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Jeff Grubb on WotC and layoffs
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<blockquote data-quote="Mark CMG" data-source="post: 5755008" data-attributes="member: 10479"><p>No, *we* are not. I was speaking in general terms and *you* wanted to make it about some spcific details of WotC which I will not do because *we* both know that the ones *you* require do not exist as general knowledge. If *you* know somethinjg about WotC, feel free to share it, but don't tell *me* that my discussions of general corporate business practices do not apply unless they can be proven and then base *your* specific discussions on assumptions that *you* want to make. The only specifics I mention are those that are the facts of record regarding the frequency and timing of the actual layoffs.</p><p></p><p></p><p></p><p></p><p></p><p>Rather, because of the way they run their business it does not lend itself to steady-state staffing. Again, you are trying to say that because of how things are they cannot be otherwise. I don't buy it. Paizo has a different business model that apparently doesn't require cyclical layoffs. Yes, yes, Paizo is different, no stockholders with expectations, etc. but that's precisely the point of the general corporate business practices discussion *I* was having earlier.</p><p></p><p>(RPGs are neither movies nor toasters.)</p><p></p><p>Besides which, intimating that there is no work in-house for someone who can work on RPGs, fiction, and their wargames lines (Rich Baker) when they obviously have work in all three areas going on currently and the employee has a proven track record for which he was promoted just six months ago speaks in marked contrast to all of what you are trying to say.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5755008, member: 10479"] No, *we* are not. I was speaking in general terms and *you* wanted to make it about some spcific details of WotC which I will not do because *we* both know that the ones *you* require do not exist as general knowledge. If *you* know somethinjg about WotC, feel free to share it, but don't tell *me* that my discussions of general corporate business practices do not apply unless they can be proven and then base *your* specific discussions on assumptions that *you* want to make. The only specifics I mention are those that are the facts of record regarding the frequency and timing of the actual layoffs. Rather, because of the way they run their business it does not lend itself to steady-state staffing. Again, you are trying to say that because of how things are they cannot be otherwise. I don't buy it. Paizo has a different business model that apparently doesn't require cyclical layoffs. Yes, yes, Paizo is different, no stockholders with expectations, etc. but that's precisely the point of the general corporate business practices discussion *I* was having earlier. (RPGs are neither movies nor toasters.) Besides which, intimating that there is no work in-house for someone who can work on RPGs, fiction, and their wargames lines (Rich Baker) when they obviously have work in all three areas going on currently and the employee has a proven track record for which he was promoted just six months ago speaks in marked contrast to all of what you are trying to say. [/QUOTE]
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