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Jodo Kast's Barrowmaze (spoilers!)
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<blockquote data-quote="Jodo Kast" data-source="post: 6282415" data-attributes="member: 4810"><p><strong>Session 2 (Look Out Above!)</strong></p><p></p><p><u>Cast of Characters</u></p><p></p><p><strong>PCs</strong></p><p>Corum (Andy) – Thief 1 (dwarf)</p><p>Doc Dino (David) – Cleric 1 (Thar)</p><p>Meucci (Robert) – Thief 1</p><p>Thyle (Eric) – Magic-User 1</p><p>Wyvar (Austin) – Fighter 1</p><p></p><p><strong>Henchmen and Hirelings</strong></p><p>Thad - Man-at-Arms - kisses weapon after combat</p><p>Gump - Torchbearer - stable boy</p><p>Hemgrid – Shieldmaiden – former prostitute, seeks her sister Fresa, constantly mutters under breath when party dallies</p><p>Uts – Man-at-Arms – burly, half deaf</p><p></p><p><strong>Day 5</strong></p><p>With Adney in the ground and the party feeling recovered and emboldened by their survival, Doc Dino, Thyle and Wyvar plotted their next expedition into the catacombs beneath Grael. Muncaster, the unsavory master of The Yellow Fang inn, introduced the thieves Meucci and Corum to the party. An accord was struck, and the rogues signed on as full share members.</p><p></p><p>Meanwhile, Thyle sought out some replacement muscle for hirelings Adney (dead) and Duff (fled). He didn’t have to look far, as the prostitute Hemgrid sought out the party. Her older sister, Fresa, had signed on with a competing band of tomb robbers and did not make it back from the undercity. Two members of the outfit returned but could barely speak, and what blathering they could offer made little sense. Taking up shield and spear, Hemgrid joined the party as a hireling in hopes of finding her sister somewhere below. Besides, she figured, sewer crawling and battling the living dead couldn’t be much more revolting than her current profession.</p><p></p><p>Navigating long abandoned tunnels beneath the city, the party came to a labyrinthine section of ancient crypts. Finding one such tomb, they excavated fallen rubble and took sledges to the bricked up entrance. The noise drew the attention of nearby skeletons (4), who lurched out of the darkness to attack. The party vanquished these foes and entered the crypt. </p><p></p><p>Inside they found a stairway descending steeply, and elected to explore (over Wyvar’s superstitious protestations about lower levels being a bad thing). On the stair, giant centipedes (6) dropped from the ceiling onto the party! Several party members were bitten (resulting in the sinister sound of dice rolls behind the DM screen) before the centipedes could be crushed.</p><p></p><p>The stair opened into a family crypt with four stone sarcophagi – a father, mother, son and daughter. The party plundered each sarcophagus, recovering two gold rings, a jeweled necklace, a gold circlet, an ivory comb, a silver ring, and a bone handled dagger for their troubles. Unfortunately, Corum and Thyle succumbed to the poisonous bites of the centipedes and became violently ill. The party was forced to quit the catacombs and return to the surface. Back in the Yellow Fang, the party rested until the dwarf thief and the magic-user recovered (10 days), checked their loot for magic items (none), and fenced the grave goods for a pretty sum (245 gp).</p><p></p><p><strong>Day 16</strong></p><p>At last returned to full health, the party was ready to rob more tombs. However, they could not find their resident strongman, Wyvar, who had grown impatient waiting for the “frail weaklings” to regain their strength and set out carousing. Thyle recruited a replacement, a hireling named Uts who was half deaf and short of brain, but long of brawn. And down they went.</p><p></p><p>The party put hammer to a bricked up crypt, again attracting unwanted attention from the shambling dead, this time in the form of a zombie. They rained blows upon the undead abomination, but it wouldn’t seem to fall. Instead, it clutched Uts’ neck in its foul grasp and ripped out his throat! The survivors were able to finish the zombie off. With a wary eye on the ceiling, they entered the tomb. A carved wooden funerary casket in the shape of a man rested on a dais in the center of the room. Shelves on the walls were lined with decorative amphorae (8), which the party bundled into their packs and returned to the surface. The amphorae fetched 35 gp each when fenced. </p><p></p><p><strong>Monsters Killed</strong>: 4 skeletons, 6 centipedes, 1 (peculiarly resilient) zombie</p><p><strong>PCs Killed</strong>: None (!!)</p><p><strong>Henchmen/Hirelings Killed</strong>: Uts</p><p><strong>Treasure Recovered</strong>: 245 gp for grave goods from family crypt, 280 gp for decorative amphorae</p><p><strong>XP per PC</strong>: Wyvar = 56; everyone else = 121</p></blockquote><p></p>
[QUOTE="Jodo Kast, post: 6282415, member: 4810"] [b]Session 2 (Look Out Above!)[/b] [U]Cast of Characters[/U] [B]PCs[/B] Corum (Andy) – Thief 1 (dwarf) Doc Dino (David) – Cleric 1 (Thar) Meucci (Robert) – Thief 1 Thyle (Eric) – Magic-User 1 Wyvar (Austin) – Fighter 1 [B]Henchmen and Hirelings[/B] Thad - Man-at-Arms - kisses weapon after combat Gump - Torchbearer - stable boy Hemgrid – Shieldmaiden – former prostitute, seeks her sister Fresa, constantly mutters under breath when party dallies Uts – Man-at-Arms – burly, half deaf [B]Day 5[/B] With Adney in the ground and the party feeling recovered and emboldened by their survival, Doc Dino, Thyle and Wyvar plotted their next expedition into the catacombs beneath Grael. Muncaster, the unsavory master of The Yellow Fang inn, introduced the thieves Meucci and Corum to the party. An accord was struck, and the rogues signed on as full share members. Meanwhile, Thyle sought out some replacement muscle for hirelings Adney (dead) and Duff (fled). He didn’t have to look far, as the prostitute Hemgrid sought out the party. Her older sister, Fresa, had signed on with a competing band of tomb robbers and did not make it back from the undercity. Two members of the outfit returned but could barely speak, and what blathering they could offer made little sense. Taking up shield and spear, Hemgrid joined the party as a hireling in hopes of finding her sister somewhere below. Besides, she figured, sewer crawling and battling the living dead couldn’t be much more revolting than her current profession. Navigating long abandoned tunnels beneath the city, the party came to a labyrinthine section of ancient crypts. Finding one such tomb, they excavated fallen rubble and took sledges to the bricked up entrance. The noise drew the attention of nearby skeletons (4), who lurched out of the darkness to attack. The party vanquished these foes and entered the crypt. Inside they found a stairway descending steeply, and elected to explore (over Wyvar’s superstitious protestations about lower levels being a bad thing). On the stair, giant centipedes (6) dropped from the ceiling onto the party! Several party members were bitten (resulting in the sinister sound of dice rolls behind the DM screen) before the centipedes could be crushed. The stair opened into a family crypt with four stone sarcophagi – a father, mother, son and daughter. The party plundered each sarcophagus, recovering two gold rings, a jeweled necklace, a gold circlet, an ivory comb, a silver ring, and a bone handled dagger for their troubles. Unfortunately, Corum and Thyle succumbed to the poisonous bites of the centipedes and became violently ill. The party was forced to quit the catacombs and return to the surface. Back in the Yellow Fang, the party rested until the dwarf thief and the magic-user recovered (10 days), checked their loot for magic items (none), and fenced the grave goods for a pretty sum (245 gp). [B]Day 16[/B] At last returned to full health, the party was ready to rob more tombs. However, they could not find their resident strongman, Wyvar, who had grown impatient waiting for the “frail weaklings” to regain their strength and set out carousing. Thyle recruited a replacement, a hireling named Uts who was half deaf and short of brain, but long of brawn. And down they went. The party put hammer to a bricked up crypt, again attracting unwanted attention from the shambling dead, this time in the form of a zombie. They rained blows upon the undead abomination, but it wouldn’t seem to fall. Instead, it clutched Uts’ neck in its foul grasp and ripped out his throat! The survivors were able to finish the zombie off. With a wary eye on the ceiling, they entered the tomb. A carved wooden funerary casket in the shape of a man rested on a dais in the center of the room. Shelves on the walls were lined with decorative amphorae (8), which the party bundled into their packs and returned to the surface. The amphorae fetched 35 gp each when fenced. [B]Monsters Killed[/B]: 4 skeletons, 6 centipedes, 1 (peculiarly resilient) zombie [B]PCs Killed[/B]: None (!!) [B]Henchmen/Hirelings Killed[/B]: Uts [B]Treasure Recovered[/B]: 245 gp for grave goods from family crypt, 280 gp for decorative amphorae [B]XP per PC[/B]: Wyvar = 56; everyone else = 121 [/QUOTE]
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