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Jim's ZEITGEIST Campaign (SPOILERTASTIC)
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<blockquote data-quote="gideonpepys" data-source="post: 5880873" data-attributes="member: 79141"><p><strong>Keep up the good work</strong></p><p></p><p>I have not read your Obsidian Portal accounts before now due to time constraints, but having caught up on your first three sessions, I have to say that you have done a fantastic job of personalising the campaign. There is a depth and richness of detail you can be proud of.</p><p></p><p>I spent the last three years running a complex, multi-layered, urban campaign, which came to an end shortly before the release of <em>Zeitgeist</em>. Determined to give myself a break, I opted to run the AP unlatered (and keep my buffer adventures simple), but your accounts make me feel as if I've missed a trick, and also that I miss that level of complexity and personalisation. Perhaps a lack of familiarity with Steampunk? </p><p></p><p>(NB: I'm not saying that the AP lacks complexity. I'm referring to complexity - and richness - of the DM's own devising.)</p><p></p><p>All the more suprising then to find that one or two of your players aren't having a good time. Although I sympathise to some extent with the frustration of a player who thought his character was 'elite' (which I think you and I touched on in an earlier discussion about the relative power-levels of Pathfinder and 4E; 1st level characters in 4E <em>are </em>elite, and perhaps that's where the 'translation' to Pathfinder misfires a tad). Self-image is a huge part of player enjoyment, but I am surprised that his response was to dump the character. </p><p></p><p>No disrespect to other DMs because I know this feeling is almost universal - but until reading your accounts I could honestly say that I could not imagine playing through <em>Zeitgeist</em> with any characters other than those my players had created. They have done such a good job of bringing them to life that the campaign seemed very much <em>theirs</em>.</p><p></p><p>The PC roster for your group is the only exception so far. You guys seem to have been very much on the same wavelength at that early stage.</p><p></p><p>I wholeheartedly hope that you guys are able to solve your issues and move forward with what sounds like a fantastic campaign.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5880873, member: 79141"] [b]Keep up the good work[/b] I have not read your Obsidian Portal accounts before now due to time constraints, but having caught up on your first three sessions, I have to say that you have done a fantastic job of personalising the campaign. There is a depth and richness of detail you can be proud of. I spent the last three years running a complex, multi-layered, urban campaign, which came to an end shortly before the release of [I]Zeitgeist[/I]. Determined to give myself a break, I opted to run the AP unlatered (and keep my buffer adventures simple), but your accounts make me feel as if I've missed a trick, and also that I miss that level of complexity and personalisation. Perhaps a lack of familiarity with Steampunk? (NB: I'm not saying that the AP lacks complexity. I'm referring to complexity - and richness - of the DM's own devising.) All the more suprising then to find that one or two of your players aren't having a good time. Although I sympathise to some extent with the frustration of a player who thought his character was 'elite' (which I think you and I touched on in an earlier discussion about the relative power-levels of Pathfinder and 4E; 1st level characters in 4E [I]are [/I]elite, and perhaps that's where the 'translation' to Pathfinder misfires a tad). Self-image is a huge part of player enjoyment, but I am surprised that his response was to dump the character. No disrespect to other DMs because I know this feeling is almost universal - but until reading your accounts I could honestly say that I could not imagine playing through [I]Zeitgeist[/I] with any characters other than those my players had created. They have done such a good job of bringing them to life that the campaign seemed very much [I]theirs[/I]. The PC roster for your group is the only exception so far. You guys seem to have been very much on the same wavelength at that early stage. I wholeheartedly hope that you guys are able to solve your issues and move forward with what sounds like a fantastic campaign. [/QUOTE]
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