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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6185560" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“05 JUST PUSH PLAY”</p><p>SEGMENT 79</p><p>“RATT”</p><p></p><p>RHAAN 3 ,997 21st BELL</p><p></p><p>Sometimes you just have to <strong>SCRATCH THAT ITCH</strong>. You just <strong>TAKE A CHANCE</strong> and say <strong>ENOUGH IS ENOUGH</strong>. That’s me tonight. I’m going out for a drink or two and see what kind of action is in Sharn tonight. I considered going to the new club <strong>INTRO TO SHAME</strong> but decided to stay closer to home and go to The Dancing Dragon. No matter what happens here I’m always <strong>BACK FOR MORE</strong>. Guess maybe they are right, <strong>I’M INSANE</strong>.</p><p></p><p>Bloog, the newest front door bouncer doesn’t give me a <strong>HARD TIME</strong> at the front door. I tend to stay until <strong>LAST CALL</strong> even though it gets the<strong> BEST OF ME</strong>. The women come here to drink and<strong> DANCE</strong> which can <strong>DRIVE ME CRAZY </strong>with their <strong>BODY TALK</strong>. If<strong> I WANT A WOMAN</strong> this is a good place to go. But I’m tired of being a <strong>WANTED MAN</strong> and just want to relax and have a few drinks and laughs. Inside, I see many have already had <strong>A LITTLE TOO MUCH</strong> as they are making up for a <strong>LOST WEEKEND</strong> which is fine with me.</p><p></p><p>“<strong>WHAT’S IT GONNA BE</strong>?” asks the elven waitress whom is new. </p><p></p><p>“I could go for a dwarven ale.” Says Play still taking in the scene. It’s <strong>NO SURPRISE</strong> that after an hour or two I feel like life is <strong>AS GOOD AS IT GETS</strong>. The trip to see Kerri wasn’t that calming but this…. Is<strong> CLOSER TO MY HEART</strong>. Several women try to pick Play up but he wants to relax. The<strong> BOTTOM LINE</strong> is, he wants to have fun with no commitments, no fights, no <strong>SCENE OF THE CRIME</strong> reports to the city guard. <strong>WHAT I’M AFTER</strong> is…. Uh-oh.</p><p></p><p>Looks like someone is starting a fight. People are moving away and in some cases running away the front door. I’m sure Bloog will deal with it. I’m enjoying the show too much. Then Play sees the source of the commotion – three short hairy humanoids wrapped in black strips of cloth and a tattered cape are scurrying around on the floor and jumping table to table.</p><p></p><p><strong>IT DOESN”T MATTER</strong> where I go, from <strong>CITY TO CITY</strong>, trouble follows me. </p><p></p><p>“Water room is too the back guys, Sewer is about forty or so floors down.” Play looks about for a weapon or means of defense. He came to relax, not fight for his life.</p><p></p><p>“You are John Play. It is you we want. “Squeaks the middle Ratman. The left side Ratman leaps from one table to another. It breaks under his weight but he merely hops to the floor as if it were all planned.</p><p></p><p>“<strong>ENOUGH</strong>!” screams a beautiful ½ elf woman dressed to impress. It is Jarrella, the owner of The Dancing Dragon.</p><p></p><p>The Ratmen never take their eyes off of Play but still tell her where to go.</p><p> </p><p>“Guys, it’s not just that <strong>SHE WANTS MONEY</strong> to replace that table but I believe <strong>YOU’RE IN TROUBLE</strong> in general. She owns this place and obviously feels you’re not meeting the dress code. You’re<strong> GIVIN’ YOURSELF AWAY</strong> with those ratty and nasty smelling rags you are wearing. I’m sure I can suggest some other worthy …places for you to get a drink or two.” Offers Play beginning to wonder if the rumors of the bar and its owner are true. He locks eyes with the center Ratman and knows its ALL OR NOTHING now.</p><p></p><p>The three Ratmen rogues spring at once even as Play kicks over a table and grabs a chair. Jarrella begins to weave her arms up and seems to almost dance in place calling up magical energies placed within the tavern. The stained glass Bronze Dragon begins to shimmer then peel free from the window behind Play. The three Ratmen skid to a stop.</p><p></p><p>“<strong>YOU SHOULD KNOW BY NOW</strong> that you are <strong>ONE STEP AWAY</strong> from a world of pain.”</p><p></p><p>Two of the ratmen are cut off from Play by the activated Stained Glass Golem but one is not. It charges Play again until in striking range. It wisely stops knowing Play could try to use its own momentum against it and deal a possibly lethal strike. </p><p></p><p>“So who hired you <strong>RATT</strong>?” scolds Play. </p><p></p><p>“You have angered my master and for that you will die.” Hisses the hairy monstrous humanoid assassin. </p><p></p><p>“Sounds like a misunderstanding, a <strong>LACK OF COMMUNICATION</strong>…. Or your boss is a jerk.” As Play had hoped, this angers the creature whom attacks. Play strikes out and hits it <strong>BETWEEN THE EYES</strong> with a strike of his fingers in an attempt to blind the creature. It doesn’t. They circle each other <strong>ROUND AND ROUND</strong> near the edge of the space where the Golem was.</p><p></p><p>The creature attacks and surprises Play as it redirects its strike from a nerve punch to a grab. Play twists to throw the creature off but instead has his weight thrown off. In a crazed and feral state, the creature continues to scratch at Play not seeing what is happening to them. They fall out the open space of the window!</p><p></p><p>It is only now the creature realizes its folly. “<strong>LOOK OUT BELOW</strong>!” calls Play as they fall two stories onto a bridge. Being tangled in combat, neither can break their fall. Wheezing, the ratman stumbles to its feet and sees Play is getting up also. Not having its teammates to attack with, it turns and runs into the tower.</p><p></p><p>Play looks to a neighboring tower, his home, and decides he needs to get his weapons and equipment. “What a Motley Crew of assassins I have to deal with.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6185560, member: 9255"] JOHN PLAY “05 JUST PUSH PLAY” SEGMENT 79 “RATT” RHAAN 3 ,997 21st BELL Sometimes you just have to [B]SCRATCH THAT ITCH[/B]. You just [B]TAKE A CHANCE[/B] and say [B]ENOUGH IS ENOUGH[/B]. That’s me tonight. I’m going out for a drink or two and see what kind of action is in Sharn tonight. I considered going to the new club [B]INTRO TO SHAME[/B] but decided to stay closer to home and go to The Dancing Dragon. No matter what happens here I’m always [B]BACK FOR MORE[/B]. Guess maybe they are right, [B]I’M INSANE[/B]. Bloog, the newest front door bouncer doesn’t give me a [B]HARD TIME[/B] at the front door. I tend to stay until [B]LAST CALL[/B] even though it gets the[B] BEST OF ME[/B]. The women come here to drink and[B] DANCE[/B] which can [B]DRIVE ME CRAZY [/B]with their [B]BODY TALK[/B]. If[B] I WANT A WOMAN[/B] this is a good place to go. But I’m tired of being a [B]WANTED MAN[/B] and just want to relax and have a few drinks and laughs. Inside, I see many have already had [B]A LITTLE TOO MUCH[/B] as they are making up for a [B]LOST WEEKEND[/B] which is fine with me. “[B]WHAT’S IT GONNA BE[/B]?” asks the elven waitress whom is new. “I could go for a dwarven ale.” Says Play still taking in the scene. It’s [B]NO SURPRISE[/B] that after an hour or two I feel like life is [B]AS GOOD AS IT GETS[/B]. The trip to see Kerri wasn’t that calming but this…. Is[B] CLOSER TO MY HEART[/B]. Several women try to pick Play up but he wants to relax. The[B] BOTTOM LINE[/B] is, he wants to have fun with no commitments, no fights, no [B]SCENE OF THE CRIME[/B] reports to the city guard. [B]WHAT I’M AFTER[/B] is…. Uh-oh. Looks like someone is starting a fight. People are moving away and in some cases running away the front door. I’m sure Bloog will deal with it. I’m enjoying the show too much. Then Play sees the source of the commotion – three short hairy humanoids wrapped in black strips of cloth and a tattered cape are scurrying around on the floor and jumping table to table. [B]IT DOESN”T MATTER[/B] where I go, from [B]CITY TO CITY[/B], trouble follows me. “Water room is too the back guys, Sewer is about forty or so floors down.” Play looks about for a weapon or means of defense. He came to relax, not fight for his life. “You are John Play. It is you we want. “Squeaks the middle Ratman. The left side Ratman leaps from one table to another. It breaks under his weight but he merely hops to the floor as if it were all planned. “[B]ENOUGH[/B]!” screams a beautiful ½ elf woman dressed to impress. It is Jarrella, the owner of The Dancing Dragon. The Ratmen never take their eyes off of Play but still tell her where to go. “Guys, it’s not just that [B]SHE WANTS MONEY[/B] to replace that table but I believe [B]YOU’RE IN TROUBLE[/B] in general. She owns this place and obviously feels you’re not meeting the dress code. You’re[B] GIVIN’ YOURSELF AWAY[/B] with those ratty and nasty smelling rags you are wearing. I’m sure I can suggest some other worthy …places for you to get a drink or two.” Offers Play beginning to wonder if the rumors of the bar and its owner are true. He locks eyes with the center Ratman and knows its ALL OR NOTHING now. The three Ratmen rogues spring at once even as Play kicks over a table and grabs a chair. Jarrella begins to weave her arms up and seems to almost dance in place calling up magical energies placed within the tavern. The stained glass Bronze Dragon begins to shimmer then peel free from the window behind Play. The three Ratmen skid to a stop. “[B]YOU SHOULD KNOW BY NOW[/B] that you are [B]ONE STEP AWAY[/B] from a world of pain.” Two of the ratmen are cut off from Play by the activated Stained Glass Golem but one is not. It charges Play again until in striking range. It wisely stops knowing Play could try to use its own momentum against it and deal a possibly lethal strike. “So who hired you [B]RATT[/B]?” scolds Play. “You have angered my master and for that you will die.” Hisses the hairy monstrous humanoid assassin. “Sounds like a misunderstanding, a [B]LACK OF COMMUNICATION[/B]…. Or your boss is a jerk.” As Play had hoped, this angers the creature whom attacks. Play strikes out and hits it [B]BETWEEN THE EYES[/B] with a strike of his fingers in an attempt to blind the creature. It doesn’t. They circle each other [B]ROUND AND ROUND[/B] near the edge of the space where the Golem was. The creature attacks and surprises Play as it redirects its strike from a nerve punch to a grab. Play twists to throw the creature off but instead has his weight thrown off. In a crazed and feral state, the creature continues to scratch at Play not seeing what is happening to them. They fall out the open space of the window! It is only now the creature realizes its folly. “[B]LOOK OUT BELOW[/B]!” calls Play as they fall two stories onto a bridge. Being tangled in combat, neither can break their fall. Wheezing, the ratman stumbles to its feet and sees Play is getting up also. Not having its teammates to attack with, it turns and runs into the tower. Play looks to a neighboring tower, his home, and decides he needs to get his weapons and equipment. “What a Motley Crew of assassins I have to deal with.” [/QUOTE]
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