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Jeff Grubb on WotC and layoffs
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<blockquote data-quote="Alphastream" data-source="post: 5758919" data-attributes="member: 11365"><p>I don't agree with your interpretation of going first not being a benefit (tell that to every company seeking competitive advantage) or of negative publicity not being good (tell that to every add agency). But, I do like what you wrote above. I suspect there is a lot of truth there, though I also suspect it is a mix of many elements. I was just reading Designers & Dragons and I was just blown away by the constant threats to TSR as well as their own blunders... there were surely just as many reasons why they succeeded.</p><p></p><p></p><p>I suspect we would say the same about many beloved classic adventures if we saw them for the first time. For some groups, anything they don't write themselves will be wrong/poor in some way. (Just as some DMs only run published adventures, often earlier in their careers). </p><p></p><p>And sure, out of several hundred adventures there is plenty of crap. But, I also see some excellent adventures amongst these, even without keeping in mind that the LFR ones are written with convention constraints. What ratio of great to average to poor will depend on the individual reader/player/DM, but my main point is that Wizards has not abandoned adventure writing by any stretch of the imagination. They do it themselves for Encounters, through DDI, and through traditional organized play. I don't see it as an imperative that Wizards get back into "store shelf" adventure writing. In fact, I think it has been good for their quality and bottom line to not do so. While some of their store shelf 4E work has been good, their non-shelf stuff is often better. For example, I consider the sole for-sale published Dark Sun adventure to be the weakest of all 4E Dark Sun adventures. It's ok (it gets worse reviews than it deserves), but there are a ton of better 4E DS adventures out there in DDI, from gamedays, from convention specials (such as the Dark Sun Arenas), and hopefully from Ashes of Athas (I'm an admin, so my bias should be obvious). If you want to play 4E Dark Sun you have many of adventure options, but only one on the shelf. While I would like better communication to direct gamers to the available options, I think the model works very well. (For example, from all accounts Encounters really advertised and sold the 4E Dark Sun setting effectively).</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5758919, member: 11365"] I don't agree with your interpretation of going first not being a benefit (tell that to every company seeking competitive advantage) or of negative publicity not being good (tell that to every add agency). But, I do like what you wrote above. I suspect there is a lot of truth there, though I also suspect it is a mix of many elements. I was just reading Designers & Dragons and I was just blown away by the constant threats to TSR as well as their own blunders... there were surely just as many reasons why they succeeded. I suspect we would say the same about many beloved classic adventures if we saw them for the first time. For some groups, anything they don't write themselves will be wrong/poor in some way. (Just as some DMs only run published adventures, often earlier in their careers). And sure, out of several hundred adventures there is plenty of crap. But, I also see some excellent adventures amongst these, even without keeping in mind that the LFR ones are written with convention constraints. What ratio of great to average to poor will depend on the individual reader/player/DM, but my main point is that Wizards has not abandoned adventure writing by any stretch of the imagination. They do it themselves for Encounters, through DDI, and through traditional organized play. I don't see it as an imperative that Wizards get back into "store shelf" adventure writing. In fact, I think it has been good for their quality and bottom line to not do so. While some of their store shelf 4E work has been good, their non-shelf stuff is often better. For example, I consider the sole for-sale published Dark Sun adventure to be the weakest of all 4E Dark Sun adventures. It's ok (it gets worse reviews than it deserves), but there are a ton of better 4E DS adventures out there in DDI, from gamedays, from convention specials (such as the Dark Sun Arenas), and hopefully from Ashes of Athas (I'm an admin, so my bias should be obvious). If you want to play 4E Dark Sun you have many of adventure options, but only one on the shelf. While I would like better communication to direct gamers to the available options, I think the model works very well. (For example, from all accounts Encounters really advertised and sold the 4E Dark Sun setting effectively). [/QUOTE]
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