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<blockquote data-quote="megamania" data-source="post: 6092000" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 52</p><p>“ELECTRIC RAIL TRAP”</p><p></p><p>Vult 16 996- NIGHT TIME</p><p></p><p>The Kundarak / Orien electric rail cars speed towards Metrol now that it has gained time to speed up. Metrol is in the distance.</p><p></p><p>Unknown to them the dwarves and Play are expected.</p><p></p><p>When they had just missed them in Metrol before, the Emerald Claw lead by Warlord Greesha ir’Fracture decided to wait for them to return. Placing several magical Immovable Rods in a horizontal line, Greesha hopes to destroy the engine and take John Play alive. She has never tried this before but had heard it being done during the war once with success.</p><p></p><p>Shortly they will find out as a lookout spots the cars coming.</p><p></p><p>On board, the unsuspecting dwarves are organizing themselves. They hope to pass through the city quickly and be through the mists by morning. The air is charged with both excitement and fear. It was always Metrol that was considered the most dangerous section of the rail to travel through. </p><p></p><p>Everyone except for the Orien operators is in the middle sections around the treasure. </p><p></p><p>Goin’ d’Orien is the current pilot. She is looking ahead at the outer city walls. Soon they will be home. She begins to slow the craft down. 30 MPH….25 MPH….. wait- “What is that?!?!” she calls out. Too late.</p><p></p><p>The ship strikes the first rod splintering the front and shuddering the entire ship. Ten feet further down the second Rod is struck. The craft begins to shear in half. Ten more feet and the third Rod is struck. At this point, the riders are aware something is wrong. By the fifth Rod the front engine is sheared in half and the Elemental becomes free. The craft derails and falls to the side as it strikes the ground without the conductor stones. Everyone is thrown to the floor as the derailed cars now strike a building and folds up on itself. The car the dwarves and Play are in is now airborne and it lands in a shallow irrigation duct filled with green water. The final engine car slams into the building and stops.</p><p></p><p>There is smoke and areas of flame everywhere. The smoke is being swirled about as the Huge Air Elemental that once pushed the cars along is now free and striking out. </p><p></p><p>Once it leaves the area the Emerald Claw surface from their hiding areas with their weapons drawn. Easy Pickens.</p><p></p><p>[DM Note: 10d6 derailment damage AND 3d8 for the tumble into the water channel]</p><p></p><p></p><p>“ARRRRRGH! Let me up!” snarls Karson as he tries to free himself of the supplies that were not treasure. Balderk is stunned and trying to free himself of the treasure chests and bags. He can feel the water beginning to fill his boots.</p><p></p><p>Several sources of moans and groans of stunned dwarves come under the treasure. All except for one dwarf…. He silently weeps. Drumark has located his Animal Companion- Snow White. She has been crushed under the weight of treasure.</p><p></p><p>Play is not within the car. When it began to topple from back to front striking the wall to the water channel he was thrown to the side where the windows were destroyed by the T-Rex attack. When it hit the water he was pushed through the window but trapped as the water poured in and the weight of the sliding treasure pushed the car further into the water.</p><p></p><p>He surfaces for air then quickly calls into the window- “Is everyone okay? Balderk? Adrik? Veit?”</p><p></p><p>He barely can hear Vondal ask about what happened. The winds are picking up and very fierce. The Air Elemental must be free. “Goin’ !!!!!!” he calls out.</p><p></p><p>Smoke in the air and the twilight setting in he carefully climbs the side of the car and reaches the ground out of water. He sees the cars are all on their sides. Something derailed them as they entered the city limits. The derailed cars left the tracks on a corner and struck something big, maybe a building then into the water. He looks to the rail hoping to find both Orien girls there. The back engine is the most intact and lies on its side. Pieces….PIECES! Of the front car are scattered everywhere including under the derailed cars.</p><p></p><p>Pieces of the valuable Soar wood drift through the winds becoming dangerous objects. He sees his first person that was not on the rail. Shield, Morning Star. Cloak. The Emerald Claw!!!!!</p><p></p><p>Best to sneak around and deal with them one by one. </p><p></p><p>Good plan…. Too bad Drumark will have nothing to do with it. He charges out of the car and goes for the closest agent.</p><p></p><p>“Or we can charge them and hope to avoid archers.” Play says quietly as he sneaks up to an agent.</p></blockquote><p></p>
[QUOTE="megamania, post: 6092000, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 52 “ELECTRIC RAIL TRAP” Vult 16 996- NIGHT TIME The Kundarak / Orien electric rail cars speed towards Metrol now that it has gained time to speed up. Metrol is in the distance. Unknown to them the dwarves and Play are expected. When they had just missed them in Metrol before, the Emerald Claw lead by Warlord Greesha ir’Fracture decided to wait for them to return. Placing several magical Immovable Rods in a horizontal line, Greesha hopes to destroy the engine and take John Play alive. She has never tried this before but had heard it being done during the war once with success. Shortly they will find out as a lookout spots the cars coming. On board, the unsuspecting dwarves are organizing themselves. They hope to pass through the city quickly and be through the mists by morning. The air is charged with both excitement and fear. It was always Metrol that was considered the most dangerous section of the rail to travel through. Everyone except for the Orien operators is in the middle sections around the treasure. Goin’ d’Orien is the current pilot. She is looking ahead at the outer city walls. Soon they will be home. She begins to slow the craft down. 30 MPH….25 MPH….. wait- “What is that?!?!” she calls out. Too late. The ship strikes the first rod splintering the front and shuddering the entire ship. Ten feet further down the second Rod is struck. The craft begins to shear in half. Ten more feet and the third Rod is struck. At this point, the riders are aware something is wrong. By the fifth Rod the front engine is sheared in half and the Elemental becomes free. The craft derails and falls to the side as it strikes the ground without the conductor stones. Everyone is thrown to the floor as the derailed cars now strike a building and folds up on itself. The car the dwarves and Play are in is now airborne and it lands in a shallow irrigation duct filled with green water. The final engine car slams into the building and stops. There is smoke and areas of flame everywhere. The smoke is being swirled about as the Huge Air Elemental that once pushed the cars along is now free and striking out. Once it leaves the area the Emerald Claw surface from their hiding areas with their weapons drawn. Easy Pickens. [DM Note: 10d6 derailment damage AND 3d8 for the tumble into the water channel] “ARRRRRGH! Let me up!” snarls Karson as he tries to free himself of the supplies that were not treasure. Balderk is stunned and trying to free himself of the treasure chests and bags. He can feel the water beginning to fill his boots. Several sources of moans and groans of stunned dwarves come under the treasure. All except for one dwarf…. He silently weeps. Drumark has located his Animal Companion- Snow White. She has been crushed under the weight of treasure. Play is not within the car. When it began to topple from back to front striking the wall to the water channel he was thrown to the side where the windows were destroyed by the T-Rex attack. When it hit the water he was pushed through the window but trapped as the water poured in and the weight of the sliding treasure pushed the car further into the water. He surfaces for air then quickly calls into the window- “Is everyone okay? Balderk? Adrik? Veit?” He barely can hear Vondal ask about what happened. The winds are picking up and very fierce. The Air Elemental must be free. “Goin’ !!!!!!” he calls out. Smoke in the air and the twilight setting in he carefully climbs the side of the car and reaches the ground out of water. He sees the cars are all on their sides. Something derailed them as they entered the city limits. The derailed cars left the tracks on a corner and struck something big, maybe a building then into the water. He looks to the rail hoping to find both Orien girls there. The back engine is the most intact and lies on its side. Pieces….PIECES! Of the front car are scattered everywhere including under the derailed cars. Pieces of the valuable Soar wood drift through the winds becoming dangerous objects. He sees his first person that was not on the rail. Shield, Morning Star. Cloak. The Emerald Claw!!!!! Best to sneak around and deal with them one by one. Good plan…. Too bad Drumark will have nothing to do with it. He charges out of the car and goes for the closest agent. “Or we can charge them and hope to avoid archers.” Play says quietly as he sneaks up to an agent. [/QUOTE]
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