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Jim's ZEITGEIST Campaign (SPOILERTASTIC)
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<blockquote data-quote="Cheezmo Miner" data-source="post: 5837719" data-attributes="member: 6683712"><p>The results of last Sunday's game, <a href="http://www.obsidianportal.com/campaign/jims_zeitgeist/adventure-log/session-1-steampunch-part-1" target="_blank"><span style="font-size: 12px">Session 1: Steampunch</span> </a>is on-line.</p><p></p><p>The plot is shamelessly derivative of a chapter in <a href="http://stephenhunt.net/" target="_blank">Stephen Hunt</a>'s wonderful novel <u>Kingdom of the Waves</u>. The scenario is designed to ease us all into the world and the path, especially its investigative tenor and their role as royal police.</p><p></p><p>Thoughts:</p><p></p><ul> <li data-xf-list-type="ul">The player that was absent from the <a href="http://www.obsidianportal.com/campaign/jims_zeitgeist/adventure-log/session-0-rollcall" target="_blank">Rollcall</a> session is having some personal problems and will not be able to join us for the time being.</li> </ul><p></p><ul> <li data-xf-list-type="ul">I set the potter's field combat up to get the guys used to difficult environments and versatile enemies. They are veteran players, but I'm afraid they've been a little coddled in tactical situations recently. They were completely stymied by the terrain and the grig's various abilities. After 8 rounds, and one player simply giving up, I finally had to say the grig's second <em>entangle</em> simply failed.</li> </ul><p></p><ul> <li data-xf-list-type="ul">I warned them that ZEITGEIST didn't have them fighting 4 identical goblins in flat 20 x 20 rooms. They needed to be prepared, and ready to fight smarter. They agreed that they needed to work on their teamwork and some of their starting money should have been spent on protective scrolls.</li> </ul><p></p><ul> <li data-xf-list-type="ul">This was as much a warning to myself, and I admitted as such. I consider myself a pretty good DM, but I haven't been behind the screen in about a year and it was not easy keeping track of the effects in play. We forgot one of the players failed his save against the <em>pyrotechnics</em> blinding effect.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Even with the option to finish their foes with non-lethal damage, two of the players insisted on killing anyway. I had them face the consequences, somewhat, but I didn't want to get too heavy handed and drive them out of the RHC. Frankly, this is going to be a difficult enough path to run without them being free agents.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Once they got in the groove of not being "typical adventurers" they really enjoyed the investigative aspects, questioning the gang members and the old artificer. They all displayed protective concern for the senile gearman, and I was worried that they'd say "hell with him."</li> </ul><p></p><ul> <li data-xf-list-type="ul">Major Archaelus's player, newbie that he is, truly owned the role of a reluctant but competent leader. A very interesting dynamic is developing between the four, as they have very different ethical outlooks. Ironwrought has neutral on his sheet but I see him leaning toward Lawful Good. I'm concerned that he as a player is put off by Coil's and Kincaid's morally questionable actions. I hope I'm wrong.</li> </ul><p>In any case, all 4 of the guys are looking forward to the next game. I'm glad we're doing this prelim adventure to wet our feet. I'm positive I'd have killed them all on the Coaltongue!</p></blockquote><p></p>
[QUOTE="Cheezmo Miner, post: 5837719, member: 6683712"] The results of last Sunday's game, [URL="http://www.obsidianportal.com/campaign/jims_zeitgeist/adventure-log/session-1-steampunch-part-1"][SIZE=3]Session 1: Steampunch[/SIZE] [/URL]is on-line. The plot is shamelessly derivative of a chapter in [URL="http://stephenhunt.net/"]Stephen Hunt[/URL]'s wonderful novel [U]Kingdom of the Waves[/U]. The scenario is designed to ease us all into the world and the path, especially its investigative tenor and their role as royal police. Thoughts: [LIST] [*]The player that was absent from the [URL="http://www.obsidianportal.com/campaign/jims_zeitgeist/adventure-log/session-0-rollcall"]Rollcall[/URL] session is having some personal problems and will not be able to join us for the time being. [/LIST] [LIST] [*]I set the potter's field combat up to get the guys used to difficult environments and versatile enemies. They are veteran players, but I'm afraid they've been a little coddled in tactical situations recently. They were completely stymied by the terrain and the grig's various abilities. After 8 rounds, and one player simply giving up, I finally had to say the grig's second [I]entangle[/I] simply failed. [/LIST] [LIST] [*]I warned them that ZEITGEIST didn't have them fighting 4 identical goblins in flat 20 x 20 rooms. They needed to be prepared, and ready to fight smarter. They agreed that they needed to work on their teamwork and some of their starting money should have been spent on protective scrolls. [/LIST] [LIST] [*]This was as much a warning to myself, and I admitted as such. I consider myself a pretty good DM, but I haven't been behind the screen in about a year and it was not easy keeping track of the effects in play. We forgot one of the players failed his save against the [I]pyrotechnics[/I] blinding effect. [/LIST] [LIST] [*]Even with the option to finish their foes with non-lethal damage, two of the players insisted on killing anyway. I had them face the consequences, somewhat, but I didn't want to get too heavy handed and drive them out of the RHC. Frankly, this is going to be a difficult enough path to run without them being free agents. [/LIST] [LIST] [*]Once they got in the groove of not being "typical adventurers" they really enjoyed the investigative aspects, questioning the gang members and the old artificer. They all displayed protective concern for the senile gearman, and I was worried that they'd say "hell with him." [/LIST] [LIST] [*]Major Archaelus's player, newbie that he is, truly owned the role of a reluctant but competent leader. A very interesting dynamic is developing between the four, as they have very different ethical outlooks. Ironwrought has neutral on his sheet but I see him leaning toward Lawful Good. I'm concerned that he as a player is put off by Coil's and Kincaid's morally questionable actions. I hope I'm wrong. [/LIST] In any case, all 4 of the guys are looking forward to the next game. I'm glad we're doing this prelim adventure to wet our feet. I'm positive I'd have killed them all on the Coaltongue! [/QUOTE]
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