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<blockquote data-quote="megamania" data-source="post: 6089430" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 48</p><p>“END OF THE LINE”</p><p></p><p>Vult 12 996- </p><p></p><p>“What do you want me to see?” demands Balderk of Goin’ d’Orien.</p><p></p><p>“Do you remember a huge forest along the rail before?”</p><p></p><p>“What?” The dwarf looks ahead and a large forest can be seen on the horizon. “It looks…huge. Tall.” He says in some level of confusion.</p><p></p><p>“Continue on?”</p><p></p><p>“Yes! Kundarak must retrieve the car. I’ll let the others know. How soon until we reach it?”</p><p></p><p>“Hard to say. 20 minutes to an hour. Like you said- it looks extremely tall.”</p><p></p><p></p><p>Balderk walks back to the others. Suspecting he was called away for possible trouble, the dwarves and Play have already readied their gear and are waiting for Balderk.</p><p></p><p>He passes on what he was told. The dwarves don’t seem bothered. The melee specialists hope it means some combat. Play moves to the front to look for himself. “I hope those are not clouds. Not that mists are much better.”</p><p></p><p>“This area was once grasslands with a few wetlands. There were never trees of this size- especially a small forest.”</p><p></p><p>“And there were never undead T-Rexes, vampires that brazenly attacked anything moving and the list goes on. Mind if I ride up here for a while?”</p><p></p><p>“Just don’t get fresh.”</p><p></p><p>“Me?”</p><p></p><p>“You do have a repetition. I have been warned.”</p><p></p><p>“Do you believe everything you hear?”</p><p></p><p>She merely smiles and looks forward willing the elemental to stay steady… even if her heart is beginning to race.</p><p></p><p>Shortly they come close enough to the forest to see how truly strange it is. The trees are extremely large and tall. The trunk is wide enough to allow an electric rail car to pass through. Thick vines drape down and it even appears smaller trees are growing within the thicker limbs of the trees growing from the ground. Play’s imagination is running while. Was this once a druid’s grove? Or a druid spell gone awry on the Day of Mourning? </p><p></p><p>Balderk comes up to see what they see. “Be careful going into that forest.”</p><p></p><p>She slows it down to a crawl and moves in. The stronger light disappears and becomes twilight and soon after that dark. “You know what I don’t like?” says Play.</p><p></p><p>Balderk merely looks at him and waits for the answer.</p><p></p><p>“Those.” He points behind the dwarf to outside. There is another set of electrical conducts on the other side of the tree.</p><p></p><p>“How?” Balderk begins then stops as it is yet another strange event within the once proud country of Cyre gone mad. It crosses over a short bridge. Blue glowing water runs gently under the bridge.</p><p></p><p>“I feel like I’m in Xen’drik” says Play to himself as he tries to look up to the canopy which largely disappears in the darkness but with pockets of very bright light streaming through occasionally.</p><p></p><p>“This is it guys…. End of the line and possibly the car line you were looking for.”</p><p></p><p>Ahead there are at least two visible cargo cars and one engine visible. They are terribly derailed and damaged. She brings the engine to about thirty feet of the wreck before stopping.</p><p></p><p>Play is first to step outside but instead of stepping onto the ground he climbs onto the top of the car.</p><p></p><p>“I see only four cars. I thought you said there were six?”</p><p></p><p>“Six cars.”</p><p></p><p>Play looks around in case the other two cars rolled or tumbled away. Nothing. He looks up and spots them. Both cars. About fifty feet up into the trees. “You have to be kiddin’ me.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6089430, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 48 “END OF THE LINE” Vult 12 996- “What do you want me to see?” demands Balderk of Goin’ d’Orien. “Do you remember a huge forest along the rail before?” “What?” The dwarf looks ahead and a large forest can be seen on the horizon. “It looks…huge. Tall.” He says in some level of confusion. “Continue on?” “Yes! Kundarak must retrieve the car. I’ll let the others know. How soon until we reach it?” “Hard to say. 20 minutes to an hour. Like you said- it looks extremely tall.” Balderk walks back to the others. Suspecting he was called away for possible trouble, the dwarves and Play have already readied their gear and are waiting for Balderk. He passes on what he was told. The dwarves don’t seem bothered. The melee specialists hope it means some combat. Play moves to the front to look for himself. “I hope those are not clouds. Not that mists are much better.” “This area was once grasslands with a few wetlands. There were never trees of this size- especially a small forest.” “And there were never undead T-Rexes, vampires that brazenly attacked anything moving and the list goes on. Mind if I ride up here for a while?” “Just don’t get fresh.” “Me?” “You do have a repetition. I have been warned.” “Do you believe everything you hear?” She merely smiles and looks forward willing the elemental to stay steady… even if her heart is beginning to race. Shortly they come close enough to the forest to see how truly strange it is. The trees are extremely large and tall. The trunk is wide enough to allow an electric rail car to pass through. Thick vines drape down and it even appears smaller trees are growing within the thicker limbs of the trees growing from the ground. Play’s imagination is running while. Was this once a druid’s grove? Or a druid spell gone awry on the Day of Mourning? Balderk comes up to see what they see. “Be careful going into that forest.” She slows it down to a crawl and moves in. The stronger light disappears and becomes twilight and soon after that dark. “You know what I don’t like?” says Play. Balderk merely looks at him and waits for the answer. “Those.” He points behind the dwarf to outside. There is another set of electrical conducts on the other side of the tree. “How?” Balderk begins then stops as it is yet another strange event within the once proud country of Cyre gone mad. It crosses over a short bridge. Blue glowing water runs gently under the bridge. “I feel like I’m in Xen’drik” says Play to himself as he tries to look up to the canopy which largely disappears in the darkness but with pockets of very bright light streaming through occasionally. “This is it guys…. End of the line and possibly the car line you were looking for.” Ahead there are at least two visible cargo cars and one engine visible. They are terribly derailed and damaged. She brings the engine to about thirty feet of the wreck before stopping. Play is first to step outside but instead of stepping onto the ground he climbs onto the top of the car. “I see only four cars. I thought you said there were six?” “Six cars.” Play looks around in case the other two cars rolled or tumbled away. Nothing. He looks up and spots them. Both cars. About fifty feet up into the trees. “You have to be kiddin’ me.” [/QUOTE]
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