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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 5881244" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“PLAY FOR THE MONEY”</p><p>SEGMENT 28</p><p>“THE ELECTRIC RAIL”</p><p></p><p></p><p>Aryth 27 996, EARLY AFTERNOON</p><p></p><p></p><p>John Play has gathered up as much information and gossip as he could in the past few days about the Mournland, Metrol, and the dwarves and even on the possible existence of the Warforged known as Lord of Blades. He is certain he destroyed the leader but crazier things have happened. With some luck he will remain in the southern half of the ruined country and not bother him or the dwarves.</p><p></p><p> He has packed what he could for the trip. Healing is his biggest concern. From experience he knows magical healing cannot happen within the confines of the grey mists. It is said a paladin’s healing still works but doubts (almost hopes) there will be no paladin dwarves within the group. It is also said some druid stored healing still works. For this he has bought some berries and even spoke to an Orc about other healing fruits [DM Note- idea taken from 2ed Darksun] that may give more powerful healing.</p><p></p><p>He takes a sky coach to Cogsgate where the Lightning Rail station is. There many people of all races and careers streaming in and out of the station as he arrives. It is not long before he spots Balderk d’Kundarak. There is a semi- circle of dwarfs standing by a column near the one car. One dwarf, in the center of the group, is very cross and tapping his foot while scowling at every person that looks at them. Play lets out a long sigh, puts on a beaming smile and walks to them. “Hello and well met and all of those wonderful greetings. What a marvelous day for a rail ride to the north.”</p><p></p><p>“Ummmmrph.” Grunts the dwarf. “Your ticket has been paid for. Remember- I require ALL receipts or you will NOT be reimbursed for your expenses. Anything over 5 gold must have my okay. These three will be traveling with us before we pick up the rest of the team later.” Says the dwarf in a commanding and stern manner. This is Adrik d’Kundarak. He is a warrior and a veteran of the war.” The dwarf smiles showing all of his teeth (including a steel tooth) and gives a polite nod of his head. “This is Vondal d’Kundarak. He is a cleric of Dol Dorn and known for his courage. He is also a veteran of the war.” The cleric wears a blue and gold ½ plate with a large shield and war hammer slung to his side. “Your strength adds to our own.” And this is Veit d’Kundarak. He is an artificer and was possibly the last to see our cargo before it disappeared on that fateful day. “The dwarf has a neat and short beard but bushy eyebrows and mustache. He has a pack loaded with many things and many pockets. “g’Day.”</p><p></p><p>Their rail is a small one. It has a front and back engine car and only four other cars. Before any layovers and Border checks the trip will take about 11 days to complete. The trip involves Breland, Thrane, Aundair, Karrnath, and finally into the ruins of Cyre.</p><p></p><p>Play was to share a room with the dwarves but has opted to pay for his own room. Balderk made it clear it was at his own gold. The bead counter is beginning to really annoy Play. EVERYTHING is being documented. Every expense, every contact and Play suspects- every action. Fine. He can still have some fun. It will be several days until they reach Market Place. After that is Canterbury and Passage. There is plenty that can be done to annoy the dwarf within that time.</p></blockquote><p></p>
[QUOTE="megamania, post: 5881244, member: 9255"] JOHN PLAY “PLAY FOR THE MONEY” SEGMENT 28 “THE ELECTRIC RAIL” Aryth 27 996, EARLY AFTERNOON John Play has gathered up as much information and gossip as he could in the past few days about the Mournland, Metrol, and the dwarves and even on the possible existence of the Warforged known as Lord of Blades. He is certain he destroyed the leader but crazier things have happened. With some luck he will remain in the southern half of the ruined country and not bother him or the dwarves. He has packed what he could for the trip. Healing is his biggest concern. From experience he knows magical healing cannot happen within the confines of the grey mists. It is said a paladin’s healing still works but doubts (almost hopes) there will be no paladin dwarves within the group. It is also said some druid stored healing still works. For this he has bought some berries and even spoke to an Orc about other healing fruits [DM Note- idea taken from 2ed Darksun] that may give more powerful healing. He takes a sky coach to Cogsgate where the Lightning Rail station is. There many people of all races and careers streaming in and out of the station as he arrives. It is not long before he spots Balderk d’Kundarak. There is a semi- circle of dwarfs standing by a column near the one car. One dwarf, in the center of the group, is very cross and tapping his foot while scowling at every person that looks at them. Play lets out a long sigh, puts on a beaming smile and walks to them. “Hello and well met and all of those wonderful greetings. What a marvelous day for a rail ride to the north.” “Ummmmrph.” Grunts the dwarf. “Your ticket has been paid for. Remember- I require ALL receipts or you will NOT be reimbursed for your expenses. Anything over 5 gold must have my okay. These three will be traveling with us before we pick up the rest of the team later.” Says the dwarf in a commanding and stern manner. This is Adrik d’Kundarak. He is a warrior and a veteran of the war.” The dwarf smiles showing all of his teeth (including a steel tooth) and gives a polite nod of his head. “This is Vondal d’Kundarak. He is a cleric of Dol Dorn and known for his courage. He is also a veteran of the war.” The cleric wears a blue and gold ½ plate with a large shield and war hammer slung to his side. “Your strength adds to our own.” And this is Veit d’Kundarak. He is an artificer and was possibly the last to see our cargo before it disappeared on that fateful day. “The dwarf has a neat and short beard but bushy eyebrows and mustache. He has a pack loaded with many things and many pockets. “g’Day.” Their rail is a small one. It has a front and back engine car and only four other cars. Before any layovers and Border checks the trip will take about 11 days to complete. The trip involves Breland, Thrane, Aundair, Karrnath, and finally into the ruins of Cyre. Play was to share a room with the dwarves but has opted to pay for his own room. Balderk made it clear it was at his own gold. The bead counter is beginning to really annoy Play. EVERYTHING is being documented. Every expense, every contact and Play suspects- every action. Fine. He can still have some fun. It will be several days until they reach Market Place. After that is Canterbury and Passage. There is plenty that can be done to annoy the dwarf within that time. [/QUOTE]
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