Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Jodo Kast's Barrowmaze (spoilers!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jodo Kast" data-source="post: 6288631" data-attributes="member: 4810"><p><strong>Session 3 (You're Going To Want To See This...)</strong></p><p></p><p><u>Cast of Characters</u></p><p></p><p><strong>PCs</strong></p><p>Corum (Andy) – Thief 1 (dwarf)</p><p>Thyle (Eric) – Magic-User 1</p><p>Xeniar (Ken) – Cleric 1 (Aglaos)</p><p>Xandar (Ken) – Ranger 1 (half-elf)</p><p></p><p><strong>Henchmen and Hirelings</strong></p><p>Thad - Man-at-Arms - kisses weapon after combat</p><p>Gump - Torchbearer - stable boy</p><p>Hemgrid – Shieldmaiden – former prostitute, seeks her sister Fresa, constantly mutters under breath when party dallies</p><p>Morfirth – Torchbearer – Gump’s cousin, stable boy, terrible acne</p><p>Kaldoon – Man-at-Arms – scimitar-wielding foreigner, fortune teller</p><p></p><p></p><p><strong>Day 17</strong></p><p>While Doc Dino, Wyvar, and Meucci attended to other matters (most probably involving new and inventive ways to spend their ill-gotten spoils in Grael’s pleasure dens and back alleys), Thyle and Corum returned to the dangerous but lucrative work of finding dead people and stealing their stuff. As usual, they commenced this endeavor in the taproom of The Yellow Fang, a seedy inn in the crime-ridden district of Grael known as The Paw.</p><p></p><p>The inn master, Muncaster, introduced the party to an armed man known as Xeniar. Xeniar bore the symbol of a torch with a blue flame. Xeniar explained that he was a cleric, and his holy symbol was the mark of Aglaos, god of torches and artificial light, a friend to adventurers and seekers into the unknown. Thyle and Corum exchanged glances – this guy might come in handy in the stygian depths of the undercity. And as their resident holy man, Doc Dino, was nowhere to be found, they quickly welcomed Xeniar into the fold. </p><p></p><p>Thyle also recruited the man-at-arms Kaldoon, a mysterious, swarthy southerner who spoke with a thick accent and smelled of exotic spices. The man carried a wickedly sharp curved sword and told fortunes with bone dice. Alas, he was a dismal prophet and his dice wretched liars. Thus, Kaldoon did not foresee that joining the motley band would lead to his swift demise.</p><p></p><p>Delving into the catacombs, the party discovered a crypt that had already been opened. Surmising that other tomb robbers had beat them to the spoils, the party nonetheless elected to explore the tomb. It was empty but for a broken sarcophagus decorated in bas relief with skeletons dancing in the underworld. Gump accidentally depressed one of the skeletons, causing the sarcophagus to shift and revealing a slender staircase lined with dust, cobwebs, and distinct footprints – this stair was used recently!</p><p></p><p>The party set about blocking the sarcophagus so that it could not seal them in if they explored the stairs. Unfortunately, the horrible grinding sound caused by the shifting sarcophagus had attracted the attention of nearby monsters. “Master, you’re going to want to see this,” Gump called to Thyle. “Giant scorpions,” muttered Kaldoon, cursing his bone dice. “You said there would be fluffy bunnies.” That would be the last time the dice failed him.</p><p></p><p>The party engaged the scorpions at the entrance to the crypt, using the narrow hall to their advantage so that only one scorpion could attack at a time. Regrettably, the lead scorpion was a mighty foe. First Kaldoon, then Hemgrid, fell prey to the monster’s oversized claws and deadly sting. Xeniar charged to the forefront, his mace singing through the air. In an instant, the scorpion’s sting pierced his heart. As his vision went dark, he saw a blue torch in the distance, beckoning him. He went into the light, and was gone.</p><p></p><p>Thyle, meanwhile, had requisitioned Gump’s lamp oil and began hurling flasks of it into the hall. Corum and Thad set the oil ablaze and the scorpions were eventually charred. The survivors stripped their fallen comrades of valuables, deposited them in the sarcophagus, doused them in oil, and burned their mortal remains. Then they retreated back to The Yellow Fang, having lost three of their own and none the richer for the effort.</p><p></p><p><strong>Day 18</strong></p><p>Thyle had little luck recruiting men-at-arms to replace the group’s losses. Despite hiring a crier to spread word of the job openings, the best he could muster was Gump’s cousin Morfirth, a squat young man with terrible acne who could at best serve as a porter and torchbearer. Fortunately, the street urchin/crier did meet the half-elf ranger Xandar, and directed him to The Yellow Fang. After some discussion, Xandar joined on as a shareholder. Despite Thyle’s misgivings about returning to the undercity with the party weakened, they mustered their courage and set off.</p><p></p><p>The group opted to explore the secret stairway they had discovered beneath a sarcophagus the day before. Returning to the scene of that ill-fated outing, they found that the charred giant scorpions had been eaten by <em>something</em>. With Corum on high alert for traps and threats from the ceiling, they delved downstairs. At the bottom of the stairs they followed a narrow hall that opened into a wider passage, and soon found an opening into a small room. The room was mostly non-descript, and the party was about to move on when Corum’s discerning eyes spotted an irregularity in the stonework – a secret door! The door was partially blocked by a pile of rubble. Happily, the party investigated the rubble before attempting to move it and found that it was writhing with giant centipedes! They safely destroyed the nest and opened the door.</p><p></p><p>Behind the door was a larger room with two unique features. The walls of the room were lined with small, rectangular burial alcoves. In the center of the room was a short sealed stone mausoleum. It’s stone door was engraved with runes in Ancient Common, which Thyle read aloud: “Klexx the Maligned.” The area smelled of old death and rot.</p><p></p><p>The party took their time searching the alcoves and recovered some coin (131 sp). Before they could investigate the sealed mausoleum, however, Gump, who had been stationed as a lookout, called out. “Master, you’re going to want to see this.” The <em>this</em> turned out to be a wandering band of skeletons (6). The party rapidly dispatched the threat, largely with precise ranged attacks and the liberal use of flaming oil. Still, disconcerted by the encounter with the walking dead, they opted to quit the catacombs while they were (marginally) ahead. They rapidly made their way back to the surface and The Yellow Fang, where Thyle pondered just who “Klexx the Maligned” had been, and whether his (or her?) tomb held a reward worthy of whatever challenge lay within. </p><p></p><p><strong>Monsters Killed</strong>: 2 giant scorpions, 6 giant centipedes, 6 skeletons</p><p><strong>PCs Killed</strong>: Xeniar (Ken)</p><p><strong>Henchmen/Hirelings Killed</strong>: Hemgrid, Kaldoon</p><p><strong>Treasure Recovered</strong>: 131 sp</p><p><strong>Items of Interest</strong>: Secret staircase, sealed mausoleum of Klexx the Maligned.</p><p><strong>XP per PC</strong>: Xandar=32; Corum, Thyle=184</p></blockquote><p></p>
[QUOTE="Jodo Kast, post: 6288631, member: 4810"] [b]Session 3 (You're Going To Want To See This...)[/b] [U]Cast of Characters[/U] [B]PCs[/B] Corum (Andy) – Thief 1 (dwarf) Thyle (Eric) – Magic-User 1 Xeniar (Ken) – Cleric 1 (Aglaos) Xandar (Ken) – Ranger 1 (half-elf) [B]Henchmen and Hirelings[/B] Thad - Man-at-Arms - kisses weapon after combat Gump - Torchbearer - stable boy Hemgrid – Shieldmaiden – former prostitute, seeks her sister Fresa, constantly mutters under breath when party dallies Morfirth – Torchbearer – Gump’s cousin, stable boy, terrible acne Kaldoon – Man-at-Arms – scimitar-wielding foreigner, fortune teller [B]Day 17[/B] While Doc Dino, Wyvar, and Meucci attended to other matters (most probably involving new and inventive ways to spend their ill-gotten spoils in Grael’s pleasure dens and back alleys), Thyle and Corum returned to the dangerous but lucrative work of finding dead people and stealing their stuff. As usual, they commenced this endeavor in the taproom of The Yellow Fang, a seedy inn in the crime-ridden district of Grael known as The Paw. The inn master, Muncaster, introduced the party to an armed man known as Xeniar. Xeniar bore the symbol of a torch with a blue flame. Xeniar explained that he was a cleric, and his holy symbol was the mark of Aglaos, god of torches and artificial light, a friend to adventurers and seekers into the unknown. Thyle and Corum exchanged glances – this guy might come in handy in the stygian depths of the undercity. And as their resident holy man, Doc Dino, was nowhere to be found, they quickly welcomed Xeniar into the fold. Thyle also recruited the man-at-arms Kaldoon, a mysterious, swarthy southerner who spoke with a thick accent and smelled of exotic spices. The man carried a wickedly sharp curved sword and told fortunes with bone dice. Alas, he was a dismal prophet and his dice wretched liars. Thus, Kaldoon did not foresee that joining the motley band would lead to his swift demise. Delving into the catacombs, the party discovered a crypt that had already been opened. Surmising that other tomb robbers had beat them to the spoils, the party nonetheless elected to explore the tomb. It was empty but for a broken sarcophagus decorated in bas relief with skeletons dancing in the underworld. Gump accidentally depressed one of the skeletons, causing the sarcophagus to shift and revealing a slender staircase lined with dust, cobwebs, and distinct footprints – this stair was used recently! The party set about blocking the sarcophagus so that it could not seal them in if they explored the stairs. Unfortunately, the horrible grinding sound caused by the shifting sarcophagus had attracted the attention of nearby monsters. “Master, you’re going to want to see this,” Gump called to Thyle. “Giant scorpions,” muttered Kaldoon, cursing his bone dice. “You said there would be fluffy bunnies.” That would be the last time the dice failed him. The party engaged the scorpions at the entrance to the crypt, using the narrow hall to their advantage so that only one scorpion could attack at a time. Regrettably, the lead scorpion was a mighty foe. First Kaldoon, then Hemgrid, fell prey to the monster’s oversized claws and deadly sting. Xeniar charged to the forefront, his mace singing through the air. In an instant, the scorpion’s sting pierced his heart. As his vision went dark, he saw a blue torch in the distance, beckoning him. He went into the light, and was gone. Thyle, meanwhile, had requisitioned Gump’s lamp oil and began hurling flasks of it into the hall. Corum and Thad set the oil ablaze and the scorpions were eventually charred. The survivors stripped their fallen comrades of valuables, deposited them in the sarcophagus, doused them in oil, and burned their mortal remains. Then they retreated back to The Yellow Fang, having lost three of their own and none the richer for the effort. [B]Day 18[/B] Thyle had little luck recruiting men-at-arms to replace the group’s losses. Despite hiring a crier to spread word of the job openings, the best he could muster was Gump’s cousin Morfirth, a squat young man with terrible acne who could at best serve as a porter and torchbearer. Fortunately, the street urchin/crier did meet the half-elf ranger Xandar, and directed him to The Yellow Fang. After some discussion, Xandar joined on as a shareholder. Despite Thyle’s misgivings about returning to the undercity with the party weakened, they mustered their courage and set off. The group opted to explore the secret stairway they had discovered beneath a sarcophagus the day before. Returning to the scene of that ill-fated outing, they found that the charred giant scorpions had been eaten by [I]something[/I]. With Corum on high alert for traps and threats from the ceiling, they delved downstairs. At the bottom of the stairs they followed a narrow hall that opened into a wider passage, and soon found an opening into a small room. The room was mostly non-descript, and the party was about to move on when Corum’s discerning eyes spotted an irregularity in the stonework – a secret door! The door was partially blocked by a pile of rubble. Happily, the party investigated the rubble before attempting to move it and found that it was writhing with giant centipedes! They safely destroyed the nest and opened the door. Behind the door was a larger room with two unique features. The walls of the room were lined with small, rectangular burial alcoves. In the center of the room was a short sealed stone mausoleum. It’s stone door was engraved with runes in Ancient Common, which Thyle read aloud: “Klexx the Maligned.” The area smelled of old death and rot. The party took their time searching the alcoves and recovered some coin (131 sp). Before they could investigate the sealed mausoleum, however, Gump, who had been stationed as a lookout, called out. “Master, you’re going to want to see this.” The [I]this[/I] turned out to be a wandering band of skeletons (6). The party rapidly dispatched the threat, largely with precise ranged attacks and the liberal use of flaming oil. Still, disconcerted by the encounter with the walking dead, they opted to quit the catacombs while they were (marginally) ahead. They rapidly made their way back to the surface and The Yellow Fang, where Thyle pondered just who “Klexx the Maligned” had been, and whether his (or her?) tomb held a reward worthy of whatever challenge lay within. [B]Monsters Killed[/B]: 2 giant scorpions, 6 giant centipedes, 6 skeletons [B]PCs Killed[/B]: Xeniar (Ken) [B]Henchmen/Hirelings Killed[/B]: Hemgrid, Kaldoon [B]Treasure Recovered[/B]: 131 sp [B]Items of Interest[/B]: Secret staircase, sealed mausoleum of Klexx the Maligned. [B]XP per PC[/B]: Xandar=32; Corum, Thyle=184 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Jodo Kast's Barrowmaze (spoilers!)
Top