Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Interview: High level play. By Christian Hoffer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 9100581" data-attributes="member: 5889"><p>The point about high levels being "aspirational" I think is very true. I think a lot of us have the "power fantasy" of our characters making it to 20th level, and even if it doesn't happen it is part of the imaginative experience.</p><p></p><p>There were a few other things I found interesting in the notes:</p><p></p><ul> <li data-xf-list-type="ul">Crawford's notes about focus groups: In other threads your seeing this belief start to propagate that surveys are literally the only market research WOTC does. Its not, as Crawford notes here, they use focus groups as part of their research.</li> <li data-xf-list-type="ul">That 4e games also end at 10th level, even though the level range is now 30 and I think 4e had some of the best high level support of the last 3 editions. I think that really does paint the picture that games end at 10th primarily for length reasons or narrative ones, games just end by the time your getting to those higher levels.</li> </ul><p></p><p>Ultimately I do think high levels have a place for that occasional one shot, and for the power fantasy noted earlier. However, does it really need to be 20 whole levels? I mean that's literally half of your levels as "dead weight" in most campaigns. Seems maybe like 15 levels could still give you a lot of the aspirational aspects, make it a bit more likely groups can get to the top, and then you don't have 10 levels you have to figure out stuff for, and so can make the higher levels more balanced and easier to design for.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9100581, member: 5889"] The point about high levels being "aspirational" I think is very true. I think a lot of us have the "power fantasy" of our characters making it to 20th level, and even if it doesn't happen it is part of the imaginative experience. There were a few other things I found interesting in the notes: [LIST] [*]Crawford's notes about focus groups: In other threads your seeing this belief start to propagate that surveys are literally the only market research WOTC does. Its not, as Crawford notes here, they use focus groups as part of their research. [*]That 4e games also end at 10th level, even though the level range is now 30 and I think 4e had some of the best high level support of the last 3 editions. I think that really does paint the picture that games end at 10th primarily for length reasons or narrative ones, games just end by the time your getting to those higher levels. [/LIST] Ultimately I do think high levels have a place for that occasional one shot, and for the power fantasy noted earlier. However, does it really need to be 20 whole levels? I mean that's literally half of your levels as "dead weight" in most campaigns. Seems maybe like 15 levels could still give you a lot of the aspirational aspects, make it a bit more likely groups can get to the top, and then you don't have 10 levels you have to figure out stuff for, and so can make the higher levels more balanced and easier to design for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Interview: High level play. By Christian Hoffer
Top