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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6169779" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“03 PLAY FOR KEEPS”</p><p>SEGMENT 63</p><p>“BATTLE BEFORE THE STATUE OF THE MOCKERY”</p><p></p><p>DRAVAGO 5 ,997 NIGHT</p><p></p><p>“Here we go.” States John Play.</p><p></p><p>From every dark shadow rushes many monks dressed in blood red robes. One in the bad ground motioned for the wave but then clasps his hands, steps back while bowing and disappears. He was standing under a giant statue of a scarred but hooded man holding kamas in each hand. The Mockery!</p><p></p><p>“I didn’t this much resistance so quickly…..” Kerri mutters as she prepares a powerful spell. A green pea sized pod of magical energy zips past the running team into the midst of the oncoming monks. They see it and begin to divert their direction to avoid the oncoming magical explosion. It is not enough as the fireball expands and then bursts catching nearly all of the monks within its burst radius.</p><p></p><p>Play feels the warmth of the blast as he runs to the edge of the explosion. A monk comes out of the fire and is struck immediately. Simon moves wide so to evaluate the situation. Sookie, as a barbarian and a thrill seeker, runs into the embers and more runs into than hacks down the first smoldering monk. The monk falls hard and doesn’t get up…. He doesn’t even move.</p><p></p><p>The monks seem unfazed by the pain. Some of the monks seem to enjoy it as they smile and continue to charge forward. Play blocks their attacks. Sookie takes two hits as the monks strike high then low as they surround him. Simon’s armor holds up against the monks that attack him. These three form a wall of protection for Kerri whom prepares her next spell. Between the knowledge there will be tougher challenges coming up and her team being engaged with the monks, Kerri decides to play it safe and uses her basic but safer magic Missile spell. Play doesn’t mess around. He wants to showboat but knows how dangerous monks can be in these numbers in close quarters. He nearly takes the head off of one with his magical club. Simon with little facial expression does the same. As he hits electrical energy releases each time. Sookie slices the head and arm off in a single swing. The monks smile through scarred mouths and give the big barbarian some respectful distance before attacking as one.</p><p></p><p>Unable to block all three monks, he takes several nerve bending strikes to the legs as they try to limit his able to move and balance. Play seems to dance with his monk as they take turns striking and either blocking or dodging attacks. Simon merely moves enough for his armor to take the hits. Kerri releases more Missiles to help the Tharashkan barbarian. Her link with Mango warns her of a gentle ripple of energy in the shadows behind her. The monk trainer! Play finishes off the last monk foolishly trying to beat him. Simon similarly dispatches his opponent. Sookie removes a leg from a monk with a powerful swing. (Why wasn’t Cleave taken?) </p><p></p><p>Sookie takes another painful hit as the monk strikes his ribs. The monk leader rushes Kerri and strikes her once with a powerful backhand slap that spins her to the side and makes mango screech out a call for help. Mango, having been given a touch spell before entering the fortress reaches out to the unsuspecting monk. His clothes and body seem to combust immediately but instead he has back flipped from the actual magical assault making the flames burst in midair. “Naughty monkey” the monk offers from a safe distance.</p><p></p><p>Kerri quickly calls up a very familiar spell and suddenly there is eight of her detaching a whip from her belt. Play, knowing Sookie can protect himself well enough from a lone injured monk, moves to check on Mango and Kerri. The monk leader is in striking distance and he swings. He reacts but takes a solid shot to the arm. Simon assesses the situation and holds in case their conflict has alerted others to their presence. Sookie, with bored annoyance, takes down his monk and looks around also. On the other side of the doorway, the monk trainer begins to trade blows with the Dark lantern. One shot gets through and knocks the air out of Play. Kerri’s whip and dragonmark crackle with energy and she takes a shot at the exposed monk. The combined energy released of the Dragonmarked whip and the spell contained within it devastates the monk. He bursts into fire as the electric courses through him and ignites his robes. “Show off” Play says while checking for loose teeth from one of the shots he had taken.</p><p></p><p>“Comon- we have to find the head of this place and fast.” Commands Kerri.</p></blockquote><p></p>
[QUOTE="megamania, post: 6169779, member: 9255"] JOHN PLAY “03 PLAY FOR KEEPS” SEGMENT 63 “BATTLE BEFORE THE STATUE OF THE MOCKERY” DRAVAGO 5 ,997 NIGHT “Here we go.” States John Play. From every dark shadow rushes many monks dressed in blood red robes. One in the bad ground motioned for the wave but then clasps his hands, steps back while bowing and disappears. He was standing under a giant statue of a scarred but hooded man holding kamas in each hand. The Mockery! “I didn’t this much resistance so quickly…..” Kerri mutters as she prepares a powerful spell. A green pea sized pod of magical energy zips past the running team into the midst of the oncoming monks. They see it and begin to divert their direction to avoid the oncoming magical explosion. It is not enough as the fireball expands and then bursts catching nearly all of the monks within its burst radius. Play feels the warmth of the blast as he runs to the edge of the explosion. A monk comes out of the fire and is struck immediately. Simon moves wide so to evaluate the situation. Sookie, as a barbarian and a thrill seeker, runs into the embers and more runs into than hacks down the first smoldering monk. The monk falls hard and doesn’t get up…. He doesn’t even move. The monks seem unfazed by the pain. Some of the monks seem to enjoy it as they smile and continue to charge forward. Play blocks their attacks. Sookie takes two hits as the monks strike high then low as they surround him. Simon’s armor holds up against the monks that attack him. These three form a wall of protection for Kerri whom prepares her next spell. Between the knowledge there will be tougher challenges coming up and her team being engaged with the monks, Kerri decides to play it safe and uses her basic but safer magic Missile spell. Play doesn’t mess around. He wants to showboat but knows how dangerous monks can be in these numbers in close quarters. He nearly takes the head off of one with his magical club. Simon with little facial expression does the same. As he hits electrical energy releases each time. Sookie slices the head and arm off in a single swing. The monks smile through scarred mouths and give the big barbarian some respectful distance before attacking as one. Unable to block all three monks, he takes several nerve bending strikes to the legs as they try to limit his able to move and balance. Play seems to dance with his monk as they take turns striking and either blocking or dodging attacks. Simon merely moves enough for his armor to take the hits. Kerri releases more Missiles to help the Tharashkan barbarian. Her link with Mango warns her of a gentle ripple of energy in the shadows behind her. The monk trainer! Play finishes off the last monk foolishly trying to beat him. Simon similarly dispatches his opponent. Sookie removes a leg from a monk with a powerful swing. (Why wasn’t Cleave taken?) Sookie takes another painful hit as the monk strikes his ribs. The monk leader rushes Kerri and strikes her once with a powerful backhand slap that spins her to the side and makes mango screech out a call for help. Mango, having been given a touch spell before entering the fortress reaches out to the unsuspecting monk. His clothes and body seem to combust immediately but instead he has back flipped from the actual magical assault making the flames burst in midair. “Naughty monkey” the monk offers from a safe distance. Kerri quickly calls up a very familiar spell and suddenly there is eight of her detaching a whip from her belt. Play, knowing Sookie can protect himself well enough from a lone injured monk, moves to check on Mango and Kerri. The monk leader is in striking distance and he swings. He reacts but takes a solid shot to the arm. Simon assesses the situation and holds in case their conflict has alerted others to their presence. Sookie, with bored annoyance, takes down his monk and looks around also. On the other side of the doorway, the monk trainer begins to trade blows with the Dark lantern. One shot gets through and knocks the air out of Play. Kerri’s whip and dragonmark crackle with energy and she takes a shot at the exposed monk. The combined energy released of the Dragonmarked whip and the spell contained within it devastates the monk. He bursts into fire as the electric courses through him and ignites his robes. “Show off” Play says while checking for loose teeth from one of the shots he had taken. “Comon- we have to find the head of this place and fast.” Commands Kerri. [/QUOTE]
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