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Jodo Kast's Barrowmaze (spoilers!)
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<blockquote data-quote="Jodo Kast" data-source="post: 6318016" data-attributes="member: 4810"><p>Beneath Grael lie voids created by quarrying limestone, sewers (active and abandoned), cellars, vaults, crypts, ancient aqueducts, and so forth. I've replaced the "surface" barrow mounds from BMI and BMII with family crypts and the like beneath the city. Some have entrances into the ancient catacombs proper (the Barrowmaze), corresponding to the mound entrances in BMI/BMII. For example, in session 3, the party found the secret staircase beneath a sarcophagus located in Barrow Mound #11 in BMI, and have been using that as their main entry into the catacombs ever since. Ever since finding it, the players have largely ignored the other crypts and ventured straight down into the catacombs below. I might have to plant a treasure map with some of the "surface" locations from BMII on it to revive their interest in this section. In fact, I'll do that prior to my next session! I'm glad you asked the question.</p><p></p><p>The ancient catacombs are relatively common knowledge, if the stuff of legend and bedtime stories to frighten children. Not many are foolish enough to seek them out, as they are known to be infested with the waking dead. On rare occasions, inhabitants of these catacombs find their way into the upper tunnels, and have killed or terrified city workers and engineers. More seldom still will an undead wanderer make its way to the surface, igniting horror in the streets. It is believed that disturbing the tombs angers the dead and causes them to seek the surface. For this reason, the Potentate has ordered the catacombs off limits. Even the predominant thieves guild obeys this particular decree. However, adventurers and tomb robbers do plumb the depths of the catacombs in search of fortune, and there is a thriving black market in plundered grave goods.</p></blockquote><p></p>
[QUOTE="Jodo Kast, post: 6318016, member: 4810"] Beneath Grael lie voids created by quarrying limestone, sewers (active and abandoned), cellars, vaults, crypts, ancient aqueducts, and so forth. I've replaced the "surface" barrow mounds from BMI and BMII with family crypts and the like beneath the city. Some have entrances into the ancient catacombs proper (the Barrowmaze), corresponding to the mound entrances in BMI/BMII. For example, in session 3, the party found the secret staircase beneath a sarcophagus located in Barrow Mound #11 in BMI, and have been using that as their main entry into the catacombs ever since. Ever since finding it, the players have largely ignored the other crypts and ventured straight down into the catacombs below. I might have to plant a treasure map with some of the "surface" locations from BMII on it to revive their interest in this section. In fact, I'll do that prior to my next session! I'm glad you asked the question. The ancient catacombs are relatively common knowledge, if the stuff of legend and bedtime stories to frighten children. Not many are foolish enough to seek them out, as they are known to be infested with the waking dead. On rare occasions, inhabitants of these catacombs find their way into the upper tunnels, and have killed or terrified city workers and engineers. More seldom still will an undead wanderer make its way to the surface, igniting horror in the streets. It is believed that disturbing the tombs angers the dead and causes them to seek the surface. For this reason, the Potentate has ordered the catacombs off limits. Even the predominant thieves guild obeys this particular decree. However, adventurers and tomb robbers do plumb the depths of the catacombs in search of fortune, and there is a thriving black market in plundered grave goods. [/QUOTE]
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