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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6168691" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“03 PLAY FOR KEEPS”</p><p>SEGMENT 62</p><p>“SCALING THE MOUNTAIN”</p><p></p><p>DRAVAGO 5 ,997 NIGHT</p><p></p><p>“Doubt the ship will stay afloat while we’re up there.” Play says looking on the damage in the hull. “Surprised its holding up as well as it is now.”</p><p></p><p>“Like you- a bit of magic to hold it up.” Comments Kerri looking the tears within Play’s armor.</p><p></p><p>Spells of flight are activated and all four along with a monkey scale the mountain side. The research done suggests there is an anti-magic effect that begins about three feet from the stone. Scaling will take too long but to use flight and merely touch the walls will work. That said, twice Play spots built in traps. Areas, if touched, would release invisible trap doors that houses creatures. Another such trap would have dropped green slime onto an unsuspecting climber.</p><p></p><p>They near the top and slow down. Quick hand gestures and signals to align their assault and they rush up.</p><p></p><p>Three guards above are caught off guard but they are quick to ready themselves. Play flies up then kicks off the rail and strikes the closest guard. The evil monk does all he can to avoid the attack but cannot. Simon is next and strikes another monk with his Morningstar. Electrical energy discharges with each strike. Sookie downs his guard easily with several swings of his magical long sword and dagger. His guard doesn't get up. The Monk Play was battling gets in a lucky shot. Kerri fires away with her bow. She is overly careful with it. She merely nicks a monk twice.</p><p></p><p>Play finishes off his guard as does Simon. They place the three guards over the ledge. Play steps up to the locked door. He looks for traps but sees none. He opens it up and they go inside.</p><p></p><p>Play looks side to side. He moves to the first door. As he looks for enchantments or traps he is reminded by Kerri that they will kill him on sight. Don’t hold back. Play nods and says “Yes Mom.” And opens…. The broom closet. “Explains why there was no traps on it” he thinks.</p><p></p><p>They turn and go down the hallway and find a group training. Even at this hour. “We seem to have uninvited guests, pupils. Shall we give them a proper greeting?</p></blockquote><p></p>
[QUOTE="megamania, post: 6168691, member: 9255"] JOHN PLAY “03 PLAY FOR KEEPS” SEGMENT 62 “SCALING THE MOUNTAIN” DRAVAGO 5 ,997 NIGHT “Doubt the ship will stay afloat while we’re up there.” Play says looking on the damage in the hull. “Surprised its holding up as well as it is now.” “Like you- a bit of magic to hold it up.” Comments Kerri looking the tears within Play’s armor. Spells of flight are activated and all four along with a monkey scale the mountain side. The research done suggests there is an anti-magic effect that begins about three feet from the stone. Scaling will take too long but to use flight and merely touch the walls will work. That said, twice Play spots built in traps. Areas, if touched, would release invisible trap doors that houses creatures. Another such trap would have dropped green slime onto an unsuspecting climber. They near the top and slow down. Quick hand gestures and signals to align their assault and they rush up. Three guards above are caught off guard but they are quick to ready themselves. Play flies up then kicks off the rail and strikes the closest guard. The evil monk does all he can to avoid the attack but cannot. Simon is next and strikes another monk with his Morningstar. Electrical energy discharges with each strike. Sookie downs his guard easily with several swings of his magical long sword and dagger. His guard doesn't get up. The Monk Play was battling gets in a lucky shot. Kerri fires away with her bow. She is overly careful with it. She merely nicks a monk twice. Play finishes off his guard as does Simon. They place the three guards over the ledge. Play steps up to the locked door. He looks for traps but sees none. He opens it up and they go inside. Play looks side to side. He moves to the first door. As he looks for enchantments or traps he is reminded by Kerri that they will kill him on sight. Don’t hold back. Play nods and says “Yes Mom.” And opens…. The broom closet. “Explains why there was no traps on it” he thinks. They turn and go down the hallway and find a group training. Even at this hour. “We seem to have uninvited guests, pupils. Shall we give them a proper greeting? [/QUOTE]
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