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<blockquote data-quote="JiCi" data-source="post: 3134715" data-attributes="member: 40121"><p>next: a celestial of the Sublime Way</p><p></p><p><strong><span style="color: Red">Martial Deva</span></strong> <strong>CR 9</strong></p><p>Always NG Medium outsider (angel, extraplanar, good)</p><p><strong>Init</strong> +3; <strong>Senses</strong>: Darkvision 60 ft., low-light vision; Listen +14, Spot +14</p><p><strong>Aura</strong>: Protective Aura</p><p><strong>Languages</strong>: Common, Celestial, Infernal, Abyssal, <em>Tongues</em></p><p>-------------------------------------------------------------------------</p><p><strong>AC</strong> 20, touch 13, flat-footed 17</p><p> (+3 dex, +3 natural, +4 adamantine chain shirt)</p><p><strong>hp</strong> 58 (9 HD) <strong>DR</strong> 5/evil and 1/--</p><p><strong>Immune</strong> acid, cold, petrification;</p><p><strong>Resist</strong> electricity 10, fire 10;</p><p><strong>Fort</strong> +8 (+12 vs. poison), <strong>Ref</strong> +9, <strong>Will</strong> +8</p><p>-------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft. (6 squares), fly 60 ft. (good); Flyby Attack</p><p><strong>Melee</strong> Adamantine bastard sword +16/+11 (1d10+5/19-20)</p><p><strong>Melee</strong> Adamantine bastard sword +16/+11 (1d10+7/19-20)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +9; <strong>Grp</strong> +14</p><p><strong>Atk Options</strong> Combat Expertise, aligned strike (good)</p><p><strong>Special Actions</strong> Alter size</p><p><strong>Spell-like abilities</strong> (CL 13th)</p><p>At will – <em>arcane mark</em>, <em>instant summons</em> (can only be applies to weapons or weapon-like objects, regardless of size)</p><p>-------------------------------------------------------------------------</p><p><strong>Maneuvers and Stances Known</strong> (IL 9th)</p><p><em>Stances</em> – flame’s blessing (1st), leading the charge (1st), pearl of black doubt (3rd), step of the wind (1st)</p><p><em>Strikes</em> – bonecrusher (3rd), claw at the moon (2nd), comet throw (4th), foehammer (2nd), radiant charge* (5th), searing charge* (4th), steel wind (1st), white raven strike* (4th)</p><p><em>Boosts</em> – boulder roll (4th), cloak of deception* (2nd), sudden leap (1st)</p><p><em>Counters</em> – rapid counter* (5th)</p><p><em>Others</em> – iron heart surge* (3rd), shadow stride* (5th)</p><p><em>Disciplines</em>: Desert Wind, Devoted Spirit, Diamond Mind, Iron Heart, Setting Sun, Shadow Hand, Stone Dragon, Tiger Claw, White Raven.</p><p>*readied maneuvers</p><p>The martial deva can use each readied maneuver once per encounter. It can recover all expended maneuvers with a swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round. It cannot initiate a maneuver or change stances while recovering its expended maneuvers, but it can remain in a stance in which it began its turn.</p><p>-------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 20, Dex 16, Con 14, Int 18, Wis 14, Cha 16</p><p><strong>SQ</strong> Weapon Versatility</p><p><strong>Feats</strong> Adaptative Style (B), Weapon Focus (Bastard Sword), Combat Expertise, Flyby Attack, Combat Reflexes</p><p><strong>Skills</strong> Balance +14, Concentration +14, Craft (weaponsmithing) +16, Diplomacy +15, Hide +14, Intimidate +15, Jump +16, Listen +14, Martial Lore +16, Sense Motive +14, Spot +14, Tumble +14</p><p><strong>Possessions</strong> Adamantine bastard sword, adamantine chain shirt, random weapons</p><p><strong>Advancement</strong> by character class; <strong>Favored Class</strong> swordsage; see text</p><p>-------------------------------------------------------------------------</p><p><strong>Alter size (Su)</strong> A martial deva can change its size to match its opponent’s, in order to duel in a fair way. As a standard action, a martial deva can grow or shrink in size, from Tiny to Huge. For each size category it gains by growing, it gains a +4 size bonus to Strength, a -2 size penalty to Dexterity, a +2 size bonus to Constitution and a +2 size bonus to natural armor. For each size category it loses by shrinking, it gains a -4 size penalty to Strength, a +2 size bonus to Dexterity and a -2 size penalty to Constitution.</p><p>The size change also affects the deva’s modifier to AC and attack rolls and its base damage. The deva’s space and reach change as appropriate to the new size, but its speed does not change.</p><p>If insufficient room is available for the desired growth, the deva attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it — the spell cannot be used to crush a creature by increasing its size.</p><p>All equipment worn or carried by the deva is similarly enlarged or miniaturized by this effect, though this change has no effect on the magical properties of any such equipment.</p><p>Any enlarged or miniaturized item that leaves the deva’s possession instantly returns to its normal size.</p><p><strong>Weapon Versatility (Ex)</strong> A martial weapon practices with a large range of weapons and can change its style by spending 1 hour, training with the new designated weapon. The martial deva can readjust any feat it knows that can be applied to a single weapon, such as Weapon Focus, with the new weapon it wants, assuming it has it available to practice with. However, if a weapon-specific feat requires another feat in order to use, such as Weapon Specialization, which requires Weapon Focus, the deva must change all the feats, not just a single one.</p><p></p><p><em>A tall humanoid figure stands before you. It wears elegant clothes and bits of a chain shirt can be seen underneath them. Its long black hairs are flowing in the wind and a dark red mask hides the creature’s face, revealing only its brown eyes. A pair of large, white feathery wings sprout from its back. It holds a sharp sword in front of it, ready to face challengers.</em></p><p></p><p>A martial deva is a shock trooper and a sharp duellist from the celestial realms. Deeply immerse in the Sublime Way, these devas make use of their maneuvers and cunning intellect to vanquish opponents. Throughout their immortal lives, they keep training and improving their art, never turning away from it. They challenge any potential opponent, and take their weapons in guise of victory.</p><p></p><p><strong>Strategies and Tactics</strong></p><p>Martial devas prefer to fight one on one instead of in a large battle. They discreetly observe their opponents, basically anyone who can wield or carry a weapon, and when a party is unaware of it, it shows up and challenges one of the members, and it changes size to match its opponent’s.</p><p>When duelling, a martial deva starts by activating a stance, depending on the opponent’s nature. For example, against an efreet, it will activate the flame’s blessing stance. It then starts slashing, usually along with a maneuver.</p><p>A martial deva tries to use multiple maneuvers at once, in order to deal maximum damage and to end the fight quickly. Some good combinations include the cloak of deception boost along with the radiant charge strike, a flyby attack followed by a comet throw and the shadow stride maneuver and the rapid counter maneuver.</p><p>A martial deva never kills a challenger, unless it is a truly evil creature such as a demon or devil. It reduces their opponents to near death, hampering them to submission and taking their weapons. If an opponent stands up and tries to backstab the deva after its defeat, the deva is likely to dodge the attack and retaliate by using the back of its sword, rendering its opponent unconscious.</p><p></p><p><strong>Ecology</strong></p><p>Martial devas are said to be born from the souls of great Sublime Way warriors, but sages speculate that it extends to any great warriors who has died when proving themselves or did not prove their talents as mortal beings. They breathe, but do not eat or sleep. They keep themselves from destroying an area’s surrounding, preferring wide empty spaces to battle, yet they know a good opponent can show up anywhere.</p><p>Love is an odd concept to them, as they see it as a battle in which the outcome is random. Conquering one’s heart is a victory, but being seduced and fall for one is a defeat. Furthermore, it poses a distraction from their training and meditation, which engages the deva into a battle of wits. Nevertheless, martial devas form families and raise children like humans do, with a hard, progressive training with weapons. Devas mate for live and have been known to make dynamic duos when fighting, since both want to protect and impress the other.</p><p></p><p><strong>Environment</strong></p><p>As good-aligned extraplanar creatures, most martial devas are seen in Celestia, among the solars and other devas. Some are in Ysgard and Acheron, where battles erupt at any moments. A few go “hunting” in Gehenna, Carceri, the Abyss and Baator. Those who visit the Material Plane are on a quest to train themselves and to find a suitable opponent.</p><p><strong>Typical Physical Characteristics</strong></p><p>Martial devas stand at 6 to 8 feet tall, weigh about 180 to 200 pounds. They look like humanoids with large white feathered wings. Their face are covered with a crimson mask, revealing only their brown eyes. Martial devas can be male or females, but their characteristics are the same.</p><p><strong>Alignment</strong></p><p>A martial deva is always good. Some are loyal to the deities’ causes, other act on their own, but never turn away from good. They never lie, cheat, or steal. They are impeccably honorable in all their dealings and often prove the most trustworthy and diplomatic of all the celestials.</p><p></p><p><strong>Society</strong></p><p>Martial devas live a life of improvement and hard training. Each day is a new opportunity for them to improve their fighting prowess. From meditating to duelling other martial devas, each one develops new routines and combinations in order to win.</p><p>Martial devas gather in clan, where they can practice with each other. They treat their clan members as equals and others as rivals, but never as bitter enemies. Defeated devas may harbor a grudge against victors, but they uses this as a source of motivation to keep training and improving its techniques.</p><p>Families are deeply bonded, because whoever martial devas pick as a consort is considered a sparring partner and a helpful ally. Male and females are treated as equals and anyone can become the clan’s leader. Succession is gained either by family bonds, such as a father choosing its son, or by duel, and whoever wins become the new leader. These duels, however, are held once per year. Fortunately, these are non-lethal fights, since each deva can learn from their defeat and try again next year.</p><p><strong>Typical Treasure</strong></p><p>A martial deva often carries a single exotic weapon of high quality or made of special material, such as adamantine, along with a light armor made of equal craftsmanship. Since they collect opponents’ weapons, a martial deva may have 1d4, 1d6 or even 2d6 random weapons, all sheathed in a quiver-like scabbard slung in their back. Each weapon, including the deva’s weapon of choice, is <em>arcane marked</em> and can be summoned if it wasn’t in the deva’s possession. A martial deva’s mask is not magical, but whoever picks or steals one will likely be pursuit by its possessor. </p><p></p><p><strong>Martial Devas with Class Levels</strong></p><p>Being martial adepts, martial devas continue to the path of the Sublime Way. While some are crusaders and warblades, most devas are swordsages, their favored class. Martial class levels stack with the martial deva’s initiator level. When choosing maneuvers, they can choose for all 9 disciplines, instead of the ones imposed by the class. Crusaders choose Heironeous, Kord, Pelor or St. Cuthbert as their deity.</p><p><em>Level Adjustment</em>: +5</p></blockquote><p></p>
[QUOTE="JiCi, post: 3134715, member: 40121"] next: a celestial of the Sublime Way [B][COLOR=Red]Martial Deva[/COLOR][/B] [B]CR 9[/B] Always NG Medium outsider (angel, extraplanar, good) [B]Init[/B] +3; [B]Senses[/B]: Darkvision 60 ft., low-light vision; Listen +14, Spot +14 [B]Aura[/B]: Protective Aura [B]Languages[/B]: Common, Celestial, Infernal, Abyssal, [I]Tongues[/I] ------------------------------------------------------------------------- [B]AC[/B] 20, touch 13, flat-footed 17 (+3 dex, +3 natural, +4 adamantine chain shirt) [B]hp[/B] 58 (9 HD) [B]DR[/B] 5/evil and 1/-- [B]Immune[/B] acid, cold, petrification; [B]Resist[/B] electricity 10, fire 10; [B]Fort[/B] +8 (+12 vs. poison), [B]Ref[/B] +9, [B]Will[/B] +8 ------------------------------------------------------------------------- [B]Speed[/B] 30 ft. (6 squares), fly 60 ft. (good); Flyby Attack [B]Melee[/B] Adamantine bastard sword +16/+11 (1d10+5/19-20) [B]Melee[/B] Adamantine bastard sword +16/+11 (1d10+7/19-20) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +9; [B]Grp[/B] +14 [B]Atk Options[/B] Combat Expertise, aligned strike (good) [B]Special Actions[/B] Alter size [B]Spell-like abilities[/B] (CL 13th) At will – [I]arcane mark[/I], [I]instant summons[/I] (can only be applies to weapons or weapon-like objects, regardless of size) ------------------------------------------------------------------------- [B]Maneuvers and Stances Known[/B] (IL 9th) [I]Stances[/I] – flame’s blessing (1st), leading the charge (1st), pearl of black doubt (3rd), step of the wind (1st) [I]Strikes[/I] – bonecrusher (3rd), claw at the moon (2nd), comet throw (4th), foehammer (2nd), radiant charge* (5th), searing charge* (4th), steel wind (1st), white raven strike* (4th) [I]Boosts[/I] – boulder roll (4th), cloak of deception* (2nd), sudden leap (1st) [I]Counters[/I] – rapid counter* (5th) [I]Others[/I] – iron heart surge* (3rd), shadow stride* (5th) [I]Disciplines[/I]: Desert Wind, Devoted Spirit, Diamond Mind, Iron Heart, Setting Sun, Shadow Hand, Stone Dragon, Tiger Claw, White Raven. *readied maneuvers The martial deva can use each readied maneuver once per encounter. It can recover all expended maneuvers with a swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round. It cannot initiate a maneuver or change stances while recovering its expended maneuvers, but it can remain in a stance in which it began its turn. ------------------------------------------------------------------------- [B]Abilities[/B] Str 20, Dex 16, Con 14, Int 18, Wis 14, Cha 16 [B]SQ[/B] Weapon Versatility [B]Feats[/B] Adaptative Style (B), Weapon Focus (Bastard Sword), Combat Expertise, Flyby Attack, Combat Reflexes [B]Skills[/B] Balance +14, Concentration +14, Craft (weaponsmithing) +16, Diplomacy +15, Hide +14, Intimidate +15, Jump +16, Listen +14, Martial Lore +16, Sense Motive +14, Spot +14, Tumble +14 [B]Possessions[/B] Adamantine bastard sword, adamantine chain shirt, random weapons [B]Advancement[/B] by character class; [B]Favored Class[/B] swordsage; see text ------------------------------------------------------------------------- [B]Alter size (Su)[/B] A martial deva can change its size to match its opponent’s, in order to duel in a fair way. As a standard action, a martial deva can grow or shrink in size, from Tiny to Huge. For each size category it gains by growing, it gains a +4 size bonus to Strength, a -2 size penalty to Dexterity, a +2 size bonus to Constitution and a +2 size bonus to natural armor. For each size category it loses by shrinking, it gains a -4 size penalty to Strength, a +2 size bonus to Dexterity and a -2 size penalty to Constitution. The size change also affects the deva’s modifier to AC and attack rolls and its base damage. The deva’s space and reach change as appropriate to the new size, but its speed does not change. If insufficient room is available for the desired growth, the deva attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it — the spell cannot be used to crush a creature by increasing its size. All equipment worn or carried by the deva is similarly enlarged or miniaturized by this effect, though this change has no effect on the magical properties of any such equipment. Any enlarged or miniaturized item that leaves the deva’s possession instantly returns to its normal size. [B]Weapon Versatility (Ex)[/B] A martial weapon practices with a large range of weapons and can change its style by spending 1 hour, training with the new designated weapon. The martial deva can readjust any feat it knows that can be applied to a single weapon, such as Weapon Focus, with the new weapon it wants, assuming it has it available to practice with. However, if a weapon-specific feat requires another feat in order to use, such as Weapon Specialization, which requires Weapon Focus, the deva must change all the feats, not just a single one. [I]A tall humanoid figure stands before you. It wears elegant clothes and bits of a chain shirt can be seen underneath them. Its long black hairs are flowing in the wind and a dark red mask hides the creature’s face, revealing only its brown eyes. A pair of large, white feathery wings sprout from its back. It holds a sharp sword in front of it, ready to face challengers.[/I] A martial deva is a shock trooper and a sharp duellist from the celestial realms. Deeply immerse in the Sublime Way, these devas make use of their maneuvers and cunning intellect to vanquish opponents. Throughout their immortal lives, they keep training and improving their art, never turning away from it. They challenge any potential opponent, and take their weapons in guise of victory. [B]Strategies and Tactics[/B] Martial devas prefer to fight one on one instead of in a large battle. They discreetly observe their opponents, basically anyone who can wield or carry a weapon, and when a party is unaware of it, it shows up and challenges one of the members, and it changes size to match its opponent’s. When duelling, a martial deva starts by activating a stance, depending on the opponent’s nature. For example, against an efreet, it will activate the flame’s blessing stance. It then starts slashing, usually along with a maneuver. A martial deva tries to use multiple maneuvers at once, in order to deal maximum damage and to end the fight quickly. Some good combinations include the cloak of deception boost along with the radiant charge strike, a flyby attack followed by a comet throw and the shadow stride maneuver and the rapid counter maneuver. A martial deva never kills a challenger, unless it is a truly evil creature such as a demon or devil. It reduces their opponents to near death, hampering them to submission and taking their weapons. If an opponent stands up and tries to backstab the deva after its defeat, the deva is likely to dodge the attack and retaliate by using the back of its sword, rendering its opponent unconscious. [B]Ecology[/B] Martial devas are said to be born from the souls of great Sublime Way warriors, but sages speculate that it extends to any great warriors who has died when proving themselves or did not prove their talents as mortal beings. They breathe, but do not eat or sleep. They keep themselves from destroying an area’s surrounding, preferring wide empty spaces to battle, yet they know a good opponent can show up anywhere. Love is an odd concept to them, as they see it as a battle in which the outcome is random. Conquering one’s heart is a victory, but being seduced and fall for one is a defeat. Furthermore, it poses a distraction from their training and meditation, which engages the deva into a battle of wits. Nevertheless, martial devas form families and raise children like humans do, with a hard, progressive training with weapons. Devas mate for live and have been known to make dynamic duos when fighting, since both want to protect and impress the other. [B]Environment[/B] As good-aligned extraplanar creatures, most martial devas are seen in Celestia, among the solars and other devas. Some are in Ysgard and Acheron, where battles erupt at any moments. A few go “hunting” in Gehenna, Carceri, the Abyss and Baator. Those who visit the Material Plane are on a quest to train themselves and to find a suitable opponent. [B]Typical Physical Characteristics[/B] Martial devas stand at 6 to 8 feet tall, weigh about 180 to 200 pounds. They look like humanoids with large white feathered wings. Their face are covered with a crimson mask, revealing only their brown eyes. Martial devas can be male or females, but their characteristics are the same. [B]Alignment[/B] A martial deva is always good. Some are loyal to the deities’ causes, other act on their own, but never turn away from good. They never lie, cheat, or steal. They are impeccably honorable in all their dealings and often prove the most trustworthy and diplomatic of all the celestials. [B]Society[/B] Martial devas live a life of improvement and hard training. Each day is a new opportunity for them to improve their fighting prowess. From meditating to duelling other martial devas, each one develops new routines and combinations in order to win. Martial devas gather in clan, where they can practice with each other. They treat their clan members as equals and others as rivals, but never as bitter enemies. Defeated devas may harbor a grudge against victors, but they uses this as a source of motivation to keep training and improving its techniques. Families are deeply bonded, because whoever martial devas pick as a consort is considered a sparring partner and a helpful ally. Male and females are treated as equals and anyone can become the clan’s leader. Succession is gained either by family bonds, such as a father choosing its son, or by duel, and whoever wins become the new leader. These duels, however, are held once per year. Fortunately, these are non-lethal fights, since each deva can learn from their defeat and try again next year. [B]Typical Treasure[/B] A martial deva often carries a single exotic weapon of high quality or made of special material, such as adamantine, along with a light armor made of equal craftsmanship. Since they collect opponents’ weapons, a martial deva may have 1d4, 1d6 or even 2d6 random weapons, all sheathed in a quiver-like scabbard slung in their back. Each weapon, including the deva’s weapon of choice, is [I]arcane marked[/I] and can be summoned if it wasn’t in the deva’s possession. A martial deva’s mask is not magical, but whoever picks or steals one will likely be pursuit by its possessor. [B]Martial Devas with Class Levels[/B] Being martial adepts, martial devas continue to the path of the Sublime Way. While some are crusaders and warblades, most devas are swordsages, their favored class. Martial class levels stack with the martial deva’s initiator level. When choosing maneuvers, they can choose for all 9 disciplines, instead of the ones imposed by the class. Crusaders choose Heironeous, Kord, Pelor or St. Cuthbert as their deity. [I]Level Adjustment[/I]: +5 [/QUOTE]
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