMs Season 3
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<blockquote data-quote="jasper" data-source="post: 7065086" data-attributes="member: 277"><p>Writhing in the dark 3-13</p><p>TPK TPK Well mostly if you include the plane shift.</p><p>I should known things were going to go south. I packed the wrong module but luckily a friend had a copy in his car. I and two of players were have bad work weeks. </p><p>And we finished part 1 in 7 minutes. And a very weak party. Talmar Moonbeam Wizard 5, and Thorin Cleric 6, and M Osisr Rogue 4 Warlock 3. I started off by having the wizard and warlock make saves during the nights before they hit the dungeon door as Rogue Thought was using his Dream spell. </p><p>Room 2 this brain is too hard was the next encounter. Now Thorin always roll crappy the first part of the night. Either he misses or rolls 2 damage out of 16 etc. I reduce the encounter to 2 warriors, 1 knight. Move the warrior up to block the door. The second tries to misty step behind. Boom 1 on the wild magic and out comes the butterflies. The knight closes. And party is afraid throwing out heavy damaging spells. </p><p>The knight casts plane shift on the warlock. Hit and a fumble and off to the happy hunting grounds. Now it is 3 to 2 against. Wizard goes down but is brought back by the cleric. The wizard then fireballs his own position. Taking out one warrior, dropping the other warrior to 10 points, and the knight below 30. Also dropping the whole party. And except for extra die rolling that was that. </p><p></p><p>Pictures later. </p><p></p><p>Oh I was sick about three weeks ago, and the table did not make two weeks ago. And I promise to dm this before I went on to the Yawning portal.</p></blockquote><p></p>
[QUOTE="jasper, post: 7065086, member: 277"] Writhing in the dark 3-13 TPK TPK Well mostly if you include the plane shift. I should known things were going to go south. I packed the wrong module but luckily a friend had a copy in his car. I and two of players were have bad work weeks. And we finished part 1 in 7 minutes. And a very weak party. Talmar Moonbeam Wizard 5, and Thorin Cleric 6, and M Osisr Rogue 4 Warlock 3. I started off by having the wizard and warlock make saves during the nights before they hit the dungeon door as Rogue Thought was using his Dream spell. Room 2 this brain is too hard was the next encounter. Now Thorin always roll crappy the first part of the night. Either he misses or rolls 2 damage out of 16 etc. I reduce the encounter to 2 warriors, 1 knight. Move the warrior up to block the door. The second tries to misty step behind. Boom 1 on the wild magic and out comes the butterflies. The knight closes. And party is afraid throwing out heavy damaging spells. The knight casts plane shift on the warlock. Hit and a fumble and off to the happy hunting grounds. Now it is 3 to 2 against. Wizard goes down but is brought back by the cleric. The wizard then fireballs his own position. Taking out one warrior, dropping the other warrior to 10 points, and the knight below 30. Also dropping the whole party. And except for extra die rolling that was that. Pictures later. Oh I was sick about three weeks ago, and the table did not make two weeks ago. And I promise to dm this before I went on to the Yawning portal. [/QUOTE]
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