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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 5772198" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“PLAY TO WIN”</p><p>SEGMENT 21</p><p>“OOPS”</p><p></p><p>Aryth 04 996</p><p></p><p>John Play rushes as quickly as he can towards the entrance. He is cursing Shasta quietly to himself. Based on the alarms and sounds around him, Shasta or someone has caused a ruckus. It will be much harder to do anything this way.</p><p></p><p>“There!” shouts someone or more than likely- a something. Play runs around the corner and runs into a Warforged worker. Play strikes the confused construct several times with his club shattering sections of it. He sees the exit and runs for it in a burst of energy. The airship that was there has let down a rope ladder. At the base are several Warforged and two men, one dressed in black and the other in bright blue.</p><p></p><p>“Challah!” John looks to his right and sees Shasta. She is being held by a Warforged. Other Warforged turn and move between Play and the rope ladder. The barbarians watch with great interest. The fiends remain inside out of the sun light.</p><p></p><p>The man in blue motions to a group of warforged and barbarians, he seems to be the leader. The constructs quickly move towards Play while the barbarians take the time to collect their weapons. “Ooops!” </p><p></p><p>“Who are these two?” the apparent leader asks. Challah motions to Shasta- “sister of Challa” He…. An old playmate.”</p><p></p><p>“Really? How quaint. However we have things to do, people to kill and empires to grow. Lets go.”</p><p></p><p>Play runs several ideas of the hows and whys things will play out. None look good. How did he get into this spot? Oh yeah, hired by a woman to seek her missing brother. Brother is a top assassin. The top assassin is possessed by Whisper. Find him but also find other fiends and of all things Warforged and their makers. Wanted to know what was up. This looked like it was more important than just a missing person. And with that I got stupid. She was more stupid. Now we die.</p><p></p><p>A barbarian steps into his path and rears back to strike him. He drops and slides on the gravel passing under the confused barbarian. As this barbarian turns to see what has happened the next barbarian is airborne and strikes him. As Play easily moves through another native the look on the leader changes from boredom to lack of humor to surprise. “Get us out of here.” Several of the Warforged move in. “Crimson, Gore, you too.”</p><p></p><p>Two of the Warforged that stood beside him step up. Lines of red pulsing energy emit from their bodies. The lines of energy seem to originate from a small round metal and crystal globe embedded in their chests.</p><p></p><p>The leader is now hanging on the rope ladder and watching the young hero attempting to out maneuver the rush of warriors. “How do you know your playmate?”</p><p></p><p>“I have faced him twice before. He was once an agent of the Dark Lanterns of Breland. He has since left the group and now hires himself out.”</p><p></p><p>“Interesting. There is something about him that intrigues me. Try to take him alive.”</p><p></p><p>“Dangerous. He is a cunning and lucky brat-bastard of a kid. I would advise against it.”</p><p></p><p>“I wish to know more about him. Humor me.”</p><p></p><p>“Very well Zinter d’Cannith. We will try to take him alive. And the woman?”</p><p></p><p>“Bring her also. She can be leverage against the brat-bastard and your host.”</p></blockquote><p></p>
[QUOTE="megamania, post: 5772198, member: 9255"] JOHN PLAY “PLAY TO WIN” SEGMENT 21 “OOPS” Aryth 04 996 John Play rushes as quickly as he can towards the entrance. He is cursing Shasta quietly to himself. Based on the alarms and sounds around him, Shasta or someone has caused a ruckus. It will be much harder to do anything this way. “There!” shouts someone or more than likely- a something. Play runs around the corner and runs into a Warforged worker. Play strikes the confused construct several times with his club shattering sections of it. He sees the exit and runs for it in a burst of energy. The airship that was there has let down a rope ladder. At the base are several Warforged and two men, one dressed in black and the other in bright blue. “Challah!” John looks to his right and sees Shasta. She is being held by a Warforged. Other Warforged turn and move between Play and the rope ladder. The barbarians watch with great interest. The fiends remain inside out of the sun light. The man in blue motions to a group of warforged and barbarians, he seems to be the leader. The constructs quickly move towards Play while the barbarians take the time to collect their weapons. “Ooops!” “Who are these two?” the apparent leader asks. Challah motions to Shasta- “sister of Challa” He…. An old playmate.” “Really? How quaint. However we have things to do, people to kill and empires to grow. Lets go.” Play runs several ideas of the hows and whys things will play out. None look good. How did he get into this spot? Oh yeah, hired by a woman to seek her missing brother. Brother is a top assassin. The top assassin is possessed by Whisper. Find him but also find other fiends and of all things Warforged and their makers. Wanted to know what was up. This looked like it was more important than just a missing person. And with that I got stupid. She was more stupid. Now we die. A barbarian steps into his path and rears back to strike him. He drops and slides on the gravel passing under the confused barbarian. As this barbarian turns to see what has happened the next barbarian is airborne and strikes him. As Play easily moves through another native the look on the leader changes from boredom to lack of humor to surprise. “Get us out of here.” Several of the Warforged move in. “Crimson, Gore, you too.” Two of the Warforged that stood beside him step up. Lines of red pulsing energy emit from their bodies. The lines of energy seem to originate from a small round metal and crystal globe embedded in their chests. The leader is now hanging on the rope ladder and watching the young hero attempting to out maneuver the rush of warriors. “How do you know your playmate?” “I have faced him twice before. He was once an agent of the Dark Lanterns of Breland. He has since left the group and now hires himself out.” “Interesting. There is something about him that intrigues me. Try to take him alive.” “Dangerous. He is a cunning and lucky brat-bastard of a kid. I would advise against it.” “I wish to know more about him. Humor me.” “Very well Zinter d’Cannith. We will try to take him alive. And the woman?” “Bring her also. She can be leverage against the brat-bastard and your host.” [/QUOTE]
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