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<blockquote data-quote="Jemal" data-source="post: 3560428" data-attributes="member: 9026"><p><strong>Round 2</strong></p><p></p><p>[sblock=Initiative]</p><p>Xing'dao: 19</p><p>Valak: 14</p><p>Eoghan: 8</p><p>Bandits: 7</p><p>Quill: 6 </p><p>Mei-Ying: 5</p><p>Celes: 4</p><p>[/sblock]</p><p>Xing'Dao shouts at his companions, his actions speaking to those who can't understand him as he waves them towards the fort, then bolts back to it.</p><p></p><p>Valak rolls his eyes at the mans antics. He's going as fast as he can, after all. What's the human expect him to do, grow wings? Eoghan, slightly ahead of Valak, likewise goes all out, closing the distance to the fort, though leaving Valak further behind as the Bandits continue their catch-up.</p><p></p><p>Quill determinedly sends another magical assault at the Bandits, though sees as it explodes that they've spread out a bit to make such attacks slightly less effective... though their plan only partially works. The sheer ferocity of the blast throws 2 bandits off of their worgs, as the beasts tumble dead to the ground. Another bandit, off to the side, screams and clutches at his chest suddenly, rolling off his Worg to hit the dirt. The rest continue coming, seeming even more determined.</p><p></p><p>Suddenly however, the lead worg seems to slam into an invisible wall, which then Presses it down onto the ground, howling. The rider rolls off and looks around, shouting.</p><p></p><p>Noting that there are now 4 bandits either unsaddled or dead, Celes sites in on one who'd been acosted by the strange fireball and sends a trio of arrows at it. Two thud into his shoulder, another flying wide, and he keeps coming, reaching up to snap the arrows off (23 Damage).</p><p></p><p>There are currently six (some heavily injured) bandits heading your way.</p><p></p><p>[sblock=Distances]</p><p>Fort: Mei'ing, Quill, Xing'dao</p><p>50' : Tripwire</p><p>105': Celes</p><p>200': Eoghan</p><p>325': Valak</p><p>600': 7 Bandits (Leader is currently dismounted) and 1 loose Worg.</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Whichever of Quill and Xing'dao have a better hide check roll it, and the other can Aid.</p><p></p><p>If you wish to take 10, you may.</p><p></p><p>Also, LR, Needed more SR checks (though you didn't know how many to roll, I guess). They've spread out a bit since the last round, but not too much, so you manage to get 6 of them, plus the associated Worgs.</p><p>SR checks: DC 15, you fail.. NONE. wow, 12 successful SR checks (though you need a 2 to fail) <a href="http://invisiblecastle.com/find.py?id=1079477" target="_blank">http://invisiblecastle.com/find.py?id=1079477</a> . most made their saves, though.</p><p></p><p>Also, mei-Ying's Grapple check: 36, Lead Worg's : 36. (I'm not kidding.)</p><p>Tiebreaker goes to TK, as it has a higher modifier.[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 3560428, member: 9026"] [b]Round 2[/b] [sblock=Initiative] Xing'dao: 19 Valak: 14 Eoghan: 8 Bandits: 7 Quill: 6 Mei-Ying: 5 Celes: 4 [/sblock] Xing'Dao shouts at his companions, his actions speaking to those who can't understand him as he waves them towards the fort, then bolts back to it. Valak rolls his eyes at the mans antics. He's going as fast as he can, after all. What's the human expect him to do, grow wings? Eoghan, slightly ahead of Valak, likewise goes all out, closing the distance to the fort, though leaving Valak further behind as the Bandits continue their catch-up. Quill determinedly sends another magical assault at the Bandits, though sees as it explodes that they've spread out a bit to make such attacks slightly less effective... though their plan only partially works. The sheer ferocity of the blast throws 2 bandits off of their worgs, as the beasts tumble dead to the ground. Another bandit, off to the side, screams and clutches at his chest suddenly, rolling off his Worg to hit the dirt. The rest continue coming, seeming even more determined. Suddenly however, the lead worg seems to slam into an invisible wall, which then Presses it down onto the ground, howling. The rider rolls off and looks around, shouting. Noting that there are now 4 bandits either unsaddled or dead, Celes sites in on one who'd been acosted by the strange fireball and sends a trio of arrows at it. Two thud into his shoulder, another flying wide, and he keeps coming, reaching up to snap the arrows off (23 Damage). There are currently six (some heavily injured) bandits heading your way. [sblock=Distances] Fort: Mei'ing, Quill, Xing'dao 50' : Tripwire 105': Celes 200': Eoghan 325': Valak 600': 7 Bandits (Leader is currently dismounted) and 1 loose Worg. [/sblock] [sblock=OOC] Whichever of Quill and Xing'dao have a better hide check roll it, and the other can Aid. If you wish to take 10, you may. Also, LR, Needed more SR checks (though you didn't know how many to roll, I guess). They've spread out a bit since the last round, but not too much, so you manage to get 6 of them, plus the associated Worgs. SR checks: DC 15, you fail.. NONE. wow, 12 successful SR checks (though you need a 2 to fail) [url]http://invisiblecastle.com/find.py?id=1079477[/url] . most made their saves, though. Also, mei-Ying's Grapple check: 36, Lead Worg's : 36. (I'm not kidding.) Tiebreaker goes to TK, as it has a higher modifier.[/sblock] [/QUOTE]
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