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Jeremy Crawford Interview: High level play. By Christian Hoffer
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<blockquote data-quote="CrashFiend82" data-source="post: 9102487" data-attributes="member: 6778742"><p>My group did a bunch of high level one-shots linked to form mini campaign. It was fun, you usually are just using the same basic things but dealing higher damage. I get that is a turn off for some, but it was the most enjoyable high level game I've played. </p><p></p><p>I also ran a short campaign starting at level 11, I think until 18. Yes, it gets weird and ridiculous. Yes it was pretty gonzo, fighter in power armor kinds of things. I loved it as a DM but I spent far more time in prep building major set piece encounters. Think fighting dozens of angels in a floating cathedral with a solar who had both legendary and lair actions. Battles could last an hour easily. I often would just spawn mooks CR 5+ to help the BBG and once the leader was defeated we'd narrate the clean up, unless someone was close to or on death saves. I would just combine various features from different high CR creatures. Almost had a TPK when they fought an Ancient Black Dragon Iron Golem, but we're smart and ran, after the first death. It's fun just throwing random stuff at the party without worrying about CR. The high level monsters math does break down fast, like many people noted. I just never cared enough to worry, and had players that enjoyed the ride.</p></blockquote><p></p>
[QUOTE="CrashFiend82, post: 9102487, member: 6778742"] My group did a bunch of high level one-shots linked to form mini campaign. It was fun, you usually are just using the same basic things but dealing higher damage. I get that is a turn off for some, but it was the most enjoyable high level game I've played. I also ran a short campaign starting at level 11, I think until 18. Yes, it gets weird and ridiculous. Yes it was pretty gonzo, fighter in power armor kinds of things. I loved it as a DM but I spent far more time in prep building major set piece encounters. Think fighting dozens of angels in a floating cathedral with a solar who had both legendary and lair actions. Battles could last an hour easily. I often would just spawn mooks CR 5+ to help the BBG and once the leader was defeated we'd narrate the clean up, unless someone was close to or on death saves. I would just combine various features from different high CR creatures. Almost had a TPK when they fought an Ancient Black Dragon Iron Golem, but we're smart and ran, after the first death. It's fun just throwing random stuff at the party without worrying about CR. The high level monsters math does break down fast, like many people noted. I just never cared enough to worry, and had players that enjoyed the ride. [/QUOTE]
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