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<blockquote data-quote="Jemal" data-source="post: 6164657" data-attributes="member: 9026"><p>David struggles with the beast while the rest of the heroes recover, Juan throwing more knives at the Cthulian horror, but to no effect.</p><p></p><p>[ooc]</p><p>D'raven: </p><p>Also as far as the resistance, yes it seems you're right, the defender rolls to resist vs the grabber's grab-check. We will do that from now on (And for the record, the 11 resist I rolled for you would have been even WORSE if I'd known that, as you would've been resisting against DC 20 instead of the rolled 14.)</p><p></p><p>OK, so for Grab I'm going to house-rule that if you'd like you can try to 'reverse' the grab, rolling your grab check to 'take control'. One degree of success means you 'break even', and are no longer afflicted by the grab. Two means you have them restrained, three or more means bound. It takes a standard action like any grab (As opposed to the move action for Escape), and if you fail you are still grabbed.</p><p></p><p>VV: Team attacks must be declared beforehand, you can't wait for somebody to hit and then aid them. </p><p>Someone declares they're making a team attack, and then they delay/ready. Anybody else who wishes to join them does the same, until everybody is ready and attacks at the same time. Everybody rolls an attack roll, you ignore anybody who misses, and out of the ones that hit you take the highest damage effect, and add bonuses to it based on other attacks.</p><p></p><p>In any case, David's action was defensive, Scott & Raivon are stunned, and Rob(Wrahn) hasn't posted in over a month, so Juan's the only one who can attack. I just assumed you used another dagger shower, but the creature makes the save.</p><p></p><p>Rob = ?</p><p>David = Bruised, Dazed, Grabbed(Immobile, Vulnerable).</p><p>Alzoll = Bruised. </p><p>C.Jr = Bruised 4</p><p>C.Jr current stats: 24 feet, PL 9; Dodge/parry 17; Toughness 11(-3 bruises)</p><p></p><p>Everybody acts this turn before the creature, and hopefully we can get this game back on track.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6164657, member: 9026"] David struggles with the beast while the rest of the heroes recover, Juan throwing more knives at the Cthulian horror, but to no effect. [ooc] D'raven: Also as far as the resistance, yes it seems you're right, the defender rolls to resist vs the grabber's grab-check. We will do that from now on (And for the record, the 11 resist I rolled for you would have been even WORSE if I'd known that, as you would've been resisting against DC 20 instead of the rolled 14.) OK, so for Grab I'm going to house-rule that if you'd like you can try to 'reverse' the grab, rolling your grab check to 'take control'. One degree of success means you 'break even', and are no longer afflicted by the grab. Two means you have them restrained, three or more means bound. It takes a standard action like any grab (As opposed to the move action for Escape), and if you fail you are still grabbed. VV: Team attacks must be declared beforehand, you can't wait for somebody to hit and then aid them. Someone declares they're making a team attack, and then they delay/ready. Anybody else who wishes to join them does the same, until everybody is ready and attacks at the same time. Everybody rolls an attack roll, you ignore anybody who misses, and out of the ones that hit you take the highest damage effect, and add bonuses to it based on other attacks. In any case, David's action was defensive, Scott & Raivon are stunned, and Rob(Wrahn) hasn't posted in over a month, so Juan's the only one who can attack. I just assumed you used another dagger shower, but the creature makes the save. Rob = ? David = Bruised, Dazed, Grabbed(Immobile, Vulnerable). Alzoll = Bruised. C.Jr = Bruised 4 C.Jr current stats: 24 feet, PL 9; Dodge/parry 17; Toughness 11(-3 bruises) Everybody acts this turn before the creature, and hopefully we can get this game back on track. [/ooc] [/QUOTE]
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