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Jodo Kast's Barrowmaze (spoilers!)
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<blockquote data-quote="Jodo Kast" data-source="post: 6315465" data-attributes="member: 4810"><p><strong>Session 8 (Redux, Rashomon style)</strong></p><p></p><p>What follows is another write-up of Session 8, from the perspective of Xandar's player, Ken.</p><p></p><p>Traveling Journal of Xandar of the Woods:</p><p></p><p>After spending several days hunting and communing in the forest with my god, I returned to meet my traveling companions in the Inn. We traveled back down into the catacombs of the world below where only the undead walk. For some reason, the party felt more prepared with a bunch of dogs along the way. Though they were war dogs, it did not feel quite appropriate to bring them into the underworld. Not to mention these dogs were expensive; no matter as it was not my gold expended on them.</p><p></p><p>Whilst we were headed back into a section of the tombs that had already been explored, and with many in the party noisily walking down the stone halls with their collective heads up their asses, we were surprised by a small party of four mongrel men. They were babbling something in broken common about “the master”. Had we been better prepared they would not have so easily gained the advantage upon us. Even with my hearing and vision I was at a disadvantage with all the clanking armor and talking.</p><p></p><p>The mongrel men jumped the mage, or charlatan in disguise as I am still not sure of his ‘powers’ at this point, as well as the cleric and two blocking our way at the front of the pack. Briefly dispatching these beasts, we continued on; though still too noisy to my taste. At the time we were not aware that Guyvar, whose brother I never did meet, was injured during the fight but said nothing when the cleric came around to heal. The cleric ended up healing himself and the mage.</p><p></p><p>We finally made it to a large room and I slide to the right to check out the room while I shifted to the last door we needed to check. The large obelisk was still standing tall in this large room, with ancient runes chiseled into it. Meucci, the rogue, and I checked the door, though he was more thorough than I due to his profession. Having cleared the door, I maneuvered through the opening and quickly shifted to the right of the entryway. Meucci followed and moved left of the entryway.</p><p></p><p>The other members of the party soon followed and wasted no time in finally putting a ten foot pole to use in the hands of Gump, who by my indication was nothing more than a walking meat sack anyway. Gump did manage to find a large pit trap by poking around with the pole, which made his stock increase ever so slightly in my book, though he is a goodly fellow and bears no ill will towards anyone. As this appeared to be a simple matter of exploration at this time, I began to check the long hall which I had entered off the main room. Meucci did the same thing in the hall he was in, and soon others from the party began to follow suit. Just as we were knee deep into broken bones and icky crypt stuff, something must have been triggered since multiple skeletons began animating as if ordered to rise by a necromancer of old.</p><p></p><p>The party was at once overwhelmed and I felt somewhat responsible for at least that bit as I was more greedy than cautious at the time. Thyle, the alleged mage, and Remy and Gump started wildly throwing oil around the room in an attempt to cut off the bulk of the skeletons from attacking us. The cleric actually ‘turned’ about ten of the skeletons, also rising his stock in my opinion polls. At this point, the rogue yelled out something about the demise of Guyvar and something about relieving him of his worldly possessions after the scuffle.</p><p></p><p>Whilst the mage and others were frantically trying to get enough oil down and lit, one of the war dogs went down. A truly beautiful creature, it lay dying amidst strands of oil, coughing up its last breath as I came around the corner to gaze on the tenuous hold of the room. Someone managed to set the oil afire, and it lit up a portion of the room. This held about half of the skeletons at bay whilst we dispatched the rest. Wanting to waste no time, in case we decided as a group to make a quick run for the world above, most of us set about quickly searching the two alcoves that were just cleared – one where poor Guyvar needlessly lay in a pool of his own blood. </p><p></p><p>The fighting resumed as the flames died and another war dog went down quickly. We quickly dispatched the remaining skeletons and then searched the remainder of the alcoves. We found many coins and a few items. Meucci and Gump too the remaining war dogs into the lone tunnel. As soon as they had gone out of sight, they reappeared; only they were running. The dogs and Gump ran so fast they made it to the end of the hallway and out onto the other side of the room where to obelisk was. Meucci ran screaming like a little gnomish child and climbed his way to the top of the adjoining corridor.</p><p></p><p>They had brought with them a hand axe of unusual composition; the likes of which I momentarily noted I wanted to examine at a later time. We waited a few minutes to see what the matter was but nothing followed from the corridor. We were able to calm Meucci down and talk him down from the ceiling. He wouldn’t say much, just breathed heavily. We decided perhaps it was best to return to the land of the living above and headed back to the obelisk room. No sooner had we entered through the doorway, we heard a strange voice in the darkness issue commands to drop our weapons and treasure and back away.</p><p></p><p>It was at this time the mage gained something of his manhood as well as status in my eyes. He came through with a sleep spell, indicating to me that he indeed did know how to use magic. He was successful at catching these thugs off guard and sent them all to the land of the sandman. We retrieved their weapons and then the cleric, why I am still trying to understand, decided it was time to murder these men. They were all asleep, unarmed and defenseless. It was quite out of character for a cleric, at least to my knowledge of the trade. </p><p></p><p>He did leave one poor wretched soul alive to wake and question. They were merciless upon this poor man, knocking him around and treating him worse than a slave through their incessant questioning. Having discovered this was a small non-connected tomb robber group that jumped us, we tied him up and took him with us. I did not even find out his name. As we were headed to the surface, the cleric again came up with a dastardly proposal – murder this poor soul.</p><p></p><p>I was against this idea from the very start. To kill another in combat was on thing, but to murder a helpless defenseless wretched human was way over the line. I protested to the cleric and the party as well. My protests fell on deaf ears and as suddenly as the conversation had begun, it ended with the cleric’s mace falling deftly upon the head of the poor unsuspecting wretched soul. It was at this point I deemed a commune in the woods with my god necessary once we returned to the surface to work out my feelings of anger and helplessness for this human.</p><p></p><p>When we returned to the surface, the various items that we recovered were discovered to be magical of some sort. I kept the axe and discovered it had a bit of magical properties to it. I left my companions in the Inn to celebrate their murdering and luck at remaining alive. Once I entered the woods, I began communing with my god; searching for answers. I asked him for aid in my quest. Not sure why at this point I was even entering the underworld of the tombs, I vowed to have a better understanding of what I was doing – in connection with these humans. It is still difficult, this inner turmoil inside me; the elven blood fighting with the human side.</p></blockquote><p></p>
[QUOTE="Jodo Kast, post: 6315465, member: 4810"] [b]Session 8 (Redux, Rashomon style)[/b] What follows is another write-up of Session 8, from the perspective of Xandar's player, Ken. Traveling Journal of Xandar of the Woods: After spending several days hunting and communing in the forest with my god, I returned to meet my traveling companions in the Inn. We traveled back down into the catacombs of the world below where only the undead walk. For some reason, the party felt more prepared with a bunch of dogs along the way. Though they were war dogs, it did not feel quite appropriate to bring them into the underworld. Not to mention these dogs were expensive; no matter as it was not my gold expended on them. Whilst we were headed back into a section of the tombs that had already been explored, and with many in the party noisily walking down the stone halls with their collective heads up their asses, we were surprised by a small party of four mongrel men. They were babbling something in broken common about “the master”. Had we been better prepared they would not have so easily gained the advantage upon us. Even with my hearing and vision I was at a disadvantage with all the clanking armor and talking. The mongrel men jumped the mage, or charlatan in disguise as I am still not sure of his ‘powers’ at this point, as well as the cleric and two blocking our way at the front of the pack. Briefly dispatching these beasts, we continued on; though still too noisy to my taste. At the time we were not aware that Guyvar, whose brother I never did meet, was injured during the fight but said nothing when the cleric came around to heal. The cleric ended up healing himself and the mage. We finally made it to a large room and I slide to the right to check out the room while I shifted to the last door we needed to check. The large obelisk was still standing tall in this large room, with ancient runes chiseled into it. Meucci, the rogue, and I checked the door, though he was more thorough than I due to his profession. Having cleared the door, I maneuvered through the opening and quickly shifted to the right of the entryway. Meucci followed and moved left of the entryway. The other members of the party soon followed and wasted no time in finally putting a ten foot pole to use in the hands of Gump, who by my indication was nothing more than a walking meat sack anyway. Gump did manage to find a large pit trap by poking around with the pole, which made his stock increase ever so slightly in my book, though he is a goodly fellow and bears no ill will towards anyone. As this appeared to be a simple matter of exploration at this time, I began to check the long hall which I had entered off the main room. Meucci did the same thing in the hall he was in, and soon others from the party began to follow suit. Just as we were knee deep into broken bones and icky crypt stuff, something must have been triggered since multiple skeletons began animating as if ordered to rise by a necromancer of old. The party was at once overwhelmed and I felt somewhat responsible for at least that bit as I was more greedy than cautious at the time. Thyle, the alleged mage, and Remy and Gump started wildly throwing oil around the room in an attempt to cut off the bulk of the skeletons from attacking us. The cleric actually ‘turned’ about ten of the skeletons, also rising his stock in my opinion polls. At this point, the rogue yelled out something about the demise of Guyvar and something about relieving him of his worldly possessions after the scuffle. Whilst the mage and others were frantically trying to get enough oil down and lit, one of the war dogs went down. A truly beautiful creature, it lay dying amidst strands of oil, coughing up its last breath as I came around the corner to gaze on the tenuous hold of the room. Someone managed to set the oil afire, and it lit up a portion of the room. This held about half of the skeletons at bay whilst we dispatched the rest. Wanting to waste no time, in case we decided as a group to make a quick run for the world above, most of us set about quickly searching the two alcoves that were just cleared – one where poor Guyvar needlessly lay in a pool of his own blood. The fighting resumed as the flames died and another war dog went down quickly. We quickly dispatched the remaining skeletons and then searched the remainder of the alcoves. We found many coins and a few items. Meucci and Gump too the remaining war dogs into the lone tunnel. As soon as they had gone out of sight, they reappeared; only they were running. The dogs and Gump ran so fast they made it to the end of the hallway and out onto the other side of the room where to obelisk was. Meucci ran screaming like a little gnomish child and climbed his way to the top of the adjoining corridor. They had brought with them a hand axe of unusual composition; the likes of which I momentarily noted I wanted to examine at a later time. We waited a few minutes to see what the matter was but nothing followed from the corridor. We were able to calm Meucci down and talk him down from the ceiling. He wouldn’t say much, just breathed heavily. We decided perhaps it was best to return to the land of the living above and headed back to the obelisk room. No sooner had we entered through the doorway, we heard a strange voice in the darkness issue commands to drop our weapons and treasure and back away. It was at this time the mage gained something of his manhood as well as status in my eyes. He came through with a sleep spell, indicating to me that he indeed did know how to use magic. He was successful at catching these thugs off guard and sent them all to the land of the sandman. We retrieved their weapons and then the cleric, why I am still trying to understand, decided it was time to murder these men. They were all asleep, unarmed and defenseless. It was quite out of character for a cleric, at least to my knowledge of the trade. He did leave one poor wretched soul alive to wake and question. They were merciless upon this poor man, knocking him around and treating him worse than a slave through their incessant questioning. Having discovered this was a small non-connected tomb robber group that jumped us, we tied him up and took him with us. I did not even find out his name. As we were headed to the surface, the cleric again came up with a dastardly proposal – murder this poor soul. I was against this idea from the very start. To kill another in combat was on thing, but to murder a helpless defenseless wretched human was way over the line. I protested to the cleric and the party as well. My protests fell on deaf ears and as suddenly as the conversation had begun, it ended with the cleric’s mace falling deftly upon the head of the poor unsuspecting wretched soul. It was at this point I deemed a commune in the woods with my god necessary once we returned to the surface to work out my feelings of anger and helplessness for this human. When we returned to the surface, the various items that we recovered were discovered to be magical of some sort. I kept the axe and discovered it had a bit of magical properties to it. I left my companions in the Inn to celebrate their murdering and luck at remaining alive. Once I entered the woods, I began communing with my god; searching for answers. I asked him for aid in my quest. Not sure why at this point I was even entering the underworld of the tombs, I vowed to have a better understanding of what I was doing – in connection with these humans. It is still difficult, this inner turmoil inside me; the elven blood fighting with the human side. [/QUOTE]
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