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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 3134723" data-attributes="member: 40121"><p>next: a new specie of Spawn of Tiamat</p><p></p><p><em>A tall, muscular, scaled humanoid marches toward you, a bloodstained battleaxe in its clawed hand. Its head looks like a mature red dragon, as its eyes are pupil-less and glowing. It then unfolds its wings and waves slightly its tail. Its scales then darken to a black tone, its head shrinks to a skull-like head with two curved horns jutting from its cheeks. As it keeps walking toward you, its scales changes to a greenish tone, its head changes to a crocodile-like head with a large crest on it. Soon after, a large horn protrudes from its snout and large ear frills from its head, as its scales adopt a blue color. Moments later, the scales become white as snow and its head shapes into a sleek profiled, almost lizard-like one. This creature is riding a large winged dragon, which in every step matches its rider form. </em></p><p></p><p><strong><span style="color: Red">Omnispawn Warrior</span></strong> <strong>CR 4</strong></p><p>Always NE Medium monstrous humanoid (dragonblood)</p><p><strong>Init</strong> +0; <strong>Senses</strong>: darkvision 60 ft., Listen +8, Spot +8</p><p><strong>Languages</strong>: Common, Draconic</p><p>------------------------------------------------------------</p><p><strong>AC</strong> 20, touch 10, flat-footed 20</p><p> (+3 natural, +5 armor, +2 shield)</p><p><strong>hp</strong> 30 (4 HD)</p><p><strong>Immune</strong> acid, cold, electricity or fire (see below), paralysis, <em>sleep</em>;</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +4, <strong>Will</strong> +5</p><p>------------------------------------------------------------</p><p><strong>Speed</strong> 20 ft. (4 squares), fly 40 ft. (average), Flyby Attack</p><p> Base 30 ft. (6 squares), fly 60 ft. (average)</p><p><strong>Melee</strong> battleaxe +8 (1d8+3/x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +7</p><p><strong>Special Actions</strong> breath weapon, chromatic shift, reactive shift</p><p>------------------------------------------------------------</p><p><strong>Abilities</strong> Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 10</p><p><strong>SQ</strong> Tiamat’s Blessing</p><p><strong>Feats</strong> Alertness (b), Weapon Focus (Battleaxe), Flyby Attack</p><p><strong>Skills</strong> Intimidate +4, Listen +8, Spot +8</p><p><strong>Advancement</strong> by character class; <strong>Favored Class</strong> fighter; see text</p><p><strong>Possessions</strong> battleaxe, breastplate, dragonbone heavy shield</p><p>------------------------------------------------------------</p><p><strong>Breath Weapon (Su)</strong> 30-ft. cone or 60-ft. line, once every 1d4 rounds, 2d8 varies, Reflex DC 15 half. The breath weapon damage increases by 1d8 for every 2 additional HD. The save DC is Constitution-based.</p><p><strong>Chromatic Shift (Su)</strong> The omnispawn warrior can change its draconic nature to match a chromatic dragon’s all its features transform into the new form, from the skull-like dragon head of a black dragon to the sleek profiled head of a white dragon. This shift also alters the omnispawn’s immunity and abilities. As a standard action, the omnispawn can change its scales to match the black, blue, green, red or white dragon as follow.</p><p>[CODE]</p><p>[B]</p><p>Dragon Breath weapon Breath weapon Energy Tiamat’s</p><p>Color Area Damage Immunity Blessing</p><p>[/B]</p><p>Black 60-ft. line Acid Acid Acid</p><p>Blue 60-ft. line Electricity Electricity Electricity</p><p>Green 30-ft. cone Acid Acid Acid</p><p>Red 30-ft. cone Fire Fire Fire</p><p>White 30-ft. cone Cold Cold Cold</p><p>[/CODE]</p><p><strong>Reactive Shift (Su)</strong> Four times per day, the omnispawn warrior can use its chromatic shift as an immediate or swift action, such as to negate a fire spell by changing into a red dragon form. The omnispawn can use this ability for a number of times equal to 1 + its Constitution modifier (minimum 1).</p><p><strong>Tiamat’s Blessing (Su)</strong> Depending on the omnispawn’s current form, every creature within 5 feet of it gain immunity to the energy keyed to its nature (see below).</p><p></p><p>------------------------------------------------------------------------------</p><p></p><p><strong><span style="color: Red">Omnispawn Steed</span></strong> <strong>CR 6</strong></p><p>Always NE Large magical beast (dragonblood)</p><p><strong>Init</strong> +1; <strong>Senses</strong>: darkvision 60 ft., low-light vision, Listen +7, Spot +8</p><p><strong>Languages</strong>: --</p><p>------------------------------------------------------------</p><p><strong>AC</strong> 20, touch 10, flat-footed 19</p><p> (-1 size, +1 dex, +10 natural)</p><p><strong>hp</strong> 57 (6 HD)</p><p><strong>Immune</strong> acid, cold, electricity or fire (see below), paralysis, <em>sleep</em>;</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +6, <strong>Will</strong> +3</p><p>------------------------------------------------------------</p><p><strong>Speed</strong> 50 ft. (10 squares), fly 100 ft. (average), Flyby Attack</p><p><strong>Melee</strong> bite +12 (1d8+6) and</p><p><strong>Melee</strong> 2 claws +10 (1d6+3)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +16</p><p><strong>Special Actions</strong> breath weapon, chromatic shift, reactive shift, Maximize Breath</p><p>------------------------------------------------------------</p><p><strong>Abilities</strong> Str 22, Dex 12, Con 18, Int 3, Wis 12, Cha 6</p><p><strong>SQ</strong> Tiamat’s Blessing</p><p><strong>Feats</strong> Alertness (b), Multiattack, Flyby Attack, Maximize Breath</p><p><strong>Skills</strong> Listen +7, Spot +8</p><p><strong>Advancement</strong> 7-12 HD (Large), 13-18 HD (Huge);</p><p>------------------------------------------------------------</p><p><strong>Breath Weapon (Su)</strong> 50-ft. cone or 100-ft. line, once every 1d4 rounds, 3d8 varies, Reflex DC 17 half. The breath weapon damage increases by 1d8 for every 2 additional HD. The save DC is Constitution-based.</p><p><strong>Chromatic Shift (Su)</strong> The omnispawn steed can change its draconic nature to match a chromatic dragon’s all its features transform into the new form, from the horned dragon head of a blue dragon to the crocodilian head of a green dragon. This shift also alters the omnispawn’s immunity and abilities. As a standard action, the omnispawn can change its scales to match the black, blue, green, red or white dragon as follow.</p><p>[CODE]</p><p>[B]</p><p>Dragon Breath weapon Breath weapon Energy Tiamat’s</p><p>Color Area Damage Immunity Blessing</p><p>[/B]</p><p>Black 100-ft. line Acid Acid Acid</p><p>Blue 100-ft. line Electricity Electricity Electricity</p><p>Green 50-ft. cone Acid Acid Acid</p><p>Red 50-ft. cone Fire Fire Fire</p><p>White 50-ft. cone Cold Cold Cold</p><p>[/CODE]</p><p><strong>Reactive Shift (Su)</strong> Five times per day, the omnispawn steed can use its chromatic shift as an immediate or swift action, such as to negate a fire spell by changing into a red dragon form. The omnispawn can use this ability for a number of times equal to 1 + its Constitution modifier (minimum 1).</p><p><strong>Tiamat’s Blessing (Su)</strong> Depending on the omnispawn’s current form, every creature within 5 feet of it gain immunity to the energy keyed to its nature (see below).</p><p></p><p>Omnispawns are a new kind of spawn of Tiamat that can change their shape to those of the chromatic dragons. Tiamat wanted to create a new life form to her multi-chromatic nature. While she still uses her other spawns for specific tasks in specific terrains, her omnispawns act as versatile guerrilla forces she can send everywhere she likes in the Material Plane.</p><p></p><p><strong>Strategies and Tactics</strong></p><p>Omnispawn warriors fight in rank formations. They marsh toward opponents and attack ferociously, rarely retreating or even surrendering. They develop battle signals in order to adapt a specific form so that their breath weapons will not damage each others. Omnispawn warriors scout in teams of three or four, led by a warrior mount on an omnispawn steed. If they must ambush something, they do it from the air if possible.</p><p></p><p><strong>Ecology</strong></p><p>Omnispawns, whether warriors or steeds, are born from any chromatic dragon egg. Newborn spawns appear in a chromatic shift keyed to its dragon parents. When it reaches full maturity, they can change to any shape. At this stage, either parents or Tiamat herself take care of training omnispawns into loyal soldiers and mounts.</p><p><strong>Environment</strong></p><p>Omnispawns live in any kind of terrain they were born into, but they do not have a preference over another.</p><p><strong>Typical Physical Characteristics</strong></p><p>A sandswimmer is about 6 to 7 feet high with a 4-feet long tail and weighs about 250 lbs. Omnispawns are genderless, so they possess no means to procreate.</p><p></p><p><strong>Society</strong></p><p>Omnispawns, when born, are perceived as a blessing from the Dragon Queen. They are raised like other wyrmlings, and are sometimes kept as guards for their parent lair. Every omnispawn treats each others as siblings or comrades, as they usually work together on the battlefield. Each squadron train day and night for upcoming battles, yet they know how to celebrate a victory. They view the other spawns of Tiamat as equal without resignation.</p><p><strong>Typical Treasure</strong></p><p>Omnispawn warriors do not carry treasure aside from their gear. Extended voyages might force a warrior to pack rations and water, but they do not usually carry coins or gems.</p><p></p><p><strong>For Player Characters</strong></p><p>Omnispawn steeds make excellent mounts for their speed, breath weapons and energy immunities. Riding a omnispawn steed requires an exotic saddle.</p><p>However, their evil nature make them wild and bloodthirsty, thus challenging to train and rear such a creature as a mount. For all but the spawn of Tiamat, Handle Animal DCs with omnispawn steeds increase by 10 and Ride check DCs increase by 5.</p><p><strong>Carrying Capacity:</strong> A light load for a omnispawn steed is up to 519 pounds; a medium load, 520-1,038 pounds; and a heavy load, 1,039-1,560 pounds.</p><p></p><p><strong>Omnispawn warriors with Class Levels</strong></p><p>Omnispawn warriors fight every battle day and night, so their favored class is fighter. Many of them take the blackguard path to make tyrannical leaders. </p><p><em>Level Adjustment</em>: +3</p></blockquote><p></p>
[QUOTE="JiCi, post: 3134723, member: 40121"] next: a new specie of Spawn of Tiamat [I]A tall, muscular, scaled humanoid marches toward you, a bloodstained battleaxe in its clawed hand. Its head looks like a mature red dragon, as its eyes are pupil-less and glowing. It then unfolds its wings and waves slightly its tail. Its scales then darken to a black tone, its head shrinks to a skull-like head with two curved horns jutting from its cheeks. As it keeps walking toward you, its scales changes to a greenish tone, its head changes to a crocodile-like head with a large crest on it. Soon after, a large horn protrudes from its snout and large ear frills from its head, as its scales adopt a blue color. Moments later, the scales become white as snow and its head shapes into a sleek profiled, almost lizard-like one. This creature is riding a large winged dragon, which in every step matches its rider form. [/I] [B][COLOR=Red]Omnispawn Warrior[/COLOR][/B] [B]CR 4[/B] Always NE Medium monstrous humanoid (dragonblood) [B]Init[/B] +0; [B]Senses[/B]: darkvision 60 ft., Listen +8, Spot +8 [B]Languages[/B]: Common, Draconic ------------------------------------------------------------ [B]AC[/B] 20, touch 10, flat-footed 20 (+3 natural, +5 armor, +2 shield) [B]hp[/B] 30 (4 HD) [B]Immune[/B] acid, cold, electricity or fire (see below), paralysis, [I]sleep[/I]; [B]Fort[/B] +4, [B]Ref[/B] +4, [B]Will[/B] +5 ------------------------------------------------------------ [B]Speed[/B] 20 ft. (4 squares), fly 40 ft. (average), Flyby Attack Base 30 ft. (6 squares), fly 60 ft. (average) [B]Melee[/B] battleaxe +8 (1d8+3/x3) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +4; [B]Grp[/B] +7 [B]Special Actions[/B] breath weapon, chromatic shift, reactive shift ------------------------------------------------------------ [B]Abilities[/B] Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 10 [B]SQ[/B] Tiamat’s Blessing [B]Feats[/B] Alertness (b), Weapon Focus (Battleaxe), Flyby Attack [B]Skills[/B] Intimidate +4, Listen +8, Spot +8 [B]Advancement[/B] by character class; [B]Favored Class[/B] fighter; see text [B]Possessions[/B] battleaxe, breastplate, dragonbone heavy shield ------------------------------------------------------------ [B]Breath Weapon (Su)[/B] 30-ft. cone or 60-ft. line, once every 1d4 rounds, 2d8 varies, Reflex DC 15 half. The breath weapon damage increases by 1d8 for every 2 additional HD. The save DC is Constitution-based. [B]Chromatic Shift (Su)[/B] The omnispawn warrior can change its draconic nature to match a chromatic dragon’s all its features transform into the new form, from the skull-like dragon head of a black dragon to the sleek profiled head of a white dragon. This shift also alters the omnispawn’s immunity and abilities. As a standard action, the omnispawn can change its scales to match the black, blue, green, red or white dragon as follow. [CODE] [B] Dragon Breath weapon Breath weapon Energy Tiamat’s Color Area Damage Immunity Blessing [/B] Black 60-ft. line Acid Acid Acid Blue 60-ft. line Electricity Electricity Electricity Green 30-ft. cone Acid Acid Acid Red 30-ft. cone Fire Fire Fire White 30-ft. cone Cold Cold Cold [/CODE] [B]Reactive Shift (Su)[/B] Four times per day, the omnispawn warrior can use its chromatic shift as an immediate or swift action, such as to negate a fire spell by changing into a red dragon form. The omnispawn can use this ability for a number of times equal to 1 + its Constitution modifier (minimum 1). [B]Tiamat’s Blessing (Su)[/B] Depending on the omnispawn’s current form, every creature within 5 feet of it gain immunity to the energy keyed to its nature (see below). ------------------------------------------------------------------------------ [B][COLOR=Red]Omnispawn Steed[/COLOR][/B] [B]CR 6[/B] Always NE Large magical beast (dragonblood) [B]Init[/B] +1; [B]Senses[/B]: darkvision 60 ft., low-light vision, Listen +7, Spot +8 [B]Languages[/B]: -- ------------------------------------------------------------ [B]AC[/B] 20, touch 10, flat-footed 19 (-1 size, +1 dex, +10 natural) [B]hp[/B] 57 (6 HD) [B]Immune[/B] acid, cold, electricity or fire (see below), paralysis, [I]sleep[/I]; [B]Fort[/B] +9, [B]Ref[/B] +6, [B]Will[/B] +3 ------------------------------------------------------------ [B]Speed[/B] 50 ft. (10 squares), fly 100 ft. (average), Flyby Attack [B]Melee[/B] bite +12 (1d8+6) and [B]Melee[/B] 2 claws +10 (1d6+3) [B]Space[/B] 10 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +6; [B]Grp[/B] +16 [B]Special Actions[/B] breath weapon, chromatic shift, reactive shift, Maximize Breath ------------------------------------------------------------ [B]Abilities[/B] Str 22, Dex 12, Con 18, Int 3, Wis 12, Cha 6 [B]SQ[/B] Tiamat’s Blessing [B]Feats[/B] Alertness (b), Multiattack, Flyby Attack, Maximize Breath [B]Skills[/B] Listen +7, Spot +8 [B]Advancement[/B] 7-12 HD (Large), 13-18 HD (Huge); ------------------------------------------------------------ [B]Breath Weapon (Su)[/B] 50-ft. cone or 100-ft. line, once every 1d4 rounds, 3d8 varies, Reflex DC 17 half. The breath weapon damage increases by 1d8 for every 2 additional HD. The save DC is Constitution-based. [B]Chromatic Shift (Su)[/B] The omnispawn steed can change its draconic nature to match a chromatic dragon’s all its features transform into the new form, from the horned dragon head of a blue dragon to the crocodilian head of a green dragon. This shift also alters the omnispawn’s immunity and abilities. As a standard action, the omnispawn can change its scales to match the black, blue, green, red or white dragon as follow. [CODE] [B] Dragon Breath weapon Breath weapon Energy Tiamat’s Color Area Damage Immunity Blessing [/B] Black 100-ft. line Acid Acid Acid Blue 100-ft. line Electricity Electricity Electricity Green 50-ft. cone Acid Acid Acid Red 50-ft. cone Fire Fire Fire White 50-ft. cone Cold Cold Cold [/CODE] [B]Reactive Shift (Su)[/B] Five times per day, the omnispawn steed can use its chromatic shift as an immediate or swift action, such as to negate a fire spell by changing into a red dragon form. The omnispawn can use this ability for a number of times equal to 1 + its Constitution modifier (minimum 1). [B]Tiamat’s Blessing (Su)[/B] Depending on the omnispawn’s current form, every creature within 5 feet of it gain immunity to the energy keyed to its nature (see below). Omnispawns are a new kind of spawn of Tiamat that can change their shape to those of the chromatic dragons. Tiamat wanted to create a new life form to her multi-chromatic nature. While she still uses her other spawns for specific tasks in specific terrains, her omnispawns act as versatile guerrilla forces she can send everywhere she likes in the Material Plane. [B]Strategies and Tactics[/B] Omnispawn warriors fight in rank formations. They marsh toward opponents and attack ferociously, rarely retreating or even surrendering. They develop battle signals in order to adapt a specific form so that their breath weapons will not damage each others. Omnispawn warriors scout in teams of three or four, led by a warrior mount on an omnispawn steed. If they must ambush something, they do it from the air if possible. [B]Ecology[/B] Omnispawns, whether warriors or steeds, are born from any chromatic dragon egg. Newborn spawns appear in a chromatic shift keyed to its dragon parents. When it reaches full maturity, they can change to any shape. At this stage, either parents or Tiamat herself take care of training omnispawns into loyal soldiers and mounts. [B]Environment[/B] Omnispawns live in any kind of terrain they were born into, but they do not have a preference over another. [B]Typical Physical Characteristics[/B] A sandswimmer is about 6 to 7 feet high with a 4-feet long tail and weighs about 250 lbs. Omnispawns are genderless, so they possess no means to procreate. [B]Society[/B] Omnispawns, when born, are perceived as a blessing from the Dragon Queen. They are raised like other wyrmlings, and are sometimes kept as guards for their parent lair. Every omnispawn treats each others as siblings or comrades, as they usually work together on the battlefield. Each squadron train day and night for upcoming battles, yet they know how to celebrate a victory. They view the other spawns of Tiamat as equal without resignation. [B]Typical Treasure[/B] Omnispawn warriors do not carry treasure aside from their gear. Extended voyages might force a warrior to pack rations and water, but they do not usually carry coins or gems. [B]For Player Characters[/B] Omnispawn steeds make excellent mounts for their speed, breath weapons and energy immunities. Riding a omnispawn steed requires an exotic saddle. However, their evil nature make them wild and bloodthirsty, thus challenging to train and rear such a creature as a mount. For all but the spawn of Tiamat, Handle Animal DCs with omnispawn steeds increase by 10 and Ride check DCs increase by 5. [B]Carrying Capacity:[/B] A light load for a omnispawn steed is up to 519 pounds; a medium load, 520-1,038 pounds; and a heavy load, 1,039-1,560 pounds. [B]Omnispawn warriors with Class Levels[/B] Omnispawn warriors fight every battle day and night, so their favored class is fighter. Many of them take the blackguard path to make tyrannical leaders. [I]Level Adjustment[/I]: +3 [/QUOTE]
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