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Jeremy Crawford Interview: High level play. By Christian Hoffer
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<blockquote data-quote="Ruin Explorer" data-source="post: 9104984" data-attributes="member: 18"><p>I've run high-level games in 2E, 4E and 5E and I didn't find them particularly rewarding or engaging in the longer-term. I've played in them in 3E and it was some of the most tedious D&D I've ever played, but at least I didn't DM it (that I recall - a lot of 3E is a blur).</p><p></p><p>A lot of the problem with 2/3/5E at higher levels is spells - they're just staggeringly powerful and dominant at those levels. Not so much numbers-wise - a Fighter can still put out good single-target damage - but in terms of how they can influence what's happening in terms of the story or events, and how good they are at trivializing stuff, or how necessary certain spells can be to survive certain monsters/situations. If everyone was trivializing stuff that might work (though I think it'd still be annoying), but they aren't. It's not even all casters, much more prepared ones than known, but that's a whole other discussion. Much of the rest of the problem is the large numbers of dead levels up at that range.</p><p></p><p>4E was a lot more promising and laid out a path all the way to 30 that looked well-designed and concepted in a way no other edition has even come <em>close</em> to. Unfortunately 4E acquired a completely different problem, usually somewhere between level 11 and 15, which is that PCs and monsters just acquired so many Reactions, Immediate Actions, and so on (there were other kinds) that combat went from being actually faster and smoother than 3.XE to being an absolute morass of action-reaction-immediate action-reaction-to-the-immediate-action-from-a-different-person and so on. Essentials didn't fix this. PCs could just not take them, but many were extremely powerful/effective and the monsters still had them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9104984, member: 18"] I've run high-level games in 2E, 4E and 5E and I didn't find them particularly rewarding or engaging in the longer-term. I've played in them in 3E and it was some of the most tedious D&D I've ever played, but at least I didn't DM it (that I recall - a lot of 3E is a blur). A lot of the problem with 2/3/5E at higher levels is spells - they're just staggeringly powerful and dominant at those levels. Not so much numbers-wise - a Fighter can still put out good single-target damage - but in terms of how they can influence what's happening in terms of the story or events, and how good they are at trivializing stuff, or how necessary certain spells can be to survive certain monsters/situations. If everyone was trivializing stuff that might work (though I think it'd still be annoying), but they aren't. It's not even all casters, much more prepared ones than known, but that's a whole other discussion. Much of the rest of the problem is the large numbers of dead levels up at that range. 4E was a lot more promising and laid out a path all the way to 30 that looked well-designed and concepted in a way no other edition has even come [I]close[/I] to. Unfortunately 4E acquired a completely different problem, usually somewhere between level 11 and 15, which is that PCs and monsters just acquired so many Reactions, Immediate Actions, and so on (there were other kinds) that combat went from being actually faster and smoother than 3.XE to being an absolute morass of action-reaction-immediate action-reaction-to-the-immediate-action-from-a-different-person and so on. Essentials didn't fix this. PCs could just not take them, but many were extremely powerful/effective and the monsters still had them. [/QUOTE]
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