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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Remathilis" data-source="post: 8115663" data-attributes="member: 7635"><p>[QUOTE="Scott Christian, post: 8115641, member: 6901101]</p><p>Again, 5e was created. It is a success. My thoughts about the line fall in between the two: rules change to make things easier. They often change to give a certain group an advantage. And in this case, it will be the min/maxers that get an advantage. As has mostly been the case through D&D's evolution. And each time that happens, a little bit of lore gets lost. DM's that spent hundreds of hours, with hundreds of pages of notepads, and hundreds of play hours, creating a world, now feel that what they did might be ruined.</p></blockquote><p></p><p>While I empathize to a certain extent, this is not the first time, nor will it be the last, that the D&D rules have evolved mid-edition. </p><p></p><p>OD&D got a supplement that removed the need for Chainmail from combat resolution. Basic changed in the jump from B/X to BECMI to accommodate 36 levels of play. Unearthed Arcana changed several elements of existing races classes, including making paladin a part of the new cavalier class. Players Options gave optional rules for damn near everything, including better balanced cleric domains and kits along with whole new psionics and martial arts rules. 3.5 rewrote damage reduction, whole classes, the skills list, and gnome favored class. 4e Essentials changed races and did extensive retooling of classes. Each of these changes had impact on the lore and the hundreds of words on DM notepads. This is just the next evolution. The Unearthed Arcana, Players Options, 3.5, or Essentials era change. </p><p></p><p>"Dread It, Run From It, Destiny Still Arrives" - Thanos</p><p>[/QUOTE]</p>
[QUOTE="Remathilis, post: 8115663, member: 7635"] [QUOTE="Scott Christian, post: 8115641, member: 6901101] Again, 5e was created. It is a success. My thoughts about the line fall in between the two: rules change to make things easier. They often change to give a certain group an advantage. And in this case, it will be the min/maxers that get an advantage. As has mostly been the case through D&D's evolution. And each time that happens, a little bit of lore gets lost. DM's that spent hundreds of hours, with hundreds of pages of notepads, and hundreds of play hours, creating a world, now feel that what they did might be ruined.[/QUOTE] While I empathize to a certain extent, this is not the first time, nor will it be the last, that the D&D rules have evolved mid-edition. OD&D got a supplement that removed the need for Chainmail from combat resolution. Basic changed in the jump from B/X to BECMI to accommodate 36 levels of play. Unearthed Arcana changed several elements of existing races classes, including making paladin a part of the new cavalier class. Players Options gave optional rules for damn near everything, including better balanced cleric domains and kits along with whole new psionics and martial arts rules. 3.5 rewrote damage reduction, whole classes, the skills list, and gnome favored class. 4e Essentials changed races and did extensive retooling of classes. Each of these changes had impact on the lore and the hundreds of words on DM notepads. This is just the next evolution. The Unearthed Arcana, Players Options, 3.5, or Essentials era change. "Dread It, Run From It, Destiny Still Arrives" - Thanos [/QUOTE]
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