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Jemal's Prisoners
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<blockquote data-quote="Avalon®" data-source="post: 3503394" data-attributes="member: 48208"><p style="text-align: center"><img src="http://i95.photobucket.com/albums/l156/Raffy9/Space_Monk.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Xing'dao Li</p> <p style="text-align: center">Male Illumian Monk 2/ Warlock 3/ Ur-Priest 2/ Sacred Fist 6</p> <p style="text-align: center">Chaotic Evil</p><p></p><p>Str 12 -- (4 pts)</p><p>Dex 14 -- (6 pts)</p><p>Con 14 -- (6 pts)</p><p>Int 14 -- (6 pts)</p><p>Wis 22 -- (8 pts) +3 level +4 enhancement</p><p>Cha 16 -- (2 pts) +6 enhancement</p><p></p><p>Hit Points 95 (3d6+10d8+26)</p><p>AC 23 (10 +1 monk +2 sacred fist +2 armor +6 wis +2 dex), Touch 21, Flat 21</p><p>Init +2 </p><p>BAB +10, Grap +11</p><p>Speed 50 ft. (base 30 ft, load 6/43, none)</p><p>Fort +11 (9 base +2 Con), Ref +11 (9 base +2 Dex), Will +19 (11 base +6 Wis +2 Iron Will)</p><p></p><p>+11 Melee, Unarmed Strike, 3d6+1, 20/x2</p><p>+12 Ranged Touch, Eldritch Blast, 2d6, 60'</p><p></p><p>[sblock=Buffed Stats]Str 18 -- (4 pts) +6 enhancement</p><p>Dex 14 -- (6 pts)</p><p>Con 14 -- (6 pts)</p><p>Int 14 -- (6 pts)</p><p>Wis 22 -- (8 pts) +3 level +4 enhancement</p><p>Cha 16 -- (2 pts) +6 enhancement</p><p></p><p>Hit Points 102 (3d6+10d8+26+7 temp)</p><p>AC 23 (10 +1 monk +2 sacred fist +2 armor +6 wis +2 dex), Touch 21, Flat 21</p><p>Init +2 </p><p>BAB +13, Grap +17</p><p>Speed 50 ft. (base 30 ft, load 6/43, none)</p><p>Fort +11 (9 base +2 Con), Ref +11 (9 base +2 Dex), Will +19 (11 base +6 Wis +2 Iron Will)</p><p></p><p>+17/+12/+7 Melee, Unarmed Strike, 3d6+4, 20/x2</p><p>+14 Ranged Touch, Eldritch Blast, 2d6/x2, 60'</p><p>[/sblock]</p><p></p><p>Medium, 6'11" tall, 220 lbs., 34 yrs old</p><p>Bald, dark green eyes, pale olive skin</p><p></p><p>Speaks Asian, European, Russian, Illumian</p><p></p><p>+9 Bluff (6 base +3 Cha) </p><p>+13 Concentration (11 base +2 Con) (+15 if glyphs are not suppresed)</p><p>+12 Heal (6 base +6 Wis) (+14 if glyphs are not suppresed)</p><p>+7 Knowledge -Arcana (5 base +2 Int) (+9 if glyphs are not suppresed)</p><p>+7 Knowledge - The Planes (5 base +2 Int) (+9 if glyphs are not suppresed)</p><p>+10 Knowledge - Religion (8 base +2 Int) (+12 if glyphs are not suppresed)</p><p>+18 Spellcraft (15 base +1 cross-class +2 Int) (+20 if glyphs are not suppresed)</p><p>+12 Tumble (10 base +2 Dex)</p><p>+6 Listen (0 base +6 Wis) (+8 if glyphs are not suppresed)</p><p>+6 Spot (0 base +6 Wis) (+8 if glyphs are not suppresed)</p><p></p><p>Feats</p><p>-Iron Will</p><p>-Stunning Fist (bonus) 5/day</p><p>-Spell Focus (Evil)</p><p>-Combat Reflexes (bonus)</p><p>-Combat Casting</p><p>-Extend Spell</p><p>-Persistent Spell</p><p></p><p>Illumian Traits</p><p>[sblock= Illumian]-Humanoid (human)</p><p>-Medium Size</p><p>-30 ft. base ft.</p><p>-Luminous Sigils (su): Floating sigils around an illumians head shed off light equal to a candle. Can be suppresed as standard action but sigil benefits and illumian words are suppresed or can't be used. Can be restored as a free action.</p><p>-Glyphic Resonance (ex): All symbol-based spells (e.g. all spells with glyph, rune, sigil, or symbol in their name) have no effect on the illumian if his level equals or exceed the spell's caster level (he is rendered immune to their effects) or else he gains a -4 racial penalty to the saves if his level is less than the spell's caster level.</p><p>-Power Sigils (su): These sigils can be discerened from the other sigils around an illumian's head with a DC 10 spot check and identified by a DC 15 Knowledge (Arcana) check</p><p></p><p><em>The sigils below are the ones that I am planning on taking:</em> </p><p></p><p>*Hoon: +2 bonus on Wis & Con checks and Wis & Con-based skill checks</p><p>*Naen: +2 bonus on Int checks and Int-based skill checks</p><p></p><p>-Illumian Words (su): Combination of two power sigils grants benefits</p><p></p><p><em>The power word below are the ones that I am planning on taking:</em> </p><p></p><p>Naenhoon: 2/day Divine Metamagic effect</p><p></p><p>+2 racial bonus on saves against spells with the shadow descriptor</p><p></p><p>Superior Literacy: Illumians are always literate. Speak Language is always a class skill.</p><p></p><p>Automatic Languages: Common and Illumian. Bonus Languages: Any except for secret languages</p><p></p><p>Favored Class: Any. Illumian paladins and monks can leave those classes and return to them w/o penalty[/sblock]</p><p></p><p>Monk Abilities</p><p>-Unarmed Strike</p><p>-Evasion</p><p>-AC Bonus</p><p>-Flurry of Blows</p><p></p><p>Warlock Abilities</p><p>-Eldritch Blast 2d6</p><p>-Detect Magic at will CL 3</p><p>-DR 1/ Cold Iron</p><p></p><p>Ur-Priest Abilities</p><p>-Rebuke Undead 6/day</p><p></p><p>Sacred Fist Abilities</p><p>-AC Bonus +2</p><p>-Unarmored Speed Bonus +10 ft</p><p>-Sacred Flames 1/day</p><p>-Blindsense 10'</p><p></p><p>Spells Prepared CL 8</p><p>0th- Detect Magic x3, Read Magic x3 </p><p>1st- Deathwatch, Divine Favorx2, Cure Light Wounds x3, </p><p>2nd- Bull's Strength x2, Close Wounds x2, Divine Insight</p><p>3rd- Clutch of Orcus DC 20 Fort, Knight's Move, Know Vulnerabilities DC 19, Sonorus Hum</p><p>4th- Consumptive Field, Divine Power, Revenance</p><p>5th- Righteous Might, Earth Hammerx2</p><p>6th- Heal</p><p></p><p>Invocations Known CL 3</p><p>-Baleful Utterance</p><p>-Spiderwalk</p><p></p><p>Daily Buffs:</p><p>Persistant Divine Power</p><p></p><p>[sblock=Background]They brought him to court chained and beaten but he still gave off an aura of dread in those present. The people in the courtroom saw him and names spread in murmured whispers. Monster they called him. Fiend, bastard, and warmonger were also heard. It was indeed true. The destroyer of Qin had been captured. </p><p></p><p>The whispers soon stopped when the magistrate, Ping Luan, entered the room. <span style="color: Green">"Xing'dao Li, Destroyer of Qin, you are charged with the crimes of heresy, consorting with fiends, conspiring against the Holy Emperor, practice of unholy magicks and the destruction of an entire province. You were once the most promising apprentice of the Iron Tiger, Ling Sai Foon. What drove you to choose this path?"</span></p><p></p><p>Rising up to his full height, Xing'dao Li towered above anyone else in the room. The chains attached to the collar of his neck rattled as he stretched them to their limits. In a deep booming voice he says <span style="color: Navy">"The old man was a fool. He knew nothing of the way to power. He always spoke of patience being the way to enlightenment and that the gods would grant boons to those who would wait. What did he know? The gods care nothing for us! They only require us for worship. It is from this worship that they gain power. I have found a way to steal their power and make it my own. I have no remorse in my actions. Those peasants were in my way."</span></p><p></p><p>The audience began to mutter angrily after this outburst by the monster with signs of a mob beginning to form. The magistrate slams his gavel and they became silent. <span style="color: Green">"Xing'dao Li, you are sentenced to death in the penal dimension of Shang Hyo. May the gods have mercy on your soul."</span></p><p></p><p>Hearing his fate, Xing'dao can't help but smile. <span style="color: Navy">"I told you, the gods don't care about us mortals. But no matter, I will not die there. Rest assured, I will come back and exact my revenge on you all. HA Ha Ha ha ha ha ha ha ha!"</span></p><p></p><p>His maniacal laughter remained in the room several minutes after he was taken away by the guards. Shackled on hands and feet, he was brought before a gaping portal showing another land. A desolate land that showed signs of an earlier devastation but to when, he couldn't tell. With a heave and grunt, he was shoved headlong into the portal.</p><p>[/sblock]</p><p></p><p>Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday (riiiight).</p><p></p><p>Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like perfect clones wearing duplicate copies of Adventurer Jumpsuit Outfit #9!!</p><p></p><p>Equipment:</p><p></p><p>Fanged Ring 10,000 gp</p><p>Monk’s Belt 13,000 gp</p><p>Portable Hole 20,000 gp</p><p>Cloak of Charisma +6 36,000 gp</p><p>Periapt of Wisdom +4 16,000 gp</p><p>Strand of Prayer Beads w/o bead of smiting 9,000 gp</p><p>Bracers of Armor +2 4,000 gp</p><p>Wand of Lesser Vigor -50 charges 750 gp</p><p>Mystul’s Magic Aura – caster level 10 on Portable Hole 100 gp</p><p>Unholy Symbol, Silver 25gp</p><p>Spell Component Pouch 5gp</p><p>Cleric’s Vestments 5gp 6lb.</p><p>1115 gp</p></blockquote><p></p>
[QUOTE="Avalon®, post: 3503394, member: 48208"] [CENTER][IMG]http://i95.photobucket.com/albums/l156/Raffy9/Space_Monk.jpg[/IMG] Xing'dao Li Male Illumian Monk 2/ Warlock 3/ Ur-Priest 2/ Sacred Fist 6 Chaotic Evil[/CENTER] Str 12 -- (4 pts) Dex 14 -- (6 pts) Con 14 -- (6 pts) Int 14 -- (6 pts) Wis 22 -- (8 pts) +3 level +4 enhancement Cha 16 -- (2 pts) +6 enhancement Hit Points 95 (3d6+10d8+26) AC 23 (10 +1 monk +2 sacred fist +2 armor +6 wis +2 dex), Touch 21, Flat 21 Init +2 BAB +10, Grap +11 Speed 50 ft. (base 30 ft, load 6/43, none) Fort +11 (9 base +2 Con), Ref +11 (9 base +2 Dex), Will +19 (11 base +6 Wis +2 Iron Will) +11 Melee, Unarmed Strike, 3d6+1, 20/x2 +12 Ranged Touch, Eldritch Blast, 2d6, 60' [sblock=Buffed Stats]Str 18 -- (4 pts) +6 enhancement Dex 14 -- (6 pts) Con 14 -- (6 pts) Int 14 -- (6 pts) Wis 22 -- (8 pts) +3 level +4 enhancement Cha 16 -- (2 pts) +6 enhancement Hit Points 102 (3d6+10d8+26+7 temp) AC 23 (10 +1 monk +2 sacred fist +2 armor +6 wis +2 dex), Touch 21, Flat 21 Init +2 BAB +13, Grap +17 Speed 50 ft. (base 30 ft, load 6/43, none) Fort +11 (9 base +2 Con), Ref +11 (9 base +2 Dex), Will +19 (11 base +6 Wis +2 Iron Will) +17/+12/+7 Melee, Unarmed Strike, 3d6+4, 20/x2 +14 Ranged Touch, Eldritch Blast, 2d6/x2, 60' [/sblock] Medium, 6'11" tall, 220 lbs., 34 yrs old Bald, dark green eyes, pale olive skin Speaks Asian, European, Russian, Illumian +9 Bluff (6 base +3 Cha) +13 Concentration (11 base +2 Con) (+15 if glyphs are not suppresed) +12 Heal (6 base +6 Wis) (+14 if glyphs are not suppresed) +7 Knowledge -Arcana (5 base +2 Int) (+9 if glyphs are not suppresed) +7 Knowledge - The Planes (5 base +2 Int) (+9 if glyphs are not suppresed) +10 Knowledge - Religion (8 base +2 Int) (+12 if glyphs are not suppresed) +18 Spellcraft (15 base +1 cross-class +2 Int) (+20 if glyphs are not suppresed) +12 Tumble (10 base +2 Dex) +6 Listen (0 base +6 Wis) (+8 if glyphs are not suppresed) +6 Spot (0 base +6 Wis) (+8 if glyphs are not suppresed) Feats -Iron Will -Stunning Fist (bonus) 5/day -Spell Focus (Evil) -Combat Reflexes (bonus) -Combat Casting -Extend Spell -Persistent Spell Illumian Traits [sblock= Illumian]-Humanoid (human) -Medium Size -30 ft. base ft. -Luminous Sigils (su): Floating sigils around an illumians head shed off light equal to a candle. Can be suppresed as standard action but sigil benefits and illumian words are suppresed or can't be used. Can be restored as a free action. -Glyphic Resonance (ex): All symbol-based spells (e.g. all spells with glyph, rune, sigil, or symbol in their name) have no effect on the illumian if his level equals or exceed the spell's caster level (he is rendered immune to their effects) or else he gains a -4 racial penalty to the saves if his level is less than the spell's caster level. -Power Sigils (su): These sigils can be discerened from the other sigils around an illumian's head with a DC 10 spot check and identified by a DC 15 Knowledge (Arcana) check [I]The sigils below are the ones that I am planning on taking:[/I] *Hoon: +2 bonus on Wis & Con checks and Wis & Con-based skill checks *Naen: +2 bonus on Int checks and Int-based skill checks -Illumian Words (su): Combination of two power sigils grants benefits [I]The power word below are the ones that I am planning on taking:[/I] Naenhoon: 2/day Divine Metamagic effect +2 racial bonus on saves against spells with the shadow descriptor Superior Literacy: Illumians are always literate. Speak Language is always a class skill. Automatic Languages: Common and Illumian. Bonus Languages: Any except for secret languages Favored Class: Any. Illumian paladins and monks can leave those classes and return to them w/o penalty[/sblock] Monk Abilities -Unarmed Strike -Evasion -AC Bonus -Flurry of Blows Warlock Abilities -Eldritch Blast 2d6 -Detect Magic at will CL 3 -DR 1/ Cold Iron Ur-Priest Abilities -Rebuke Undead 6/day Sacred Fist Abilities -AC Bonus +2 -Unarmored Speed Bonus +10 ft -Sacred Flames 1/day -Blindsense 10' Spells Prepared CL 8 0th- Detect Magic x3, Read Magic x3 1st- Deathwatch, Divine Favorx2, Cure Light Wounds x3, 2nd- Bull's Strength x2, Close Wounds x2, Divine Insight 3rd- Clutch of Orcus DC 20 Fort, Knight's Move, Know Vulnerabilities DC 19, Sonorus Hum 4th- Consumptive Field, Divine Power, Revenance 5th- Righteous Might, Earth Hammerx2 6th- Heal Invocations Known CL 3 -Baleful Utterance -Spiderwalk Daily Buffs: Persistant Divine Power [sblock=Background]They brought him to court chained and beaten but he still gave off an aura of dread in those present. The people in the courtroom saw him and names spread in murmured whispers. Monster they called him. Fiend, bastard, and warmonger were also heard. It was indeed true. The destroyer of Qin had been captured. The whispers soon stopped when the magistrate, Ping Luan, entered the room. [COLOR=Green]"Xing'dao Li, Destroyer of Qin, you are charged with the crimes of heresy, consorting with fiends, conspiring against the Holy Emperor, practice of unholy magicks and the destruction of an entire province. You were once the most promising apprentice of the Iron Tiger, Ling Sai Foon. What drove you to choose this path?"[/COLOR] Rising up to his full height, Xing'dao Li towered above anyone else in the room. The chains attached to the collar of his neck rattled as he stretched them to their limits. In a deep booming voice he says [COLOR=Navy]"The old man was a fool. He knew nothing of the way to power. He always spoke of patience being the way to enlightenment and that the gods would grant boons to those who would wait. What did he know? The gods care nothing for us! They only require us for worship. It is from this worship that they gain power. I have found a way to steal their power and make it my own. I have no remorse in my actions. Those peasants were in my way."[/COLOR] The audience began to mutter angrily after this outburst by the monster with signs of a mob beginning to form. The magistrate slams his gavel and they became silent. [COLOR=Green]"Xing'dao Li, you are sentenced to death in the penal dimension of Shang Hyo. May the gods have mercy on your soul."[/COLOR] Hearing his fate, Xing'dao can't help but smile. [COLOR=Navy]"I told you, the gods don't care about us mortals. But no matter, I will not die there. Rest assured, I will come back and exact my revenge on you all. HA Ha Ha ha ha ha ha ha ha!"[/COLOR] His maniacal laughter remained in the room several minutes after he was taken away by the guards. Shackled on hands and feet, he was brought before a gaping portal showing another land. A desolate land that showed signs of an earlier devastation but to when, he couldn't tell. With a heave and grunt, he was shoved headlong into the portal. [/sblock] Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday (riiiight). Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like perfect clones wearing duplicate copies of Adventurer Jumpsuit Outfit #9!! Equipment: Fanged Ring 10,000 gp Monk’s Belt 13,000 gp Portable Hole 20,000 gp Cloak of Charisma +6 36,000 gp Periapt of Wisdom +4 16,000 gp Strand of Prayer Beads w/o bead of smiting 9,000 gp Bracers of Armor +2 4,000 gp Wand of Lesser Vigor -50 charges 750 gp Mystul’s Magic Aura – caster level 10 on Portable Hole 100 gp Unholy Symbol, Silver 25gp Spell Component Pouch 5gp Cleric’s Vestments 5gp 6lb. 1115 gp [/QUOTE]
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