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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6196758" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“06 PLAY INTO THE ENEMY’S HANDS”</p><p>SEGMENT 86</p><p>“THE THREAT OF IRON CHAINS”</p><p></p><p>RHAAN 20, 997</p><p></p><p>“Trade?!?” Exclaims John Play to the ½ orc artificer. “Since when did I have to trade?”</p><p></p><p>“Hee hee….. since you left the Lanterns Jonny. I’m not even supposed to be talking to you. Viorr would have me put away if he knew.” Cue is the Dark Lantern’s primary artificer and magic knowledge guy. He is also one of the few within the organization that Play likes and calls a friend. </p><p></p><p>“Trade for existing goods or something custom made?” asks Play.</p><p></p><p>“A few weeks ago a monk assassin from Aundair was taken down by the Emerald Claw. One of our agents collected his equipment. He had some nice gear- including specialized clubs. Slender fast clubs- not clumsy things. I suspect you would like them.” Cue offers.</p><p></p><p>Play thinks it over. “I’m not sure what I have in truth. I found a lot of neat stuff at Killian’s place and the Medusa had some good gear also.”</p><p></p><p>“So I heard.”</p><p></p><p>“Lucan?”</p><p></p><p>“The youngster can’t keep his mouth shut when it comes to stuff like that.” </p><p></p><p>“He spends too much time underground is all. Sucks. I’ve been given that post before. Viorr thought it would keep me out of trouble.”</p><p></p><p>“Hee hee. I remember that. That’s when Venom tried to poison the water supply. To avoid it, you spilt thousands of gallons of poisoned water out of the water supply and into the Cogs. When the water hit the lava and molten metal foundries it was sheer chaos. Hee hee.”</p><p></p><p>Play leaves and promises to return. Monk weapons…. Hummmmmm.</p><p></p><p>He reaches his apartment and settles in. He sorts out various items he has and ponders what he is willing to give for a virtual unknown. Monk weapons….. clubs like mine. Not many people use slender clubs like I do.</p><p></p><p>There is a knock at the door. Instinctly, Play grabs a magical dagger and a ring from the small pile before him. At the door Play calls out. “Who is it?”</p><p></p><p>“Cannith. The house Master wishes to speak with you.” comes a rough and deep voice. “I am to bring you to him.”</p><p></p><p>Play locates his personal club that is designed to take down Warforged and constructs in general. “There’s no John Play here. Maybe later.”</p><p></p><p>There is a pause then an answer. “I never said Whom I was here for. Thus- John Play is here.” Play rolls his eyes then opens the door. </p><p></p><p>“Guilty. I am John Play. Give me a moment.” Play opens the door and two warforged are there. They wear a sash with the House Cannith emblem on them. They are personal aids to the head of the Dragonmarked house- Merrix D’Cannith.</p><p></p><p>Shortly, Play finds himself going into the Dragon Towers where many of the Dragonmarked house leaders hold offices for semi-public connections and content. The warforged give little for information on why he has been summoned. He has only learned they prefer the names of Summoner and Game-on. </p><p></p><p>He is lead into the main office where he finds Merrix pacing, waiting for his arrival. “John Play?”</p><p></p><p>“Last I knew. Merrix d’Cannith?”</p><p></p><p>“Likewise.” Says the artificer with a smile. He already likes Play even with his not being a warforged. “Would you like some chilled water? Perhaps something stronger?”</p><p></p><p>“Sure… and answers. Why am I here?”</p><p></p><p>“Have you ever heard of the Iron Chains? Maybe even the Iron Ghost. It goes by many names. My people, the warforged of the Cogs, fear it by any name. Something is taking them one by one. Some day they are destroyed, others say possessed and forced to do evil things to the remaining warforged.”</p><p></p><p>Play listens and considers everything Merrix has to say as he continues to talk. Play worries some if Merrix thinks too highly of his warforged ‘children’. But the threat seems real enough. The money is good. He is sure the rewards will be good also. But now for the icing on the cake.</p><p></p><p>“If I say yes, can you also tell me about a house member? His name is Zinter d’Cannith. I need to know if he is alive and what he is doing.”</p><p></p><p>Merrix stares at Play and ponders the request.</p></blockquote><p></p>
[QUOTE="megamania, post: 6196758, member: 9255"] JOHN PLAY “06 PLAY INTO THE ENEMY’S HANDS” SEGMENT 86 “THE THREAT OF IRON CHAINS” RHAAN 20, 997 “Trade?!?” Exclaims John Play to the ½ orc artificer. “Since when did I have to trade?” “Hee hee….. since you left the Lanterns Jonny. I’m not even supposed to be talking to you. Viorr would have me put away if he knew.” Cue is the Dark Lantern’s primary artificer and magic knowledge guy. He is also one of the few within the organization that Play likes and calls a friend. “Trade for existing goods or something custom made?” asks Play. “A few weeks ago a monk assassin from Aundair was taken down by the Emerald Claw. One of our agents collected his equipment. He had some nice gear- including specialized clubs. Slender fast clubs- not clumsy things. I suspect you would like them.” Cue offers. Play thinks it over. “I’m not sure what I have in truth. I found a lot of neat stuff at Killian’s place and the Medusa had some good gear also.” “So I heard.” “Lucan?” “The youngster can’t keep his mouth shut when it comes to stuff like that.” “He spends too much time underground is all. Sucks. I’ve been given that post before. Viorr thought it would keep me out of trouble.” “Hee hee. I remember that. That’s when Venom tried to poison the water supply. To avoid it, you spilt thousands of gallons of poisoned water out of the water supply and into the Cogs. When the water hit the lava and molten metal foundries it was sheer chaos. Hee hee.” Play leaves and promises to return. Monk weapons…. Hummmmmm. He reaches his apartment and settles in. He sorts out various items he has and ponders what he is willing to give for a virtual unknown. Monk weapons….. clubs like mine. Not many people use slender clubs like I do. There is a knock at the door. Instinctly, Play grabs a magical dagger and a ring from the small pile before him. At the door Play calls out. “Who is it?” “Cannith. The house Master wishes to speak with you.” comes a rough and deep voice. “I am to bring you to him.” Play locates his personal club that is designed to take down Warforged and constructs in general. “There’s no John Play here. Maybe later.” There is a pause then an answer. “I never said Whom I was here for. Thus- John Play is here.” Play rolls his eyes then opens the door. “Guilty. I am John Play. Give me a moment.” Play opens the door and two warforged are there. They wear a sash with the House Cannith emblem on them. They are personal aids to the head of the Dragonmarked house- Merrix D’Cannith. Shortly, Play finds himself going into the Dragon Towers where many of the Dragonmarked house leaders hold offices for semi-public connections and content. The warforged give little for information on why he has been summoned. He has only learned they prefer the names of Summoner and Game-on. He is lead into the main office where he finds Merrix pacing, waiting for his arrival. “John Play?” “Last I knew. Merrix d’Cannith?” “Likewise.” Says the artificer with a smile. He already likes Play even with his not being a warforged. “Would you like some chilled water? Perhaps something stronger?” “Sure… and answers. Why am I here?” “Have you ever heard of the Iron Chains? Maybe even the Iron Ghost. It goes by many names. My people, the warforged of the Cogs, fear it by any name. Something is taking them one by one. Some day they are destroyed, others say possessed and forced to do evil things to the remaining warforged.” Play listens and considers everything Merrix has to say as he continues to talk. Play worries some if Merrix thinks too highly of his warforged ‘children’. But the threat seems real enough. The money is good. He is sure the rewards will be good also. But now for the icing on the cake. “If I say yes, can you also tell me about a house member? His name is Zinter d’Cannith. I need to know if he is alive and what he is doing.” Merrix stares at Play and ponders the request. [/QUOTE]
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