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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6168161" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“03 PLAY FOR KEEPS”</p><p>SEGMENT 60</p><p>“THE EXCORIATES”</p><p></p><p>DRAVAGO 3 ,997</p><p></p><p>After Kaius had left Kerri teleports John, Mango and herself to the Dragonmark. This eight towered, multi leveled stone structure lays on the coast line of the island. Play and Kerri say little as Play walks to the guest room in a tower next to hers. Mango climbs up the wall’s tower to the aerie above her top room. For a familiar he is very independent. He removes his hat and pulls out a few stolen goods and a small bottle of rum, his favorite.</p><p></p><p>She closes her door and magically seals it behind her. Only three can pass safely. Herself, her familiar and she hope John but suspects he will brood in the guest tower. She weeps briefly then goes upstairs by means of the stairs. At her bedroom she stops and parts the silk curtains and watches as the sun rises over the waters of the Principalities.</p><p></p><p>Play closes the door and closes the latch. He knows it is not required, not here anyway. He is safer here than at his own apartment in Sharn. He passes the storage area made of closets and cabinets build into the walls as he climbs his own set of stairs. At the top he finds a washroom, a table with several chairs, a bed and boarded covers to the balcony that also over- looks the water. </p><p></p><p>He spend much of his training days as a Dark lantern and a King’s Sword (assassin) in Droaam killing Gnoll assassins and hunters before moving into Aundair, Karrnath and Cyre. Karrnath. He always looked at Karrnath as being the most dangerous country to Breland. But the king’s actions at the end of the war have suggested he truly means well for everyone. He has an evil side to him, a controlling and manipulating ego, but he truly seems to want peace. </p><p></p><p>But he is still a bastard.</p><p></p><p>As the sun’s powerful and pure light reaches the other towers, Simon d’Deneith calmly waits on balcony. He was expelled from his family many years ago. Their god is money… not the sun or healing. At the end of the war, where the services of House Deneith became less, he was told he had to choose. His god or theirs.</p><p></p><p>It was not long before he joined Kerri and her group of troubleshooters.</p><p></p><p>The sun still feels good on his skin. It is warm and inviting. He meditates on spells. He saw Play. Soon he will go on a mission. Play is not a bad man. Bad things just seem to happen around him. Besides, it is obvious Kerri loves him.</p><p></p><p>It another tower the sun whispers in a barbarian’s ear. It whispers like a mosquito. He tries to cover his eyes and rolls over. Sookie d’ Tharashk is a very large and broad shouldered ½ orc from Yrlag. He grew up there in the swamps of the Shadow Marches then moved to the forests of Eldeen when he came of age and entered the war. This action angered his father and the house lords. When he refused to return home he was instead removed from the family. His father was so ashamed by Sookie’s actions that he actually attacked him with a special dagger. It was from the ancient War of the Mark. It was used to remove his dragonmark. The mark grew back…. Painfully.</p><p></p><p>He and Kerri were the first. They met in Breland and eventually settled on this island.</p><p></p><p>The other towers are empty at this point. Either unclaimed or past occupants have passed away.</p></blockquote><p></p>
[QUOTE="megamania, post: 6168161, member: 9255"] JOHN PLAY “03 PLAY FOR KEEPS” SEGMENT 60 “THE EXCORIATES” DRAVAGO 3 ,997 After Kaius had left Kerri teleports John, Mango and herself to the Dragonmark. This eight towered, multi leveled stone structure lays on the coast line of the island. Play and Kerri say little as Play walks to the guest room in a tower next to hers. Mango climbs up the wall’s tower to the aerie above her top room. For a familiar he is very independent. He removes his hat and pulls out a few stolen goods and a small bottle of rum, his favorite. She closes her door and magically seals it behind her. Only three can pass safely. Herself, her familiar and she hope John but suspects he will brood in the guest tower. She weeps briefly then goes upstairs by means of the stairs. At her bedroom she stops and parts the silk curtains and watches as the sun rises over the waters of the Principalities. Play closes the door and closes the latch. He knows it is not required, not here anyway. He is safer here than at his own apartment in Sharn. He passes the storage area made of closets and cabinets build into the walls as he climbs his own set of stairs. At the top he finds a washroom, a table with several chairs, a bed and boarded covers to the balcony that also over- looks the water. He spend much of his training days as a Dark lantern and a King’s Sword (assassin) in Droaam killing Gnoll assassins and hunters before moving into Aundair, Karrnath and Cyre. Karrnath. He always looked at Karrnath as being the most dangerous country to Breland. But the king’s actions at the end of the war have suggested he truly means well for everyone. He has an evil side to him, a controlling and manipulating ego, but he truly seems to want peace. But he is still a bastard. As the sun’s powerful and pure light reaches the other towers, Simon d’Deneith calmly waits on balcony. He was expelled from his family many years ago. Their god is money… not the sun or healing. At the end of the war, where the services of House Deneith became less, he was told he had to choose. His god or theirs. It was not long before he joined Kerri and her group of troubleshooters. The sun still feels good on his skin. It is warm and inviting. He meditates on spells. He saw Play. Soon he will go on a mission. Play is not a bad man. Bad things just seem to happen around him. Besides, it is obvious Kerri loves him. It another tower the sun whispers in a barbarian’s ear. It whispers like a mosquito. He tries to cover his eyes and rolls over. Sookie d’ Tharashk is a very large and broad shouldered ½ orc from Yrlag. He grew up there in the swamps of the Shadow Marches then moved to the forests of Eldeen when he came of age and entered the war. This action angered his father and the house lords. When he refused to return home he was instead removed from the family. His father was so ashamed by Sookie’s actions that he actually attacked him with a special dagger. It was from the ancient War of the Mark. It was used to remove his dragonmark. The mark grew back…. Painfully. He and Kerri were the first. They met in Breland and eventually settled on this island. The other towers are empty at this point. Either unclaimed or past occupants have passed away. [/QUOTE]
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