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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6070139" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“PLAY FOR THE MONEY”</p><p>SEGMENT 36</p><p>“ BONE KNIGHTS”</p><p></p><p>Vult 7 996, MID DAY</p><p></p><p>KORTH’s Electric Rail Station-</p><p></p><p>John Play looks through a curtain of a window in his car. He sees many of Karnnathi’s infamous skeletal warriors but no leader. Then he sees them. Two Bone Knights. He recognizes one as Captain Vadbreak. She is an ambitious soldier he ran into during the last month of the war. The other… he had hoped not to ever see again. General Greesha Fracture. Crap. She will detain him no matter what- House guest or not. With her it’s personal.</p><p></p><p>“By the look on your face- you know them.” Suggests Balderk with his usual tone of stating fact. “We should be wary also. Perhaps I should speak….”</p><p></p><p>“No,” interrupts the ex-Dark lantern, “these two would not only ignore you but become more determined than ever. Allow me to deal with this.”</p><p></p><p>“What are you suggesting to do?”</p><p></p><p>“Something I’m not used to doing…. Hiding and not starting anything.” He says with an attempted smirk of confidence.</p><p></p><p>A few moments later, a tall armored skeleton walks into the main room of the Kundarak car. “Car’s master.” It says with a dry and hoarse supernatural voice. Balderk steps forward. </p><p></p><p>“High Warden Disney d’Kundarak is in charge of this car AND the entire craft. He is not here but I have been left in charge. I am Balderk d’Kundarak. Why have you stopped us?” He tries to intimidate the undead but it does little.</p><p></p><p>The creature hands him a letter which he takes without taking his eyes off of the empty eye sockets of the soldier. He unravels the scroll and he finally looks down to read it. “A Breland enemy of Karrnath here? On our car? Doubtful.” He hands the letter, rerolled, back to the undead. “Leave my craft and be quick about it.”</p><p></p><p>“I don’t think so Kundarak. I can sense him. He was here.” All of the dwarves turn to look onto the one Bone Knight. She is dressed in black and green plate armor. Bones of her past victims are magically fused into the armor making it stronger and more fierce looking. Bones of a large creature protrude from her helmet. She tries to stare down the dwarf. Neither will back down.</p><p></p><p>“Where is the other one?” asks Adrik, his steel tooth catching a gleam of light. “There were two of you driving the carrion.</p><p></p><p>“Beware of your tone. My Warlord waits outside. She is waiting for either our return or his attempted escape.”</p><p></p><p>Clinging to the outside of the craft, using his supernatural abilities, training and a lot of magical assistance, Play listens. Warlord he repeats in his mind. So tempting but no. Two of the skeletal warriors walk within four feet of him. He holds his breath and remains motionless until they have passed. His only concern is the two Bone Knights. Vadbreak is a problem but Fracture is a bitch…. A royal bitch.</p><p></p><p>Something gets his attention. More a sense of evil than seeing anything. He drops to the ground without a sound. He moves to the next car and sees her. Greesha ir’Fracture. She stands before an Orien attendant. He is held by two skeletons against his will. He cannot hear the words but know she is casting a spell onto the man. A spell to somehow control him. He notes the servant’s face carefully then climbs back onto the craft. It begins to move forward once more within a few minutes. </p><p></p><p>“I had no idea this man would present so many difficulties to obtain.” Grumbles Balderk. He turns abruptly then storms back to his room. “Let me know when the boy decides to show himself again.”</p><p></p><p>He goes into his room, closes the door and assures himself it is locked and sits down at his desk. He opens his ledger and writes names, place and time of this intrusion. He will be damned to be blamed for any tardiness caused by Play’s past.</p><p></p><p>“She has enchanted one of the servants Doc.” Comes a voice from nowhere.</p><p></p><p>Taken unaware but not surprised, Balderk continues to write. “I expected as much. Those “Knights” and the Claw in general have little honor in how they conduct their business.”</p><p></p><p>Play continues to remain invisible; his voice seems to move around so as to hide his exact location. “ir’Fracture, the knight that remained outside, will not back down.”</p><p></p><p>“What would you have me or my house do?”</p><p></p><p>“What you guys do best- drink hard alcohol and trade war stories. In your case count how many tiles are on the water room wall I suppose. I just wanted you to know.”</p><p></p><p>The door opens, the locks having been opened unknown to the dwarf, Play materializes within the doorway with a big smile. “We’re moving.”</p><p></p><p>He closes the door and the smile immediately disappears. “Fracture… this just got really, really bad.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6070139, member: 9255"] JOHN PLAY “PLAY FOR THE MONEY” SEGMENT 36 “ BONE KNIGHTS” Vult 7 996, MID DAY KORTH’s Electric Rail Station- John Play looks through a curtain of a window in his car. He sees many of Karnnathi’s infamous skeletal warriors but no leader. Then he sees them. Two Bone Knights. He recognizes one as Captain Vadbreak. She is an ambitious soldier he ran into during the last month of the war. The other… he had hoped not to ever see again. General Greesha Fracture. Crap. She will detain him no matter what- House guest or not. With her it’s personal. “By the look on your face- you know them.” Suggests Balderk with his usual tone of stating fact. “We should be wary also. Perhaps I should speak….” “No,” interrupts the ex-Dark lantern, “these two would not only ignore you but become more determined than ever. Allow me to deal with this.” “What are you suggesting to do?” “Something I’m not used to doing…. Hiding and not starting anything.” He says with an attempted smirk of confidence. A few moments later, a tall armored skeleton walks into the main room of the Kundarak car. “Car’s master.” It says with a dry and hoarse supernatural voice. Balderk steps forward. “High Warden Disney d’Kundarak is in charge of this car AND the entire craft. He is not here but I have been left in charge. I am Balderk d’Kundarak. Why have you stopped us?” He tries to intimidate the undead but it does little. The creature hands him a letter which he takes without taking his eyes off of the empty eye sockets of the soldier. He unravels the scroll and he finally looks down to read it. “A Breland enemy of Karrnath here? On our car? Doubtful.” He hands the letter, rerolled, back to the undead. “Leave my craft and be quick about it.” “I don’t think so Kundarak. I can sense him. He was here.” All of the dwarves turn to look onto the one Bone Knight. She is dressed in black and green plate armor. Bones of her past victims are magically fused into the armor making it stronger and more fierce looking. Bones of a large creature protrude from her helmet. She tries to stare down the dwarf. Neither will back down. “Where is the other one?” asks Adrik, his steel tooth catching a gleam of light. “There were two of you driving the carrion. “Beware of your tone. My Warlord waits outside. She is waiting for either our return or his attempted escape.” Clinging to the outside of the craft, using his supernatural abilities, training and a lot of magical assistance, Play listens. Warlord he repeats in his mind. So tempting but no. Two of the skeletal warriors walk within four feet of him. He holds his breath and remains motionless until they have passed. His only concern is the two Bone Knights. Vadbreak is a problem but Fracture is a bitch…. A royal bitch. Something gets his attention. More a sense of evil than seeing anything. He drops to the ground without a sound. He moves to the next car and sees her. Greesha ir’Fracture. She stands before an Orien attendant. He is held by two skeletons against his will. He cannot hear the words but know she is casting a spell onto the man. A spell to somehow control him. He notes the servant’s face carefully then climbs back onto the craft. It begins to move forward once more within a few minutes. “I had no idea this man would present so many difficulties to obtain.” Grumbles Balderk. He turns abruptly then storms back to his room. “Let me know when the boy decides to show himself again.” He goes into his room, closes the door and assures himself it is locked and sits down at his desk. He opens his ledger and writes names, place and time of this intrusion. He will be damned to be blamed for any tardiness caused by Play’s past. “She has enchanted one of the servants Doc.” Comes a voice from nowhere. Taken unaware but not surprised, Balderk continues to write. “I expected as much. Those “Knights” and the Claw in general have little honor in how they conduct their business.” Play continues to remain invisible; his voice seems to move around so as to hide his exact location. “ir’Fracture, the knight that remained outside, will not back down.” “What would you have me or my house do?” “What you guys do best- drink hard alcohol and trade war stories. In your case count how many tiles are on the water room wall I suppose. I just wanted you to know.” The door opens, the locks having been opened unknown to the dwarf, Play materializes within the doorway with a big smile. “We’re moving.” He closes the door and the smile immediately disappears. “Fracture… this just got really, really bad.” [/QUOTE]
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