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Jodo Kast's Barrowmaze (spoilers!)
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<blockquote data-quote="Jodo Kast" data-source="post: 6290120" data-attributes="member: 4810"><p><strong>Session 6 (They Are Coming!)</strong></p><p></p><p><u>Cast of Characters</u></p><p></p><p><strong>PCs</strong></p><p>Doc Dino (David) – Cleric 2 (Thar)</p><p>Meucci (Robert) – Thief 2</p><p>Thyle (Eric) – Magic-User 1</p><p>Guyvar (Austin) – Fighter 1</p><p></p><p><strong>Henchmen and Hirelings</strong></p><p>Bubba – Man-at-Arms -- farmer</p><p>Gump -- Torchbearer - stable boy</p><p>Lampy – Man-at-Arms – sword & lantern</p><p>Leeroy – Man-at-Arms – LEEEEEEROY JEEEEEEEENKINS!!!!</p><p>Remy – Man-at-Arms – facial deformity, mute, brother of Ralf</p><p>War Dogs (3)</p><p></p><p><strong>Day 28</strong></p><p>Meucci recruited a pitchfork-wielding farmer named Bubba to join the crew as a hireling. Doc Dino purchased three trained war dogs, and recruited his own hireling, the man-at-arms known as Leeroy Jenkins. “All right, chums, let’s do this!” Leeroy declared in a deep, slightly insane voice before charging out of The Yellow Fang. He would soon return, and with a sheepish grin admit he had no idea where the party was going or what they had planned. </p><p></p><p>The group decided to pick up their exploration of the catacombs where they had left off. Behind a set of double doors they discovered a previously unexplored hallway. The corridor was lined with three doors on each side, and the party carefully checked for traps, listened at each door, and poured some oil to serve as an emergency flame barrier if needed before investigating beyond. </p><p></p><p>Behind the first door, the party found what appeared to be a dead elf lying face down in a pool of congealed blood. It turned out that the elf was only playing dead – he had risen as a ghoul, and sprang to attack the party. The elf-ghoul (ghoul-elf?) was dispatched without much trouble. Guyvar stripped the elf of his only remarkable possession, a pair of gauntlets that had been stuffed into the stiff’s belt, and promptly donned them for his own. Ominous graffiti on the wall promised, “They are coming!” There was no indication who (or what) the “they” might be. </p><p></p><p>The next door was slightly ajar. Inside, four white corpses posed as dead – they too were ghouls. A pitched battle ensued, in which the war dogs proved their usefulness. The living prevailed over the undead and searched the room, finding an odd tablet inscribed with runes. Thyle attempted to read the tablet, and though he could not translate the runes, he felt a sense of invincibility wash over him. Thyle’s delusional -- er, perfectly legitimate -- feeling of invulnerability aside, the party decided to head back to the world above and regroup.</p><p></p><p>Back at The Yellow Fang, Guyvar discovered that his newly acquired gauntlets allowed him to climb the vertical wall of the tap room with relative ease, though his attempt to scurry out onto the ceiling ended in tears (of pain for Guyvar, of laughter for his companions). A song was sung about a swine with arachnid properties (which sadly did not include the ability to swing on a web, or so the ballad went). </p><p></p><p><strong>Day 29</strong></p><p>Second verse, same as the first! Back in the catacombs, the party ventured further down the corridor that was the focus of the prior day’s exploration. Finding another door slightly ajar, the party carefully ventured in, with Guyvar scurrying along the side of a wall. The party spied some shiny amongst the debris on the floor of the room (two copper rings – 20gp each).</p><p> </p><p>Also hiding in the room was an abominable humanoid creature that appeared to have the body parts of a number of different animals, including one goat-like leg, one bird-like leg, and a large lobster claw. After the party plied him with rations, this cowering wretch identified himself as Grr’Woof-nub (well, that might have been his name, or he could have just been trying to work up a hairball). The creature spoke in a broken version of common intermixed with some orcish as well as animal-like whimpers, cries, growls, yips, and what seemed to be ambient dungeon noises.</p><p></p><p>Between devouring several bundles of rations, Grr’Woof-nub revealed that he was terrified of someone called “the great master” whom his brethren now served, that other “mongrelmen” like him had been watching the party since they first entered the catacombs, that the room across the hall was occupied by “biters,” and that a “skull face” and his “bone men” stalked the area to the south. </p><p></p><p>The room across the hall did indeed contain would-be “biters” in the form of four rather aggressive zombies. After dealing with them, the party explored two more side rooms (a crypt that appeared to have been looted long ago, and a room with moldy and decaying tapestries).</p><p></p><p>A door was set in the corridor’s southern terminus, and despite Grr’Woof-nub’s warnings about Skull Face & The Bone Men (new album on sale now!), the party did what parties do – they entered. A massive stone obelisk rested in the center of the huge chamber. Thyle noted that the obelisk outlined certain dark rituals of Nergal’s faith written in Black Tongue, Elvish, Dwarven, and Ancient Common on its four sides. He took rubbings, which could be of value to a sage -- perhaps the apothecary Malfeasance, for whom Thyle had previously done some rubbing (no, that activity did not take place within the friendly confines of The Secret Serpent!).</p><p></p><p>There were four doors in the room, and the company of tomb robbers opted to explore east. They found a long, grand, hall-like room with a number of passages leading off of it. In the center of the room they observed a man standing with his back to the party, his right arm raised. The man did not move. Hirelings were sent to get a closer look. </p><p></p><p>When Bubba got close to the figure, the air around it seemed to shimmer, heave, and lash out. The figure leaped off the ground, suspended in mid-air, and twisted so that the party could see that the front side of the body had been dissolved! Hurled oil flasks outlined a square shape – one side of some sort of gelatinous cube, in which the body was suspended! The thing engulfed Bubba, prompting the party to set it ablaze. They were able to reduce the cube into jelly, though Bubba was digested/burned into a bubbling mass of cheese-like substance in the process. Leeroy observed his fellow hireling’s remains and, thoughtfully munching on a drumstick he had secreted in his belt pouch, muttered, “At least I have chicken.” </p><p> </p><p>Exploring the long, narrow burial crypts that branched off from the room, the party found that each of the vaults contained a number of burial alcoves of a shape unique to each vault. The shape and contents of the alcoves is summarized thusly:</p><p></p><p>Burial Vault 1:</p><p>Burial Alcoves (50): Square with urns.</p><p>Contents: 165ep, 1 rough polished agate (detects as magical) </p><p></p><p>Burial Vault 2:</p><p>Burial Alcoves (51): Circular with bones.</p><p>Contents: 183gp.</p><p></p><p>Burial Vault 3*:</p><p>Burial Alcoves (53): Triangular with bones.</p><p>Contents: 107sp, ivory carving (666gp), bracelet (60gp), fire opal (100gp), glass box (20gp).</p><p></p><p>*A maze of rough-hewn passages extends from the end of this finger crypt. The party did not explore these. </p><p></p><p>Burial Vault 4:</p><p>Burial Alcoves (48): Octagonal with skulls.</p><p>Contents: 21 sp, jade idol (300gp), earrings (60gp), copper inkwell (15gp).</p><p></p><p>Burial Vault 5:</p><p>Burial Alcoves (52): Hexagonal with full skeletons.</p><p>Contents: 162ep, ornate plate (18gp), mithril brooch in shape of elven tree (detects as magical).</p><p></p><p>Burial Vault 6:</p><p>Burial Alcoves (52): Trapezoidal, bronzed skulls.</p><p>Contents: Necklace (20gp) and a coral (50gp).</p><p></p><p>Burial Vault 7:</p><p>Burial Alcoves (52): Triangular, disturbed remains.</p><p>Contents: Ruby (70gp) and brass cup (60gp).</p><p></p><p>Burial Vault 8:</p><p>Burial Alcoves (52): Hexagonal, hastily searched.</p><p>Contents: 87gp and circlet (50gp).</p><p></p><p>There was another opening off of the large room, this one barred by a portcullis, but the party elected to quit while they were ahead (and while the PCs all still had their heads) and return to the world above.</p><p></p><p>Monsters Killed: Gelatinous cube (1), ghouls (5), zombies (4) </p><p>PCs Killed: None (!) </p><p>Henchmen/Hirelings Killed: Bubba</p><p>Items of Interest: Obelisk rubbings; gauntlets, agate, and brooch (each detect as magic) </p><p>XP per PC: 467</p><p>XP per Hireling: 233</p></blockquote><p></p>
[QUOTE="Jodo Kast, post: 6290120, member: 4810"] [b]Session 6 (They Are Coming!)[/b] [U]Cast of Characters[/U] [B]PCs[/B] Doc Dino (David) – Cleric 2 (Thar) Meucci (Robert) – Thief 2 Thyle (Eric) – Magic-User 1 Guyvar (Austin) – Fighter 1 [B]Henchmen and Hirelings[/B] Bubba – Man-at-Arms -- farmer Gump -- Torchbearer - stable boy Lampy – Man-at-Arms – sword & lantern Leeroy – Man-at-Arms – LEEEEEEROY JEEEEEEEENKINS!!!! Remy – Man-at-Arms – facial deformity, mute, brother of Ralf War Dogs (3) [B]Day 28[/B] Meucci recruited a pitchfork-wielding farmer named Bubba to join the crew as a hireling. Doc Dino purchased three trained war dogs, and recruited his own hireling, the man-at-arms known as Leeroy Jenkins. “All right, chums, let’s do this!” Leeroy declared in a deep, slightly insane voice before charging out of The Yellow Fang. He would soon return, and with a sheepish grin admit he had no idea where the party was going or what they had planned. The group decided to pick up their exploration of the catacombs where they had left off. Behind a set of double doors they discovered a previously unexplored hallway. The corridor was lined with three doors on each side, and the party carefully checked for traps, listened at each door, and poured some oil to serve as an emergency flame barrier if needed before investigating beyond. Behind the first door, the party found what appeared to be a dead elf lying face down in a pool of congealed blood. It turned out that the elf was only playing dead – he had risen as a ghoul, and sprang to attack the party. The elf-ghoul (ghoul-elf?) was dispatched without much trouble. Guyvar stripped the elf of his only remarkable possession, a pair of gauntlets that had been stuffed into the stiff’s belt, and promptly donned them for his own. Ominous graffiti on the wall promised, “They are coming!” There was no indication who (or what) the “they” might be. The next door was slightly ajar. Inside, four white corpses posed as dead – they too were ghouls. A pitched battle ensued, in which the war dogs proved their usefulness. The living prevailed over the undead and searched the room, finding an odd tablet inscribed with runes. Thyle attempted to read the tablet, and though he could not translate the runes, he felt a sense of invincibility wash over him. Thyle’s delusional -- er, perfectly legitimate -- feeling of invulnerability aside, the party decided to head back to the world above and regroup. Back at The Yellow Fang, Guyvar discovered that his newly acquired gauntlets allowed him to climb the vertical wall of the tap room with relative ease, though his attempt to scurry out onto the ceiling ended in tears (of pain for Guyvar, of laughter for his companions). A song was sung about a swine with arachnid properties (which sadly did not include the ability to swing on a web, or so the ballad went). [B]Day 29[/B] Second verse, same as the first! Back in the catacombs, the party ventured further down the corridor that was the focus of the prior day’s exploration. Finding another door slightly ajar, the party carefully ventured in, with Guyvar scurrying along the side of a wall. The party spied some shiny amongst the debris on the floor of the room (two copper rings – 20gp each). Also hiding in the room was an abominable humanoid creature that appeared to have the body parts of a number of different animals, including one goat-like leg, one bird-like leg, and a large lobster claw. After the party plied him with rations, this cowering wretch identified himself as Grr’Woof-nub (well, that might have been his name, or he could have just been trying to work up a hairball). The creature spoke in a broken version of common intermixed with some orcish as well as animal-like whimpers, cries, growls, yips, and what seemed to be ambient dungeon noises. Between devouring several bundles of rations, Grr’Woof-nub revealed that he was terrified of someone called “the great master” whom his brethren now served, that other “mongrelmen” like him had been watching the party since they first entered the catacombs, that the room across the hall was occupied by “biters,” and that a “skull face” and his “bone men” stalked the area to the south. The room across the hall did indeed contain would-be “biters” in the form of four rather aggressive zombies. After dealing with them, the party explored two more side rooms (a crypt that appeared to have been looted long ago, and a room with moldy and decaying tapestries). A door was set in the corridor’s southern terminus, and despite Grr’Woof-nub’s warnings about Skull Face & The Bone Men (new album on sale now!), the party did what parties do – they entered. A massive stone obelisk rested in the center of the huge chamber. Thyle noted that the obelisk outlined certain dark rituals of Nergal’s faith written in Black Tongue, Elvish, Dwarven, and Ancient Common on its four sides. He took rubbings, which could be of value to a sage -- perhaps the apothecary Malfeasance, for whom Thyle had previously done some rubbing (no, that activity did not take place within the friendly confines of The Secret Serpent!). There were four doors in the room, and the company of tomb robbers opted to explore east. They found a long, grand, hall-like room with a number of passages leading off of it. In the center of the room they observed a man standing with his back to the party, his right arm raised. The man did not move. Hirelings were sent to get a closer look. When Bubba got close to the figure, the air around it seemed to shimmer, heave, and lash out. The figure leaped off the ground, suspended in mid-air, and twisted so that the party could see that the front side of the body had been dissolved! Hurled oil flasks outlined a square shape – one side of some sort of gelatinous cube, in which the body was suspended! The thing engulfed Bubba, prompting the party to set it ablaze. They were able to reduce the cube into jelly, though Bubba was digested/burned into a bubbling mass of cheese-like substance in the process. Leeroy observed his fellow hireling’s remains and, thoughtfully munching on a drumstick he had secreted in his belt pouch, muttered, “At least I have chicken.” Exploring the long, narrow burial crypts that branched off from the room, the party found that each of the vaults contained a number of burial alcoves of a shape unique to each vault. The shape and contents of the alcoves is summarized thusly: Burial Vault 1: Burial Alcoves (50): Square with urns. Contents: 165ep, 1 rough polished agate (detects as magical) Burial Vault 2: Burial Alcoves (51): Circular with bones. Contents: 183gp. Burial Vault 3*: Burial Alcoves (53): Triangular with bones. Contents: 107sp, ivory carving (666gp), bracelet (60gp), fire opal (100gp), glass box (20gp). *A maze of rough-hewn passages extends from the end of this finger crypt. The party did not explore these. Burial Vault 4: Burial Alcoves (48): Octagonal with skulls. Contents: 21 sp, jade idol (300gp), earrings (60gp), copper inkwell (15gp). Burial Vault 5: Burial Alcoves (52): Hexagonal with full skeletons. Contents: 162ep, ornate plate (18gp), mithril brooch in shape of elven tree (detects as magical). Burial Vault 6: Burial Alcoves (52): Trapezoidal, bronzed skulls. Contents: Necklace (20gp) and a coral (50gp). Burial Vault 7: Burial Alcoves (52): Triangular, disturbed remains. Contents: Ruby (70gp) and brass cup (60gp). Burial Vault 8: Burial Alcoves (52): Hexagonal, hastily searched. Contents: 87gp and circlet (50gp). There was another opening off of the large room, this one barred by a portcullis, but the party elected to quit while they were ahead (and while the PCs all still had their heads) and return to the world above. Monsters Killed: Gelatinous cube (1), ghouls (5), zombies (4) PCs Killed: None (!) Henchmen/Hirelings Killed: Bubba Items of Interest: Obelisk rubbings; gauntlets, agate, and brooch (each detect as magic) XP per PC: 467 XP per Hireling: 233 [/QUOTE]
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