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Jemal's Prisoners
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<blockquote data-quote="Autumn" data-source="post: 3501583" data-attributes="member: 50015"><p>[code][B]Name:[/B] Celes</p><p>[B]Class:[/B] Knight 9</p><p>[B]Race:[/B] Centaur (4 Racial HD)</p><p>[B]Size:[/B] Large</p><p>[B]Gender:[/B] Female</p><p>o[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Heironeus </p><p> </p><p>[B]Str:[/B] 28 (+9) (8 pts) <Base 15, +8 Racial, +3 Level, +2 Enhancement></p><p>[B]Dex:[/B] 12 (+1) (0 pts) <Base 8, +4 Racial></p><p>[B]Con:[/B] 22 (+6) (10 pts) <Base 16, +4 Racial, +2 Enhancement></p><p>[B]Int:[/B] 13 (+1) (8 pts) <Base 15, -2 Racial></p><p>[B]Wis:[/B] 10 (+0) (0 pts) <Base 8, +2 Racial></p><p>[B]Cha:[/B] 16 (+3) (6 pts) <Base 14, +2 Enhancement></p><p></p><p>[B]Level:[/B] 13 [B]XP[/B]: 79,999/91,000 (13,000 xp spent buying off +2 LA)</p><p>[B]BAB:[/B] +13 [B]HP:[/B] 181 (4d8+9d12+72)</p><p>[B]Grapple:[/B] +26 </p><p>[B]Speed:[/B] 50 ft </p><p>[B]Init:[/B] +1 </p><p>[B]ACP:[/B] -6 </p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +13 +6 +1 -1 +3 +3 35</p><p>[B]Touch:[/B] 19 [B]Flatfooted:[/B] 33</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +12 +4 +6 +2</p><p>[B]Ref:[/B] +10 +7 +1 +2</p><p>[B]Will:[/B] +12 +10 +0 +2</p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>+2 Flaming Adamantine Longsword +23/+18/+13 2d6+11, +1d6 fire 19-20/x2 -</p><p>+2 Flaming Adamantine Longsword +21/+16/+11 2d6+11, +1d6 fire 19-20/x2</p><p> and +3 Heavy Steel Shield of Bashing and +20 2d6+6 20/x2</p><p>+3 Heavy Steel Shield of Bashing +22/+17/+12 2d6+6 20/x2</p><p>+1 composite (+4) Longbow +14/+9/+4 2d6+5 20/x3 110 ft</p><p></p><p>[B]Notes:[/B] </p><p></p><p>[B]Languages:[/B] Sylvan, Elven, European </p><p></p><p>[B]Abilities:[/B] </p><p>Darkvision 60 ft</p><p>Knight's Code</p><p>Knight's Challenge (7/day)</p><p>-Fighting Challenge +2</p><p>-Test of Mettle </p><p>-Call to Battle</p><p>Shield Block +1</p><p>Bulwark of Defense</p><p>Armor Mastery (Heavy)</p><p>Vigilant Defender</p><p>Shield Ally</p><p></p><p>[B]Feats: [/B] </p><p>Track</p><p>Shield Specialization (Heavy)</p><p>Improved Shield Bash</p><p>Agile Shield Fighter</p><p>Quick Draw </p><p>Shield Ward</p><p></p><p>[B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 16/8</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Diplomacy +8 5cc +3 -</p><p>Jump +14 3 +9 +2</p><p>Listen +7 7 +0 -</p><p>Spot +7 7 +0 - </p><p>Survival +16 16 +0 -</p><p>Swim +1 4 +9 -12</p><p></p><p>[B]Notes:[/B] </p><p>1 skill point spent on literacy in European.</p><p></p><p>[B]Equipment: Cost Weight[/B] </p><p>+5 Full Plate Barding 31,450 100 lbs</p><p>+3 Heavy Steel Shield of Bashing 16,190 30 lbs</p><p>+2 Flaming Adamantine Longsword 24,360 8 lbs</p><p>+1 Composite (+4) Longbow 2900 3 lbs</p><p>20x Arrow 1 3 lbs </p><p>Ring of Protection +2 8000</p><p>Headband of Charisma +2 4000</p><p>Gauntlets of Ogre Power 4000</p><p>Amulet of Health +2 4000</p><p>Cloak of Resistance +2 4000</p><p>Dusty Rose Ioun Stone (+1 Insight AC) 5000</p><p>5x Potion of Cure Serious Wounds 3750 </p><p>2x Potion of Haste 1500</p><p>Potion of Bull's Strength 300</p><p>Potion of Bear's Endurance 300 </p><p> </p><p>[B]Total Weight:[/B] 144 lbs [B]Money:[/B] 249 gp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 400 613 920 1840 4600 </p><p></p><p>[B]Age:[/B] 21</p><p>[B]Height:[/B] 6'11"</p><p>[B]Weight:[/B] 2,000 lbs</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Auburn</p><p>[B]Skin:[/B] Tanned</p><p>[/CODE]</p><p></p><p>[sblock=Appearance] From the waist down Celes has the body of a chestnut brown mare, in peak condition and radiant health. Above the waist her body is that of a young adult woman, just as trim and powerful as her equine half. She has the build and stance of a seasoned warrior, contrasting rather strikingly with the wide, innocent eyes that gaze from an angelically pretty face framed by long curls of deep red-brown hair. The fierce light that comes into those eyes in battle should dispel any lingering doubts, though: she may be rather naive, but she's very far from defenseless or weak.[/sblock]</p><p></p><p>[sblock=Personality] Celes is typically cheerful and self-assured, always interested in new people or things and always happy to chat. She's naturally quite trusting and tends to assume the best of people until she's proven wrong. Likewise, her tendency is to make the best of whatever situation she finds herself in. She has most of the characteristic knightly virtues - valour, honour, grace, and ardent loyalty. She also has most of the characteristic knightly flaws - a tendency to pride and vanity, a stubborn streak a mile long, and a tendency to paint the canvas of her worldview in broad strokes of black and white while neglecting the subtler nuances and shades of grey. </p><p></p><p> Her expulsion from her Order and her subsequent ignominious betrayal have understandably left her usual optimism and confidence somewhat shaken. It seems likely that it may take her some time to bounce back and come to terms with her new circumstances.[/sblock]</p><p></p><p>[sblock=Background] In a frontier town on the edge of a great forest, the humans began to chop trees and clear land to extend their agricultural potential and feed hungry mouths. A tribe of centaur who had been on the land before their arrival objected, sending an emissary to ask for an end to the activities. The envoy was received with open hostility by the suspicious and bigoted magistrate, and upon making his plea in more impassioned and forceful tones the order was given for his execution. Before long the village was in open war against the centaur tribe. They called for reinforcements from the nearest town, pleading that they were under attack by savage natives of the forest who wouldn't listen to reason.</p><p></p><p>A force of knights from the town's chapter of the crown's Argent Order arrived as their reinforcement, and the impetuous young commander leading them took the villagers and their magistrate at their word. He launched a full-scale assault on the centaur tribe and with superior numbers, equipment and training his force soon won the day. It was only after the tribe's numbers had already been decimated that one of the centaur, grievously wounded, finally let go of his pride long enough to plead for mercy just before he died - not for himself, but for his tiny daughter.</p><p></p><p>Such selfless sentiment struck deep, undermining the righteous anger of the commander, and he called a halt to the attack. Sheathing his sword and approaching another of the survivors, he demanded that the centaur explain events as he understood them. He was mortified by what he heard, as he realized the depth of the mistake he had made. He knew there was nothing he could do to make his actions right, with the tribe already shattered, but he resolved to do all he could. Finding that the centaur child had no relations or friends to take care of her among the survivors he started by taking her away with him, determined to give her the best possible life he could.</p><p></p><p>He went further as well, appealing to the King and seeing that the village magistrate was unseated and harshly punished, and that in future the village would abide by the wishes of their fallen foes and live in harmony with the land.</p><p></p><p>The centaur girl, meanwhile, he brought up as his own daughter. It was certainly an extraordinary arrangement, but for a relationship that had started so unhappily it brought both of them a great deal of joy. The girl, named Celes, never knew why it was that this man had taken her in and fostered her, but she loved him and was happy under his guardianship and tutelage. He taught her what he knew best - arms, and the code of chivalry. In putting special stress on the latter, perhaps he hoped to make up for his own dereliction of it in regard to her people.</p><p></p><p>Happily for him, he never had to explain the circumstances of her adoption; he was killed in action when she was still young. She was allowed to stay on in the Order - she had many friends there, as had her late foster-father, and she was after all one of its most promising initiates despite the incongruity of a centaur in a knightly order. It was not easy for her to achieve acceptance, but for her skill and diligence she did at least achieve respect. She was a fierce warrior, loyal to the Order above everything, and she quickly also developed skills that made her especially valuable - her heritage gave her a natural empathy for the wild which she was encouraged to develop, since a knight who could track, navigate and interpret the weather would always be an asset on any protracted mission.</p><p></p><p>And yet for all that, not all were ready to accept her presence in the Order. There were those within the Order who couldn't come to terms with the favored position enjoyed by a Centaur - a savage creature, little better than an Orc or an Ogre - and then there were others, outside the Order, who had reasons to hate her father. In truth, the young Knight who caused her downfall was but a pawn, sacrificed for the designs of others who wanted to destroy their old enemy's foster-daughter but had more sense than to tangle with the Order themselves. With poison duly poured into his ear by those others, he let slip an unpleasant remark insinuating the true reasons for her adoption, and in her passion she had challenged him then and there to a duel.</p><p></p><p>Dueling was of course strictly forbidden between members of the order - a superior had immediately stepped in to prevent it.</p><p></p><p> It did not stop there, though. Her enemy tormented her incessantly with snide remarks and jibes. It was more than she could bear, and more than once she had to be physically retrained (no small feat) and disciplined for her rash action. Of course, the Order's leaders were not so blind that they couldn't see that she was being goaded and pushed, and her adversary faced his share of disciplinary action. Ultimately, as the feud escalated, they were both given a final warning: stop their disruption, or leave the Order. </p><p></p><p> It was an impossible ultimatum to accept. The loathing between the two had grown to the point where it couldn't be contained, and within a few days there had been another incident and the two were caught fighting in the courtyard. Both parties were, with the greatest of regret, ejected from the Order, and there was quiet glee in certain very un-knightly quarters. </p><p> </p><p> Feeling lost and wronged, wracked by the constant knowledge that she had let everybody down, Celes had nowhere to go. There was only one thing still clear to her - she would have her revenge on her tormentor. Though they had been made to leave seperately and every care had been taken that they wouldn't easily find each other, it was only a matter of time before Celes managed to track him down. She got a message to him, challenging him to a duel to finally end their feud. He accepted, and on the due day she set off with grim determination, knowing that she was his better in single combat and that today she could finally put an end to the matter. </p><p></p><p> When she came to the appointed place, it was deserted. There was no sign of her opponent. She waited for some time, looking around keenly for him. Finally her patience was rewarded - not with the arrival of her enemy, but with a sharp blow to the back of the skull that rendered her instantly unconscious. </p><p></p><p> After that she has vague memories of darkness and rough movement, the air stale and dusty and her limbs contorted and restricted by the sack into which she'd been unceremoniously bundled.</p><p></p><p> Knowing of a portal to a plane where, so it was said, nothing could escape, her enemies had resolved upon their course of action. To kill her would be too dangerous - if the Order found out, there were still those there who might seek to avenge her. Safer, then, for her simply to disappear.[/sblock]</p><p></p><p>[sblock=Status]HP: 137/166</p><p> 11 Arrows remaining[/sblock]</p></blockquote><p></p>
[QUOTE="Autumn, post: 3501583, member: 50015"] [code][B]Name:[/B] Celes [B]Class:[/B] Knight 9 [B]Race:[/B] Centaur (4 Racial HD) [B]Size:[/B] Large [B]Gender:[/B] Female o[B]Alignment:[/B] Lawful Good [B]Deity:[/B] Heironeus [B]Str:[/B] 28 (+9) (8 pts) <Base 15, +8 Racial, +3 Level, +2 Enhancement> [B]Dex:[/B] 12 (+1) (0 pts) <Base 8, +4 Racial> [B]Con:[/B] 22 (+6) (10 pts) <Base 16, +4 Racial, +2 Enhancement> [B]Int:[/B] 13 (+1) (8 pts) <Base 15, -2 Racial> [B]Wis:[/B] 10 (+0) (0 pts) <Base 8, +2 Racial> [B]Cha:[/B] 16 (+3) (6 pts) <Base 14, +2 Enhancement> [B]Level:[/B] 13 [B]XP[/B]: 79,999/91,000 (13,000 xp spent buying off +2 LA) [B]BAB:[/B] +13 [B]HP:[/B] 181 (4d8+9d12+72) [B]Grapple:[/B] +26 [B]Speed:[/B] 50 ft [B]Init:[/B] +1 [B]ACP:[/B] -6 [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +13 +6 +1 -1 +3 +3 35 [B]Touch:[/B] 19 [B]Flatfooted:[/B] 33 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +12 +4 +6 +2 [B]Ref:[/B] +10 +7 +1 +2 [B]Will:[/B] +12 +10 +0 +2 [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] +2 Flaming Adamantine Longsword +23/+18/+13 2d6+11, +1d6 fire 19-20/x2 - +2 Flaming Adamantine Longsword +21/+16/+11 2d6+11, +1d6 fire 19-20/x2 and +3 Heavy Steel Shield of Bashing and +20 2d6+6 20/x2 +3 Heavy Steel Shield of Bashing +22/+17/+12 2d6+6 20/x2 +1 composite (+4) Longbow +14/+9/+4 2d6+5 20/x3 110 ft [B]Notes:[/B] [B]Languages:[/B] Sylvan, Elven, European [B]Abilities:[/B] Darkvision 60 ft Knight's Code Knight's Challenge (7/day) -Fighting Challenge +2 -Test of Mettle -Call to Battle Shield Block +1 Bulwark of Defense Armor Mastery (Heavy) Vigilant Defender Shield Ally [B]Feats: [/B] Track Shield Specialization (Heavy) Improved Shield Bash Agile Shield Fighter Quick Draw Shield Ward [B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 16/8 [B]Skills Total Ranks Mod Misc[/B] Diplomacy +8 5cc +3 - Jump +14 3 +9 +2 Listen +7 7 +0 - Spot +7 7 +0 - Survival +16 16 +0 - Swim +1 4 +9 -12 [B]Notes:[/B] 1 skill point spent on literacy in European. [B]Equipment: Cost Weight[/B] +5 Full Plate Barding 31,450 100 lbs +3 Heavy Steel Shield of Bashing 16,190 30 lbs +2 Flaming Adamantine Longsword 24,360 8 lbs +1 Composite (+4) Longbow 2900 3 lbs 20x Arrow 1 3 lbs Ring of Protection +2 8000 Headband of Charisma +2 4000 Gauntlets of Ogre Power 4000 Amulet of Health +2 4000 Cloak of Resistance +2 4000 Dusty Rose Ioun Stone (+1 Insight AC) 5000 5x Potion of Cure Serious Wounds 3750 2x Potion of Haste 1500 Potion of Bull's Strength 300 Potion of Bear's Endurance 300 [B]Total Weight:[/B] 144 lbs [B]Money:[/B] 249 gp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 400 613 920 1840 4600 [B]Age:[/B] 21 [B]Height:[/B] 6'11" [B]Weight:[/B] 2,000 lbs [B]Eyes:[/B] Green [B]Hair:[/B] Auburn [B]Skin:[/B] Tanned [/CODE] [sblock=Appearance] From the waist down Celes has the body of a chestnut brown mare, in peak condition and radiant health. Above the waist her body is that of a young adult woman, just as trim and powerful as her equine half. She has the build and stance of a seasoned warrior, contrasting rather strikingly with the wide, innocent eyes that gaze from an angelically pretty face framed by long curls of deep red-brown hair. The fierce light that comes into those eyes in battle should dispel any lingering doubts, though: she may be rather naive, but she's very far from defenseless or weak.[/sblock] [sblock=Personality] Celes is typically cheerful and self-assured, always interested in new people or things and always happy to chat. She's naturally quite trusting and tends to assume the best of people until she's proven wrong. Likewise, her tendency is to make the best of whatever situation she finds herself in. She has most of the characteristic knightly virtues - valour, honour, grace, and ardent loyalty. She also has most of the characteristic knightly flaws - a tendency to pride and vanity, a stubborn streak a mile long, and a tendency to paint the canvas of her worldview in broad strokes of black and white while neglecting the subtler nuances and shades of grey. Her expulsion from her Order and her subsequent ignominious betrayal have understandably left her usual optimism and confidence somewhat shaken. It seems likely that it may take her some time to bounce back and come to terms with her new circumstances.[/sblock] [sblock=Background] In a frontier town on the edge of a great forest, the humans began to chop trees and clear land to extend their agricultural potential and feed hungry mouths. A tribe of centaur who had been on the land before their arrival objected, sending an emissary to ask for an end to the activities. The envoy was received with open hostility by the suspicious and bigoted magistrate, and upon making his plea in more impassioned and forceful tones the order was given for his execution. Before long the village was in open war against the centaur tribe. They called for reinforcements from the nearest town, pleading that they were under attack by savage natives of the forest who wouldn't listen to reason. A force of knights from the town's chapter of the crown's Argent Order arrived as their reinforcement, and the impetuous young commander leading them took the villagers and their magistrate at their word. He launched a full-scale assault on the centaur tribe and with superior numbers, equipment and training his force soon won the day. It was only after the tribe's numbers had already been decimated that one of the centaur, grievously wounded, finally let go of his pride long enough to plead for mercy just before he died - not for himself, but for his tiny daughter. Such selfless sentiment struck deep, undermining the righteous anger of the commander, and he called a halt to the attack. Sheathing his sword and approaching another of the survivors, he demanded that the centaur explain events as he understood them. He was mortified by what he heard, as he realized the depth of the mistake he had made. He knew there was nothing he could do to make his actions right, with the tribe already shattered, but he resolved to do all he could. Finding that the centaur child had no relations or friends to take care of her among the survivors he started by taking her away with him, determined to give her the best possible life he could. He went further as well, appealing to the King and seeing that the village magistrate was unseated and harshly punished, and that in future the village would abide by the wishes of their fallen foes and live in harmony with the land. The centaur girl, meanwhile, he brought up as his own daughter. It was certainly an extraordinary arrangement, but for a relationship that had started so unhappily it brought both of them a great deal of joy. The girl, named Celes, never knew why it was that this man had taken her in and fostered her, but she loved him and was happy under his guardianship and tutelage. He taught her what he knew best - arms, and the code of chivalry. In putting special stress on the latter, perhaps he hoped to make up for his own dereliction of it in regard to her people. Happily for him, he never had to explain the circumstances of her adoption; he was killed in action when she was still young. She was allowed to stay on in the Order - she had many friends there, as had her late foster-father, and she was after all one of its most promising initiates despite the incongruity of a centaur in a knightly order. It was not easy for her to achieve acceptance, but for her skill and diligence she did at least achieve respect. She was a fierce warrior, loyal to the Order above everything, and she quickly also developed skills that made her especially valuable - her heritage gave her a natural empathy for the wild which she was encouraged to develop, since a knight who could track, navigate and interpret the weather would always be an asset on any protracted mission. And yet for all that, not all were ready to accept her presence in the Order. There were those within the Order who couldn't come to terms with the favored position enjoyed by a Centaur - a savage creature, little better than an Orc or an Ogre - and then there were others, outside the Order, who had reasons to hate her father. In truth, the young Knight who caused her downfall was but a pawn, sacrificed for the designs of others who wanted to destroy their old enemy's foster-daughter but had more sense than to tangle with the Order themselves. With poison duly poured into his ear by those others, he let slip an unpleasant remark insinuating the true reasons for her adoption, and in her passion she had challenged him then and there to a duel. Dueling was of course strictly forbidden between members of the order - a superior had immediately stepped in to prevent it. It did not stop there, though. Her enemy tormented her incessantly with snide remarks and jibes. It was more than she could bear, and more than once she had to be physically retrained (no small feat) and disciplined for her rash action. Of course, the Order's leaders were not so blind that they couldn't see that she was being goaded and pushed, and her adversary faced his share of disciplinary action. Ultimately, as the feud escalated, they were both given a final warning: stop their disruption, or leave the Order. It was an impossible ultimatum to accept. The loathing between the two had grown to the point where it couldn't be contained, and within a few days there had been another incident and the two were caught fighting in the courtyard. Both parties were, with the greatest of regret, ejected from the Order, and there was quiet glee in certain very un-knightly quarters. Feeling lost and wronged, wracked by the constant knowledge that she had let everybody down, Celes had nowhere to go. There was only one thing still clear to her - she would have her revenge on her tormentor. Though they had been made to leave seperately and every care had been taken that they wouldn't easily find each other, it was only a matter of time before Celes managed to track him down. She got a message to him, challenging him to a duel to finally end their feud. He accepted, and on the due day she set off with grim determination, knowing that she was his better in single combat and that today she could finally put an end to the matter. When she came to the appointed place, it was deserted. There was no sign of her opponent. She waited for some time, looking around keenly for him. Finally her patience was rewarded - not with the arrival of her enemy, but with a sharp blow to the back of the skull that rendered her instantly unconscious. After that she has vague memories of darkness and rough movement, the air stale and dusty and her limbs contorted and restricted by the sack into which she'd been unceremoniously bundled. Knowing of a portal to a plane where, so it was said, nothing could escape, her enemies had resolved upon their course of action. To kill her would be too dangerous - if the Order found out, there were still those there who might seek to avenge her. Safer, then, for her simply to disappear.[/sblock] [sblock=Status]HP: 137/166 11 Arrows remaining[/sblock] [/QUOTE]
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