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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 3134729" data-attributes="member: 40121"><p>next: one of the missing monoliths, as well as the element creature template.</p><p></p><p><strong><span style="color: Red">Storm Monolith</span></strong> <strong>CR 18</strong></p><p>N Gargantuan elemental (air extraplanar)</p><p><strong>Init</strong> +10; <strong>Senses</strong>: darkvision 60 ft.; Listen +43, Spot +43</p><p><strong>Languages</strong>: Auran</p><p>-------------------------------------------------------------------------</p><p><strong>AC</strong> 31, touch 11, flat-footed 15</p><p> (-4 size, +5 dex, +20 natural)</p><p><strong>hp</strong> 450 (36 HD) Electrical and Sonic Healing; <strong>DR</strong> 15/--</p><p><strong>Immune</strong> critical hits, electricity, flanking paralysis, petrification, poison, sleep effect, sonic, sneak attacks, stunning</p><p><strong>Fort</strong> +18, <strong>Ref</strong> +27, <strong>Will</strong> +15</p><p>-------------------------------------------------------------------------</p><p><strong>Speed</strong> 60 ft. (12 squares), fly 120 ft. (perfect)</p><p><strong>Melee</strong> 2 slams +36 (4d6+13/19-20 plus 3d6 electricity)</p><p><strong>Space</strong> 20 ft.; <strong>Reach</strong> 20 ft.</p><p><strong>Base Atk</strong> +27; <strong>Grp</strong> +52</p><p><strong>Atk Options</strong> Cleave, Flyby Attack, Great Cleave, Power Attack, Spring Attack</p><p><strong>Special Actions</strong> Shock, Thunder and Lightning</p><p>-------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 36, Dex 20, Con 26, Int 12, Wis 15, Cha 17</p><p><strong>SQ</strong> air mastery, elemental traits, electrical and sonic healing</p><p><strong>Feats</strong> Ability Focus (Thunder and Lightning), Alertness, Blind-Fight, Cleave, Combat Reflexes, Flyby Attack, Great Cleave, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Lighting Reflexes, Power Attack, Spring Attack</p><p><strong>Skills</strong> Balance +7, Diplomacy +5, Intimidate +16, Jump +39, Listen +43, Sense Motive +15, Spot +43, Tumble +24.</p><p><strong>Advancement</strong> 37-54 HD (Gargantuan)</p><p>-------------------------------------------------------------------------</p><p><strong>Air Mastery (Ex)</strong> Airborne creatures take a –1 penalty on attack and damage rolls against a storm monolith.</p><p><strong>Shock (Su)</strong> Once per round as a free action, a storm monolith can deliver an electrical shock to a single opponent within 10 feet. This attack deals 15d4 points of nonlethal electricity damage to living opponent (Fortitude DC 36 half). The save DC is Constitution-based.</p><p><strong>Thunder and Lightning (Su)</strong> Once per minute as a full-round action, a storm monolith can emit a blast of thunder coupled with a bolt of lightning.</p><p>The thunder deals 18d6 points of sonic damage to all creatures within 60 feet of the storm monolith. A Fortitude DC 38 save halves this damage.</p><p>The lightning is a 120-foot-long line that deals 36d6 points of electricity damage. A Reflex DC 38 save halves this damage.</p><p>The save DCs are Constitution-based.</p><p></p><p><em>A dark storm crackles with lightning and reverberates with the dull rumble of thunder. The cloud has a vaguely-humanoid torso, head and arms, and two large sparks act as eyes.</em></p><p></p><p>A storm monolith is a powerful embodiment of a living storm, even mightier than its lesser storm elemental kin. Only the strongest spellcasters can successfully summoned and compel these elemental creatures.</p><p></p><p><strong>Strategies and Tactics</strong></p><p>A storm monolith fights much like its lesser cousins. They stay aloft as much as they can and they call the power of the storm to wipe out groups of enemies.</p><p></p><p><strong>Ecology</strong></p><p>Storm monoliths are immortal beings that do not reproduce. They are formed when a wild storm is in contact with the Elemental Plane of Air.</p><p><strong>Environment</strong></p><p>Storm monoliths are native from the Elemental plane of Air</p><p><strong>Typical Physical Characteristics</strong></p><p>A storm monoliths stands at 50 feet tall and weighs about 56 pounds.</p><p><strong>Alignment</strong></p><p>A storm monolith, as an elemental creature, is usually neutral.</p><p></p><p><strong>Typical Treasure</strong></p><p>Storm monoliths have no use for magic items and are rarely found with any treasure of their own. Their lairs are something littered with the gear of those foolish enough to attack them.</p><p></p><p><strong>For Players Characters</strong></p><p>A 18th-level spellcaster can summon a storm monolith via the <em>summon elemental monolith</em> spell. </p><p></p><p></p><p><strong><span style="color: Red">Creating A Storm Element Creature</span></strong></p><p></p><p>“Storm element” is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin (referred to hereafter as the base creature).</p><p></p><p>A storm element creature uses all the base creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points.</p><p></p><p><strong>Size and Type</strong>: The creature’s type changes to elemental, and it gains the air subtype. Size is unchanged. Storm element creatures encountered on the Material Plane have the extraplanar subtype.</p><p></p><p><strong>Challenge Rating</strong>: HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.</p><p></p><p><strong>Alignment</strong>: Usually neutral.</p><p></p><p><strong>Speed</strong>: A storm element creature gains a fly speed equal to twice the base creature’s base speed, with perfect maneuverability, unless the base creature has a higher fly speed.</p><p></p><p><strong>Attack Options</strong>: A storm element retains all the attack options of the base creature and also gains the following option:</p><p><em>Shock (Ex)</em>: In addition to the damage from their attacks, storm element creatures deal additional electricity damage with their natural weapons (including claw, slam, or tail attack). The amount of damage depends on the HD total of the creature (see the Storm Element Creature table).</p><p></p><p><strong>Abilities</strong>: A storm element creature’s ability scores are modified as follows: Dex +6.</p><p></p><p><strong>Special Qualities</strong>: A storm element retains all the special qualities of the base creature and also gains the following qualities:</p><p>Darkvision 60 ft.</p><p>Immunity to electricity and sonic</p><p><em>Damage Reduction (Ex)</em>: A storm element creature’s body is resistant to harm, giving it damage reduction (see the Storm Element Creature table). If the base creature already has damage reduction, use the better value.</p><p>If a storm element creature gains damage reduction, its natural weapons are treated as magic weapons for purpose of overcoming damage reduction.</p><p></p><p><strong>Skills</strong>: Same as the base creature. If the storm element creature has an Intelligence score of 4 or greater, it speaks Auran..</p><p></p><p><strong>Level adjustment</strong>: Same as the base creature + 4</p><p></p><p>[CODE]</p><p>[B]Hit Dice Damage Reduction Additional Electricity Damage[/B]</p><p>1-3 -- --</p><p>4-7 -- 1d4</p><p>8-11 5/magic 1d6</p><p>12+ 10/magic 2d6[/CODE]</p></blockquote><p></p>
[QUOTE="JiCi, post: 3134729, member: 40121"] next: one of the missing monoliths, as well as the element creature template. [B][COLOR=Red]Storm Monolith[/COLOR][/B] [B]CR 18[/B] N Gargantuan elemental (air extraplanar) [B]Init[/B] +10; [B]Senses[/B]: darkvision 60 ft.; Listen +43, Spot +43 [B]Languages[/B]: Auran ------------------------------------------------------------------------- [B]AC[/B] 31, touch 11, flat-footed 15 (-4 size, +5 dex, +20 natural) [B]hp[/B] 450 (36 HD) Electrical and Sonic Healing; [B]DR[/B] 15/-- [B]Immune[/B] critical hits, electricity, flanking paralysis, petrification, poison, sleep effect, sonic, sneak attacks, stunning [B]Fort[/B] +18, [B]Ref[/B] +27, [B]Will[/B] +15 ------------------------------------------------------------------------- [B]Speed[/B] 60 ft. (12 squares), fly 120 ft. (perfect) [B]Melee[/B] 2 slams +36 (4d6+13/19-20 plus 3d6 electricity) [B]Space[/B] 20 ft.; [B]Reach[/B] 20 ft. [B]Base Atk[/B] +27; [B]Grp[/B] +52 [B]Atk Options[/B] Cleave, Flyby Attack, Great Cleave, Power Attack, Spring Attack [B]Special Actions[/B] Shock, Thunder and Lightning ------------------------------------------------------------------------- [B]Abilities[/B] Str 36, Dex 20, Con 26, Int 12, Wis 15, Cha 17 [B]SQ[/B] air mastery, elemental traits, electrical and sonic healing [B]Feats[/B] Ability Focus (Thunder and Lightning), Alertness, Blind-Fight, Cleave, Combat Reflexes, Flyby Attack, Great Cleave, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Lighting Reflexes, Power Attack, Spring Attack [B]Skills[/B] Balance +7, Diplomacy +5, Intimidate +16, Jump +39, Listen +43, Sense Motive +15, Spot +43, Tumble +24. [B]Advancement[/B] 37-54 HD (Gargantuan) ------------------------------------------------------------------------- [B]Air Mastery (Ex)[/B] Airborne creatures take a –1 penalty on attack and damage rolls against a storm monolith. [B]Shock (Su)[/B] Once per round as a free action, a storm monolith can deliver an electrical shock to a single opponent within 10 feet. This attack deals 15d4 points of nonlethal electricity damage to living opponent (Fortitude DC 36 half). The save DC is Constitution-based. [B]Thunder and Lightning (Su)[/B] Once per minute as a full-round action, a storm monolith can emit a blast of thunder coupled with a bolt of lightning. The thunder deals 18d6 points of sonic damage to all creatures within 60 feet of the storm monolith. A Fortitude DC 38 save halves this damage. The lightning is a 120-foot-long line that deals 36d6 points of electricity damage. A Reflex DC 38 save halves this damage. The save DCs are Constitution-based. [I]A dark storm crackles with lightning and reverberates with the dull rumble of thunder. The cloud has a vaguely-humanoid torso, head and arms, and two large sparks act as eyes.[/I] A storm monolith is a powerful embodiment of a living storm, even mightier than its lesser storm elemental kin. Only the strongest spellcasters can successfully summoned and compel these elemental creatures. [B]Strategies and Tactics[/B] A storm monolith fights much like its lesser cousins. They stay aloft as much as they can and they call the power of the storm to wipe out groups of enemies. [B]Ecology[/B] Storm monoliths are immortal beings that do not reproduce. They are formed when a wild storm is in contact with the Elemental Plane of Air. [B]Environment[/B] Storm monoliths are native from the Elemental plane of Air [B]Typical Physical Characteristics[/B] A storm monoliths stands at 50 feet tall and weighs about 56 pounds. [B]Alignment[/B] A storm monolith, as an elemental creature, is usually neutral. [B]Typical Treasure[/B] Storm monoliths have no use for magic items and are rarely found with any treasure of their own. Their lairs are something littered with the gear of those foolish enough to attack them. [B]For Players Characters[/B] A 18th-level spellcaster can summon a storm monolith via the [I]summon elemental monolith[/I] spell. [B][COLOR=Red]Creating A Storm Element Creature[/COLOR][/B] “Storm element” is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin (referred to hereafter as the base creature). A storm element creature uses all the base creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points. [b]Size and Type[/b]: The creature’s type changes to elemental, and it gains the air subtype. Size is unchanged. Storm element creatures encountered on the Material Plane have the extraplanar subtype. [b]Challenge Rating[/b]: HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2. [b]Alignment[/b]: Usually neutral. [b]Speed[/b]: A storm element creature gains a fly speed equal to twice the base creature’s base speed, with perfect maneuverability, unless the base creature has a higher fly speed. [b]Attack Options[/b]: A storm element retains all the attack options of the base creature and also gains the following option: [i]Shock (Ex)[/i]: In addition to the damage from their attacks, storm element creatures deal additional electricity damage with their natural weapons (including claw, slam, or tail attack). The amount of damage depends on the HD total of the creature (see the Storm Element Creature table). [b]Abilities[/b]: A storm element creature’s ability scores are modified as follows: Dex +6. [b]Special Qualities[/b]: A storm element retains all the special qualities of the base creature and also gains the following qualities: Darkvision 60 ft. Immunity to electricity and sonic [i]Damage Reduction (Ex)[/i]: A storm element creature’s body is resistant to harm, giving it damage reduction (see the Storm Element Creature table). If the base creature already has damage reduction, use the better value. If a storm element creature gains damage reduction, its natural weapons are treated as magic weapons for purpose of overcoming damage reduction. [b]Skills[/b]: Same as the base creature. If the storm element creature has an Intelligence score of 4 or greater, it speaks Auran.. [b]Level adjustment[/b]: Same as the base creature + 4 [CODE] [B]Hit Dice Damage Reduction Additional Electricity Damage[/B] 1-3 -- -- 4-7 -- 1d4 8-11 5/magic 1d6 12+ 10/magic 2d6[/CODE] [/QUOTE]
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