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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6074271" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 38</p><p>“THE GREY MISTS”</p><p></p><p>Vult 11 996</p><p></p><p>The Gray Mists of Cyre. The death shroud of a nation. “What a waste.” Sighs John Play as the electric rail stops within 300 feet of the mists that cover the magical tracks.</p><p></p><p>“Yes….but we’ll get the treasure back Play.” Says Balderk who is also staring into the mists, even as the mists stare back.</p><p></p><p>“I meant the country- not the gold.” Play mockingly sneers.</p><p></p><p>“Well… yes yes. All that …aw- art. Yes. They had art.” Balderk stumbles trying to cover up his moment of greed. </p><p></p><p>Looking to lighten the moment Play looks to his new favorite dwarf to pick on. “Karson, what did you like the most about Cyre before it was well… destroyed?”</p><p></p><p>The battle scared dwarf smiles under his bushy and somewhat wild hair he calls a beard. “Da Food. I liked da food.”</p><p></p><p>“What about the poetry or even dance?”</p><p></p><p>“Pretty words with sneaky words. Dance? Men wearing tight pants and underwear? No. I likes da food.”</p><p></p><p>So dwarven but cute in a dopey way Play thinks. He wonders how many times this dwarf has broken down doors with his head while his helmet is being worn by a by-stander. He has yet to get a word or even a smile out of Morrikane. Adrik, the steel toothed dwarf whom always has a big smile, steps up beside Play.</p><p></p><p>“We go in shortly. I am so looking forward to the challenges that are inside.” </p><p></p><p>“Undead, spookiness and warforged. What is there to not like?” says Play.</p><p></p><p>Balderk turns and says that everyone needs to get ready. He then goes to talk to Veit about the key required to open the treasury car.</p><p></p><p>The Kundarak mission has two engine cars, a cargo box car, a special storage room car and a car for individual rooms. It’s built for speed and secure storage.</p><p></p><p>The ship begins to hum louder and shudder. Gong’ d’Orien is the first operator. She gives out a Wha-Hoo that is not heard by anyone else. Whether it is in excitement or to cover her fear is not known by anyone as such. The car moves closer to the mist that seems to with draw from craft. But once the last car enters it is quick to swallow it up leaving no sign of it ever existing before.</p><p></p><p>Gong’ keeps it steady and going forward. She cannot see anything ahead of her. She has been reassured that the rail is complete and intact between here and the Metrol city but she is still uncertain. She is relying on the rail being intact and her connection with the elemental ring that empowers it to direct her. The mists swirl and ebb before her. It is distracting her…. Almost hypnotizing her. Telling her to… speed up. She wills herself not to (but does).</p><p></p><p>Knowing what is up or at least what can be expected, Vondal d’Kundarak casts a spell to suppress the fear and unease of the others. Veit, the team’s artificer, feels somewhat ill watching the mist through the closed and secured window. Karson twitches at the shadows. He expects something within them to strike at him. Maybe the very shadow itself will consume his soul. Snow White grunts and Drumark, the tracker of the group looks down at her. “Uneasy girl?” Shortly the other dwarves all roll their eyes and Play won’t hold it back. </p><p></p><p>“That-Is-Totally-Disgusting-And-Foul,” Play tries to cover his mouth and nose, “Balderk- can you purify the air?”</p><p></p><p>Karson has a tear in his eye.</p><p></p><p>Gong’ reasserts her will and slows down the ship. A spirit seems to fly up to the window and howls into it. Gong’ hears nothing due to a spell caste onto her before entering the mist. The ghosts are everywhere however…..</p><p></p><p>Then they burst out of the mists onto a bridge that crosses the Cyre River. Below, in the river, several shrouded figures sit huddled on a small row boat.</p><p></p><p>“We’re there” whispers the pilot to herself in some relief. “We are in Metrol… I think.” She was here in 990 when training how to pilot the craft. The city is different. She immediately slows down the craft further. Building are moved and distorted. Some are even stacked (many keeping structurally sound) on top of each other. The Palaces of Vermishard are now spread out irregularly within the city.</p><p></p><p>The seven dwarves all stare out the windows of the one car in awe and wonder. “is this what you expected?” asks Play to Balderk. </p><p></p><p>Without making eye contact, Balderk answers him. “This and more.” He pulls out his ledger and begins to write notes again. He is trying to document everything. Thus his given nick name by Play- Doc.</p></blockquote><p></p>
[QUOTE="megamania, post: 6074271, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 38 “THE GREY MISTS” Vult 11 996 The Gray Mists of Cyre. The death shroud of a nation. “What a waste.” Sighs John Play as the electric rail stops within 300 feet of the mists that cover the magical tracks. “Yes….but we’ll get the treasure back Play.” Says Balderk who is also staring into the mists, even as the mists stare back. “I meant the country- not the gold.” Play mockingly sneers. “Well… yes yes. All that …aw- art. Yes. They had art.” Balderk stumbles trying to cover up his moment of greed. Looking to lighten the moment Play looks to his new favorite dwarf to pick on. “Karson, what did you like the most about Cyre before it was well… destroyed?” The battle scared dwarf smiles under his bushy and somewhat wild hair he calls a beard. “Da Food. I liked da food.” “What about the poetry or even dance?” “Pretty words with sneaky words. Dance? Men wearing tight pants and underwear? No. I likes da food.” So dwarven but cute in a dopey way Play thinks. He wonders how many times this dwarf has broken down doors with his head while his helmet is being worn by a by-stander. He has yet to get a word or even a smile out of Morrikane. Adrik, the steel toothed dwarf whom always has a big smile, steps up beside Play. “We go in shortly. I am so looking forward to the challenges that are inside.” “Undead, spookiness and warforged. What is there to not like?” says Play. Balderk turns and says that everyone needs to get ready. He then goes to talk to Veit about the key required to open the treasury car. The Kundarak mission has two engine cars, a cargo box car, a special storage room car and a car for individual rooms. It’s built for speed and secure storage. The ship begins to hum louder and shudder. Gong’ d’Orien is the first operator. She gives out a Wha-Hoo that is not heard by anyone else. Whether it is in excitement or to cover her fear is not known by anyone as such. The car moves closer to the mist that seems to with draw from craft. But once the last car enters it is quick to swallow it up leaving no sign of it ever existing before. Gong’ keeps it steady and going forward. She cannot see anything ahead of her. She has been reassured that the rail is complete and intact between here and the Metrol city but she is still uncertain. She is relying on the rail being intact and her connection with the elemental ring that empowers it to direct her. The mists swirl and ebb before her. It is distracting her…. Almost hypnotizing her. Telling her to… speed up. She wills herself not to (but does). Knowing what is up or at least what can be expected, Vondal d’Kundarak casts a spell to suppress the fear and unease of the others. Veit, the team’s artificer, feels somewhat ill watching the mist through the closed and secured window. Karson twitches at the shadows. He expects something within them to strike at him. Maybe the very shadow itself will consume his soul. Snow White grunts and Drumark, the tracker of the group looks down at her. “Uneasy girl?” Shortly the other dwarves all roll their eyes and Play won’t hold it back. “That-Is-Totally-Disgusting-And-Foul,” Play tries to cover his mouth and nose, “Balderk- can you purify the air?” Karson has a tear in his eye. Gong’ reasserts her will and slows down the ship. A spirit seems to fly up to the window and howls into it. Gong’ hears nothing due to a spell caste onto her before entering the mist. The ghosts are everywhere however….. Then they burst out of the mists onto a bridge that crosses the Cyre River. Below, in the river, several shrouded figures sit huddled on a small row boat. “We’re there” whispers the pilot to herself in some relief. “We are in Metrol… I think.” She was here in 990 when training how to pilot the craft. The city is different. She immediately slows down the craft further. Building are moved and distorted. Some are even stacked (many keeping structurally sound) on top of each other. The Palaces of Vermishard are now spread out irregularly within the city. The seven dwarves all stare out the windows of the one car in awe and wonder. “is this what you expected?” asks Play to Balderk. Without making eye contact, Balderk answers him. “This and more.” He pulls out his ledger and begins to write notes again. He is trying to document everything. Thus his given nick name by Play- Doc. [/QUOTE]
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