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Joe Manganiello: Dragonlance TV Show No Longer In Development
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<blockquote data-quote="Shardstone" data-source="post: 9259935" data-attributes="member: 6807784"><p>Dragonlance, IMO, was never a setting that would capture the imagine of post 2000s (and especially post 2010s) Fantasy youth OR adults who are just now coming into the Fantasy genre. In fact, most of the settings from AD&D fall into this category, IMO, with few exceptions.</p><p></p><p>Overall, what is Dragonlance offering?</p><p></p><p>+ A strange, almost alien take on Good vs Evil that attempts to mimic Law vs Chaos but falls woefully short</p><p></p><p>+ Uninspired races, such as the gully dwarves</p><p></p><p>+ The white savior trope in full effect (the "barbarian tribes" give birth to a white skinned, blue-eyed, blonde haired woman with Mormon-esque platinum discs that contain the true belief)</p><p></p><p>+ Literal decades of lore and stories that prevent new characters from joining the setting</p><p></p><p>It just doesn't sound appealing in any way, shape, or form for a new audience. This isn't to necessarily attack Dragonlance or to say that it's bad -- I cannot deny that it was incredibly influencial decades ago -- but those times have long since passed. Settings like the Forgotten Realms and Eberron at least add in new ideas (even if those aren't always popular) and are always open to outside input. As a young DM, I can't really find a way to get into Dragonlance without basically ignoring the vast majority of it so that I could actually run games.</p><p></p><p>And the Dragonlance board game was mid and unpopular. Not because war games aren't popular, but because it wasn't a very engaging board game. WotC needs to get serious about game design if it wants to get into the wargame market, because unlike TTRPGs, wargames live and die on their mechanics.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9259935, member: 6807784"] Dragonlance, IMO, was never a setting that would capture the imagine of post 2000s (and especially post 2010s) Fantasy youth OR adults who are just now coming into the Fantasy genre. In fact, most of the settings from AD&D fall into this category, IMO, with few exceptions. Overall, what is Dragonlance offering? + A strange, almost alien take on Good vs Evil that attempts to mimic Law vs Chaos but falls woefully short + Uninspired races, such as the gully dwarves + The white savior trope in full effect (the "barbarian tribes" give birth to a white skinned, blue-eyed, blonde haired woman with Mormon-esque platinum discs that contain the true belief) + Literal decades of lore and stories that prevent new characters from joining the setting It just doesn't sound appealing in any way, shape, or form for a new audience. This isn't to necessarily attack Dragonlance or to say that it's bad -- I cannot deny that it was incredibly influencial decades ago -- but those times have long since passed. Settings like the Forgotten Realms and Eberron at least add in new ideas (even if those aren't always popular) and are always open to outside input. As a young DM, I can't really find a way to get into Dragonlance without basically ignoring the vast majority of it so that I could actually run games. And the Dragonlance board game was mid and unpopular. Not because war games aren't popular, but because it wasn't a very engaging board game. WotC needs to get serious about game design if it wants to get into the wargame market, because unlike TTRPGs, wargames live and die on their mechanics. [/QUOTE]
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