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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891951" data-attributes="member: 40121"><p>next: another new felldrake</p><p></p><p><strong><span style="color: Red">War Felldrake</span></strong></p><p><strong>Huge Dragon</strong></p><p><strong>HD</strong>: 15d12+135 (232 hp)</p><p><strong>Initiative</strong>: +0</p><p><strong>Speed</strong>: 40 ft. (8 squares) </p><p><strong>Armor Class</strong>: 26 (-2 size, +18 natural), touch 8, flat-footed 26</p><p><strong>Base Attack/Grapple</strong>: +15/+35</p><p><strong>Attack</strong>: Butt +25 melee (3d6+18 or 7d6+18 with Greater Powerful Charge)</p><p><strong>Full Attack</strong>: 2 horns +25 melee (3d6+12) or Butt +25 melee (3d6+18)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Trample 3d6+18</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, scent, tremorsense 30 ft.</p><p><strong>Saves</strong>: Fort +18, Ref +9, Will +10</p><p><strong>Abilities</strong>: Str 34, Dex 10, Con 28, Int 10, Wis 12, Cha 12</p><p><strong>Skills</strong>: Diplomacy +19, Listen +21, Search +18, Sense Motive +19, Spot +21, Survival +19</p><p><strong>Feats</strong>: Alertness, Improved Bull Rush, Improved Natural Attack (horns), Powerful Charge, Greater Powerful Charge, Power Attack</p><p><strong>Environment</strong>: Temperate plains</p><p><strong>Organization</strong>: Solitary or pairs</p><p><strong>Challenge Rating</strong>: 12</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral good</p><p><strong>Advancement</strong>: 16-26 HD (Huge); 26-36 HD (Gargantuan)</p><p><strong>Level Adjustment</strong>: +8</p><p></p><p><em>This enormous low-slung dragon is the size of an elephant, with four pillarlike legs studded with sharp claws. Its head is low above ground, with a powerful jaw. Its greenish scale glisten in sunlight and its eyes has an intelligent glare. The most impressive features are the two massive horns, jutting from its nose, like a rhino. A relatively short tail drags behind.</em></p><p></p><p>The felldrakes trace their origin to Bahamut the Platinum Dragon. After helping a group of powerful elf wizards turn back a demonic invasion, Bahamut created the felldrakes to guard the elves against future incursions. All felldrakes have the blood of Bahamut in their veins and are fierce, loyal and good at heart.</p><p> A war felldrake is the ultimate fighting machine against armies and fortifications. Its horns are as hard of diamond and as sharp as cavalry lances. Many squadrons use war felldrakes to pull or carry siege weapons and towers, while some adventurers, who successfully befriend a felldrake without becoming pulp, use a war felldrake as a mount or pack creature. Being able to withstand numbers of hits, a war felldrake can even serve a barricade for protection. Despite the given name “war”, this felldrake has its own metabolism and is not restrained to battle as a result of breeding or training.</p><p> A war felldrake is 20 feet long, 12 feet high and weigh about 10 tons. The horns are 5 to 6 feet long.</p><p> War felldrakes speak Draconic and Sylvan with a low and slow voice, but woes to those which misjudge a war felldrake for a stupid creature.</p><p></p><p><strong>Combat</strong></p><p>A war felldrake may be well-armed and well-armored, but it is not foolish enough to throw itself in front of danger, nor too stubborn to retreat. Its claws are not suited for battle and its jaws are too far out of reach for biting because of the horns. Furthermore, its size prevents it to use quick maneuvers, which means charging a quick opponent might be a huge mistake, especially if that creature was trying to lure a war felldrake into a trap. The war felldrake takes a few moments to observe its opponents, then charges into the fray. It tramples those who are slow on their feet, such as heavily armored opponents and headbutts the weakly armored foes. Once closed-in on the opponent, it randomly switches between goring and hammering with the horns. Its tremorsense helps the felldrake when fighting multiple opponents. It often bull rushes to separate units.</p><p><strong>Trample (Ex) </strong> : 3d6+18, DC 29. The DC is strength-based.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891951, member: 40121"] next: another new felldrake [B][COLOR=Red]War Felldrake[/COLOR][/B] [B]Huge Dragon[/B] [B]HD[/B]: 15d12+135 (232 hp) [B]Initiative[/B]: +0 [B]Speed[/B]: 40 ft. (8 squares) [B]Armor Class[/B]: 26 (-2 size, +18 natural), touch 8, flat-footed 26 [B]Base Attack/Grapple[/B]: +15/+35 [B]Attack[/B]: Butt +25 melee (3d6+18 or 7d6+18 with Greater Powerful Charge) [B]Full Attack[/B]: 2 horns +25 melee (3d6+12) or Butt +25 melee (3d6+18) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Trample 3d6+18 [B]Special Qualities[/B]: Darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, scent, tremorsense 30 ft. [B]Saves[/B]: Fort +18, Ref +9, Will +10 [B]Abilities[/B]: Str 34, Dex 10, Con 28, Int 10, Wis 12, Cha 12 [B]Skills[/B]: Diplomacy +19, Listen +21, Search +18, Sense Motive +19, Spot +21, Survival +19 [B]Feats[/B]: Alertness, Improved Bull Rush, Improved Natural Attack (horns), Powerful Charge, Greater Powerful Charge, Power Attack [B]Environment[/B]: Temperate plains [B]Organization[/B]: Solitary or pairs [B]Challenge Rating[/B]: 12 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral good [B]Advancement[/B]: 16-26 HD (Huge); 26-36 HD (Gargantuan) [B]Level Adjustment[/B]: +8 [i]This enormous low-slung dragon is the size of an elephant, with four pillarlike legs studded with sharp claws. Its head is low above ground, with a powerful jaw. Its greenish scale glisten in sunlight and its eyes has an intelligent glare. The most impressive features are the two massive horns, jutting from its nose, like a rhino. A relatively short tail drags behind.[/i] The felldrakes trace their origin to Bahamut the Platinum Dragon. After helping a group of powerful elf wizards turn back a demonic invasion, Bahamut created the felldrakes to guard the elves against future incursions. All felldrakes have the blood of Bahamut in their veins and are fierce, loyal and good at heart. A war felldrake is the ultimate fighting machine against armies and fortifications. Its horns are as hard of diamond and as sharp as cavalry lances. Many squadrons use war felldrakes to pull or carry siege weapons and towers, while some adventurers, who successfully befriend a felldrake without becoming pulp, use a war felldrake as a mount or pack creature. Being able to withstand numbers of hits, a war felldrake can even serve a barricade for protection. Despite the given name “war”, this felldrake has its own metabolism and is not restrained to battle as a result of breeding or training. A war felldrake is 20 feet long, 12 feet high and weigh about 10 tons. The horns are 5 to 6 feet long. War felldrakes speak Draconic and Sylvan with a low and slow voice, but woes to those which misjudge a war felldrake for a stupid creature. [B]Combat[/B] A war felldrake may be well-armed and well-armored, but it is not foolish enough to throw itself in front of danger, nor too stubborn to retreat. Its claws are not suited for battle and its jaws are too far out of reach for biting because of the horns. Furthermore, its size prevents it to use quick maneuvers, which means charging a quick opponent might be a huge mistake, especially if that creature was trying to lure a war felldrake into a trap. The war felldrake takes a few moments to observe its opponents, then charges into the fray. It tramples those who are slow on their feet, such as heavily armored opponents and headbutts the weakly armored foes. Once closed-in on the opponent, it randomly switches between goring and hammering with the horns. Its tremorsense helps the felldrake when fighting multiple opponents. It often bull rushes to separate units. [B]Trample (Ex) [/B] : 3d6+18, DC 29. The DC is strength-based. [/QUOTE]
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