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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891915" data-attributes="member: 40121"><p>next: a turtle with a special shell</p><p></p><p><strong><span style="color: Red">Mirror Turtle</span></strong></p><p><strong>Huge Magical Beast (Aquatic)</strong></p><p><strong>HD</strong>: 15d10+120 (202 hp)</p><p><strong>Initiative</strong>: -2</p><p><strong>Speed*</strong>: 20 ft. (4 squares), swim 20 ft. </p><p><strong>Armor Class</strong>: 26 (-2 size, -2 Dex, +20 natural), touch 6, flat-footed 26</p><p><strong>Base Attack/Grapple</strong>: +15/+33</p><p><strong>Attack</strong>: Bite +24 melee (2d6+15/19-20)</p><p><strong>Full Attack</strong>: Bite +24 melee (2d6+15/19-20)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Capsize, trample 4d8+15</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., DR 10/adamantine, low-light vision, mirror shell, retract, spell resistance 25, water breathing.</p><p><strong>Saves</strong>: Fort +17, Ref +7, Will +7</p><p><strong>Abilities</strong>: Str 30, Dex 7, Con 26, Int 12, Wis 14, Cha 10</p><p><strong>Skills</strong>: Listen +20, Spot +20, Swim* +36</p><p><strong>Feats</strong>: Endurance, Power Attack, Weapon Focus (Bite), Improved Critical (Bite), Snatch, Diehard, Improved Bull Rush</p><p><strong>Environment</strong>: Any aquatic and underground</p><p><strong>Organization</strong>: Solitary </p><p><strong>Challenge Rating</strong>: 13</p><p><strong>Treasure</strong>: Standard</p><p><strong>Alignment</strong>: Usually neutral</p><p><strong>Advancement</strong>: 15-30 HD (Huge); 31-45 HD (Gargantuan)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><em>This massive turtle has a bumped, steel-like shell as big as a house. Its paws are slightly webbed and its large head ends in a sharp beak. Its eyes are large and of a bluish hue and the its scales are dark indigo.</em></p><p></p><p>A mirror turtle is a one of the biggest creatures to swim into the ocean. Often mistaken for a large sunken shiny object, mirror turtles rarely give treasure hunters the chance to realize their mistake.</p><p> A mirror turtle lives at the bottom of the ocean and surface and underground lakes. It is attracted to shiny objects and has quite a collection in its lair, although it scavenges for treasures rather then stealing or snatching. Bronze dragons hate this behavior and competes furiously for treasure with a mirror turtle. Merfolks, tritons and aquatic elves sometimes befriend the turtle and treat it as a guardian or a sage-like being.</p><p> These creatures feed on fishes and algae and often go after squids and jellyfishes. Mirror turtles are rare, but don’t have much predators or enemies. Mating rituals often involve shiny gifts.</p><p> A mirror turtle is 25 feet long and weighs around 15 tons. A mirror turtle speaks Aquan and Common, with a slow and deep voice.</p><p></p><p><strong>Combat</strong></p><p>Being a slow-moving specie, the mirror turtle rarely initiates an frontal attack, but it tries to corner its prey in order to chew it up, whether underwater or on land. While underwater, if attacked by a ship, it closes in to capsize it, but does not bother to deal with the passengers, as the water itself now traps them. While on land, it tramples its opponents and focuses on a single opponent at a time. If outnumbered, it retracts into its shell and waits a little for its enemy to tire. It flees if the situation becomes too hazardous for the turtle. A mirror turtle does not fear magic, as it can either takes a few hits or reflect it back at the caster.</p><p><strong>Capsize (Ex) </strong>: A submerged mirror turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.</p><p><strong>Mirror Shell (Su) </strong>: A mirror turtle’s shell is highly reflective, hence the name. It can deflect or even reflect all rays, lines, cones, and even magic missile spells. There’s a 40% chance that the spell actually affects the turtle, a 50% chance that the spell is deflected and a 10% chance that the spell gets reflected back at the caster. Check for reflection before rolling to overcome the creature’s spell resistance.</p><p><strong>Retract (Ex) </strong>: As a standard action, a mirror turtle can retract its legs and head into its shell. While retracted, its damage reduction doubles, changing to 20/adamantine, but it cannot make attacks or moves. Detracting is a standard action.</p><p><strong>Trample (Ex) </strong>: Reflex half DC 27. The save is strength-based.</p><p><strong>Water Breathing (Ex) </strong>: A mirror turtle can breathe both air and water.</p><p><strong>Speed </strong>: Even though the mirror turtle can run, it can only run 3 times its swim because of the shell’s bulk.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891915, member: 40121"] next: a turtle with a special shell [B][COLOR=Red]Mirror Turtle[/COLOR][/B] [B]Huge Magical Beast (Aquatic)[/B] [B]HD[/B]: 15d10+120 (202 hp) [B]Initiative[/B]: -2 [B]Speed*[/B]: 20 ft. (4 squares), swim 20 ft. [B]Armor Class[/B]: 26 (-2 size, -2 Dex, +20 natural), touch 6, flat-footed 26 [B]Base Attack/Grapple[/B]: +15/+33 [B]Attack[/B]: Bite +24 melee (2d6+15/19-20) [B]Full Attack[/B]: Bite +24 melee (2d6+15/19-20) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Capsize, trample 4d8+15 [B]Special Qualities[/B]: Darkvision 60 ft., DR 10/adamantine, low-light vision, mirror shell, retract, spell resistance 25, water breathing. [B]Saves[/B]: Fort +17, Ref +7, Will +7 [B]Abilities[/B]: Str 30, Dex 7, Con 26, Int 12, Wis 14, Cha 10 [B]Skills[/B]: Listen +20, Spot +20, Swim* +36 [B]Feats[/B]: Endurance, Power Attack, Weapon Focus (Bite), Improved Critical (Bite), Snatch, Diehard, Improved Bull Rush [B]Environment[/B]: Any aquatic and underground [B]Organization[/B]: Solitary [B]Challenge Rating[/B]: 13 [B]Treasure[/B]: Standard [B]Alignment[/B]: Usually neutral [B]Advancement[/B]: 15-30 HD (Huge); 31-45 HD (Gargantuan) [B]Level Adjustment[/B]: -- [I]This massive turtle has a bumped, steel-like shell as big as a house. Its paws are slightly webbed and its large head ends in a sharp beak. Its eyes are large and of a bluish hue and the its scales are dark indigo.[/I] A mirror turtle is a one of the biggest creatures to swim into the ocean. Often mistaken for a large sunken shiny object, mirror turtles rarely give treasure hunters the chance to realize their mistake. A mirror turtle lives at the bottom of the ocean and surface and underground lakes. It is attracted to shiny objects and has quite a collection in its lair, although it scavenges for treasures rather then stealing or snatching. Bronze dragons hate this behavior and competes furiously for treasure with a mirror turtle. Merfolks, tritons and aquatic elves sometimes befriend the turtle and treat it as a guardian or a sage-like being. These creatures feed on fishes and algae and often go after squids and jellyfishes. Mirror turtles are rare, but don’t have much predators or enemies. Mating rituals often involve shiny gifts. A mirror turtle is 25 feet long and weighs around 15 tons. A mirror turtle speaks Aquan and Common, with a slow and deep voice. [B]Combat[/B] Being a slow-moving specie, the mirror turtle rarely initiates an frontal attack, but it tries to corner its prey in order to chew it up, whether underwater or on land. While underwater, if attacked by a ship, it closes in to capsize it, but does not bother to deal with the passengers, as the water itself now traps them. While on land, it tramples its opponents and focuses on a single opponent at a time. If outnumbered, it retracts into its shell and waits a little for its enemy to tire. It flees if the situation becomes too hazardous for the turtle. A mirror turtle does not fear magic, as it can either takes a few hits or reflect it back at the caster. [B]Capsize (Ex) [/B]: A submerged mirror turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long. [B]Mirror Shell (Su) [/B]: A mirror turtle’s shell is highly reflective, hence the name. It can deflect or even reflect all rays, lines, cones, and even magic missile spells. There’s a 40% chance that the spell actually affects the turtle, a 50% chance that the spell is deflected and a 10% chance that the spell gets reflected back at the caster. Check for reflection before rolling to overcome the creature’s spell resistance. [B]Retract (Ex) [/B]: As a standard action, a mirror turtle can retract its legs and head into its shell. While retracted, its damage reduction doubles, changing to 20/adamantine, but it cannot make attacks or moves. Detracting is a standard action. [B]Trample (Ex) [/B]: Reflex half DC 27. The save is strength-based. [B]Water Breathing (Ex) [/B]: A mirror turtle can breathe both air and water. [B]Speed [/B]: Even though the mirror turtle can run, it can only run 3 times its swim because of the shell’s bulk. [/QUOTE]
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