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<blockquote data-quote="megamania" data-source="post: 6092036" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 54</p><p>“DESPERATE MEASURES”</p><p></p><p>Vult 17 996- THE MORNING</p><p></p><p>Play, Veit and Adrik leave the ruined cars and walk into the city. They need a way out. A way out that includes the dwarf’s treasure. They walk to the rail station being very careful of undead and possible Claw agents. Play spots three men huddled on a corner. A shadow creature is pacing before them. Play smirks then nods to their direction. “Scared of their own shadow.” Smiles Adrik. </p><p></p><p>“If we capture them we can find out how they got here. I seriously doubt they came by foot.”</p><p></p><p>“Oh I know how they got here. And yes- that is how we will leave.” He points to a short tower a few blocks away. An air ship. It is old. One of the original war craft created by House Cannith.</p><p></p><p>Ignoring the Claw, they move towards the tied-off ship. They climb the tower but at about 2/3 of the way up Play stops. “Go on- I’ll be there in a moment.” He downs a potion, smiles, shrugs his shoulders and falls backwards. Adrik reaches out- “No!” but then sees him slowly fly up. Play smirks and points up then shots upwards.</p><p></p><p>Two windows up they see a flash of green and gray fall by the window with a scream. At the top they find Play has defeated the guards of the tower and now is making his way around the backside of the ship. This leaves the dwarves with the men running across the gangplank. Veit waves his stick and slick grease magically appears on the board and two men fall over. The third drops and hugs the board. Adrik stomps his head a few times before the stunned and senseless man lets go and falls with a scream.</p><p></p><p>“The ship is ours.” Says Play.</p><p></p><p>Warlord Greesha ir’Fracture looks up with pure hatred as she sees the lines being cut and the ship moves away from the tower. She and her small army of undead turn to return to the ruins of the electric rail train.</p><p></p><p>The dwarves are equally concerned when the airship is seen in the air. Play flies from it to them. “No time to be kind or thorough. We need to load the chests and bags very quickly.”</p><p></p><p>Play looks for the Bone Knight. He knows she is somewhere nearby and still wants him dead. Scorned females…..</p><p></p><p>They quickly work at it. They use spells to lift and carry things quickly. Balderk is unsettled. He can’t document anything. He merely hopes every bag is gathered and every chest loaded. </p><p></p><p>As expected- Greesha arrives. And her undead arrive. “Play! Stop her as we finish!” commands Balderk.</p><p></p><p>Greesha stands tall and sends her undead after the dwarves. She stares at Play as he flies for cover. “John Play, Dark lantern and adventurer- I proclaim the right of Deific Vengeance against you. For you acts of war where you murdered Karrnathi men, women and children, where you destroyed Karrnathi property in the name of war and Breland, where you used weapons of mass destruction and you used you most dangerous and corrupting weapon against my people and worse- against me…..”</p><p></p><p>“Crap!” He calls out. He knows this spell. He is about to be struck by a nastily painful spell. She has made this very personal. She knew what was happening when they spent those three days in the ruins in northern Talenta Plains. And as expected, intense and heavy emotions strike him as he feels the perceived guilt and blame he caused to her to strike at him.</p><p></p><p>Fearing she may have made herself immune to a fireball spell he switches to a different wand. A celestial eagle appears out of the sun and attacks her. Her armor blocks the attack easily. He then strikes with a magic Missile wand attack. Before she frees herself from the first eagle, he summons up a second eagle. He hopes they will keep her distracted as he attacks with the Magic missiles.</p><p></p><p>Adrik, Morrikane and Karson hold back the undead easily as the others finish the loading.</p><p></p><p>“You will die Play! You will die!” she screams out as she casts a spell onto herself. She becomes mist and seems to quickly move away in the wind.</p><p></p><p>With her once more fleeing, Play returns to the craft and they finish what they started. The craft then takes to the air with many chests still caught in a cargo net. The dwarves and Play are all pulling it in as they see the gray mists.</p><p></p><p>Veit is pushing himself hard as he works his will against the elemental that powers the aircraft. They enter the mists and once more are assaulted by feelings and emotions. Horror and terror but Veit holds on with Balderk and Vondal aiding his will with spells of Blessing and wisdom.</p><p></p><p>They blast out of the mists into Karrnath. Not being able to sleep anyway, Veit pushes the craft to the Mror Holds to the dwarven city of Krona Peak. They arrive on ZARANTYR 10 997. </p><p></p><p>Balderk comes up to Play. He slaps him on the back and shakes the Dark Lantern. “We’ve done it Play. We have done it.”</p><p></p><p>“I need a vacation.” Play says blankly and with no emotion. He too, is very tired.</p></blockquote><p></p>
[QUOTE="megamania, post: 6092036, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 54 “DESPERATE MEASURES” Vult 17 996- THE MORNING Play, Veit and Adrik leave the ruined cars and walk into the city. They need a way out. A way out that includes the dwarf’s treasure. They walk to the rail station being very careful of undead and possible Claw agents. Play spots three men huddled on a corner. A shadow creature is pacing before them. Play smirks then nods to their direction. “Scared of their own shadow.” Smiles Adrik. “If we capture them we can find out how they got here. I seriously doubt they came by foot.” “Oh I know how they got here. And yes- that is how we will leave.” He points to a short tower a few blocks away. An air ship. It is old. One of the original war craft created by House Cannith. Ignoring the Claw, they move towards the tied-off ship. They climb the tower but at about 2/3 of the way up Play stops. “Go on- I’ll be there in a moment.” He downs a potion, smiles, shrugs his shoulders and falls backwards. Adrik reaches out- “No!” but then sees him slowly fly up. Play smirks and points up then shots upwards. Two windows up they see a flash of green and gray fall by the window with a scream. At the top they find Play has defeated the guards of the tower and now is making his way around the backside of the ship. This leaves the dwarves with the men running across the gangplank. Veit waves his stick and slick grease magically appears on the board and two men fall over. The third drops and hugs the board. Adrik stomps his head a few times before the stunned and senseless man lets go and falls with a scream. “The ship is ours.” Says Play. Warlord Greesha ir’Fracture looks up with pure hatred as she sees the lines being cut and the ship moves away from the tower. She and her small army of undead turn to return to the ruins of the electric rail train. The dwarves are equally concerned when the airship is seen in the air. Play flies from it to them. “No time to be kind or thorough. We need to load the chests and bags very quickly.” Play looks for the Bone Knight. He knows she is somewhere nearby and still wants him dead. Scorned females….. They quickly work at it. They use spells to lift and carry things quickly. Balderk is unsettled. He can’t document anything. He merely hopes every bag is gathered and every chest loaded. As expected- Greesha arrives. And her undead arrive. “Play! Stop her as we finish!” commands Balderk. Greesha stands tall and sends her undead after the dwarves. She stares at Play as he flies for cover. “John Play, Dark lantern and adventurer- I proclaim the right of Deific Vengeance against you. For you acts of war where you murdered Karrnathi men, women and children, where you destroyed Karrnathi property in the name of war and Breland, where you used weapons of mass destruction and you used you most dangerous and corrupting weapon against my people and worse- against me…..” “Crap!” He calls out. He knows this spell. He is about to be struck by a nastily painful spell. She has made this very personal. She knew what was happening when they spent those three days in the ruins in northern Talenta Plains. And as expected, intense and heavy emotions strike him as he feels the perceived guilt and blame he caused to her to strike at him. Fearing she may have made herself immune to a fireball spell he switches to a different wand. A celestial eagle appears out of the sun and attacks her. Her armor blocks the attack easily. He then strikes with a magic Missile wand attack. Before she frees herself from the first eagle, he summons up a second eagle. He hopes they will keep her distracted as he attacks with the Magic missiles. Adrik, Morrikane and Karson hold back the undead easily as the others finish the loading. “You will die Play! You will die!” she screams out as she casts a spell onto herself. She becomes mist and seems to quickly move away in the wind. With her once more fleeing, Play returns to the craft and they finish what they started. The craft then takes to the air with many chests still caught in a cargo net. The dwarves and Play are all pulling it in as they see the gray mists. Veit is pushing himself hard as he works his will against the elemental that powers the aircraft. They enter the mists and once more are assaulted by feelings and emotions. Horror and terror but Veit holds on with Balderk and Vondal aiding his will with spells of Blessing and wisdom. They blast out of the mists into Karrnath. Not being able to sleep anyway, Veit pushes the craft to the Mror Holds to the dwarven city of Krona Peak. They arrive on ZARANTYR 10 997. Balderk comes up to Play. He slaps him on the back and shakes the Dark Lantern. “We’ve done it Play. We have done it.” “I need a vacation.” Play says blankly and with no emotion. He too, is very tired. [/QUOTE]
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