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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6197826" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“06 PLAY INTO THE ENEMY’S HANDS”</p><p>SEGMENT 87</p><p>“THE THREAT EXPLORED”</p><p></p><p>RHAAN 21, 997</p><p></p><p>Play has talked to Cue one last time as well as Merrix and his work team. Merrix is uncertain about Zinter. He was working under Baron Zorlan d’Cannith in the west. The last he had heard of him was two years ago. He had made a break through with developing docents for warforged. There had been a falling out about issues of morality. That gets Play to smirk. He may be one of the few that knew Zinter was working with creatures from the Demon Wastes to empower the warforged with infernal power through the use of magically enhanced docents.</p><p></p><p>Merrix hopes to have more for when Play returns after this days investigation. Play is given a temporary Cannith insignia ring to use their lifts and halls in the Cogs and Undersharn.</p><p></p><p>Finding the correct tower and doorway, Play uses the ring to gain access to a lift. It is a basic iron cage with a closing door for safety. A magical chain made of arcane energy raises and lowers the cage. He goes down many levels. He can smell the metals in the air and feels the heat increase also. The cage stops and Play opens the door. A sot covered warforged with a heavily dented shoulder pad guards the entrance. Play waves his fingers with the ring in its face. If insulted, it says nothing to the effect. Merely it states- “Vestran ir’Simul is expecting you. Follow me.”</p><p></p><p>The warforged takes him up some stairs to a room with a large window that overlooks the main work area. As Play opens the door to the room, he notes the magical effects that both cool and clean the air as he enters. As he expects, Simul is a pompous jerk and a control freak that thinks of warforged as tools…. Not people.</p><p></p><p>“I was told to expect you Mr. Play. I did not want you here. You cost me several weeks of production the last time you were here. Be quick. Find out who or what is taking the warforged away from their duties and be done with it.”</p><p></p><p>Jerk Play thinks. Play leaves the room and the warforged follows him. “What is your name?” </p><p></p><p>The warforged says nothing. “Seriously- what is your name?”</p><p></p><p>“CR-344”</p><p></p><p>“That’s not a name. It’s a serial number. You don’t have a name?”</p><p></p><p>Silence.</p><p></p><p>“Bob. Your name is Bob. Where was the last incident Bob?”</p><p></p><p>Bob leads him deeper into the Cogs. There are few lanterns here. Play places his mask on and sees everything well. Possibly better than Bob is. Bob feels around occasionally at corners. Play spots engravings where the warforged is touching. No wonder he doesn’t need light.</p><p></p><p>“Who has access to this level?”</p><p></p><p>“Only those with Cannith blood, protection or warforged like myself.”</p><p></p><p>Play looks around. “Where do these hallways go?”</p><p></p><p>“They connect levels and various stations.”</p><p></p><p>Play works on memorizing the level. There are several stairs and doorways that leave the hallways. Engravings on the walls that he wishes he could read or at least decipher. In time he hopes.</p><p></p><p>The two of them wander through the corridors and hallways for several hours. If Play has seen anything, he does not share it with the warforged guide.</p></blockquote><p></p>
[QUOTE="megamania, post: 6197826, member: 9255"] JOHN PLAY “06 PLAY INTO THE ENEMY’S HANDS” SEGMENT 87 “THE THREAT EXPLORED” RHAAN 21, 997 Play has talked to Cue one last time as well as Merrix and his work team. Merrix is uncertain about Zinter. He was working under Baron Zorlan d’Cannith in the west. The last he had heard of him was two years ago. He had made a break through with developing docents for warforged. There had been a falling out about issues of morality. That gets Play to smirk. He may be one of the few that knew Zinter was working with creatures from the Demon Wastes to empower the warforged with infernal power through the use of magically enhanced docents. Merrix hopes to have more for when Play returns after this days investigation. Play is given a temporary Cannith insignia ring to use their lifts and halls in the Cogs and Undersharn. Finding the correct tower and doorway, Play uses the ring to gain access to a lift. It is a basic iron cage with a closing door for safety. A magical chain made of arcane energy raises and lowers the cage. He goes down many levels. He can smell the metals in the air and feels the heat increase also. The cage stops and Play opens the door. A sot covered warforged with a heavily dented shoulder pad guards the entrance. Play waves his fingers with the ring in its face. If insulted, it says nothing to the effect. Merely it states- “Vestran ir’Simul is expecting you. Follow me.” The warforged takes him up some stairs to a room with a large window that overlooks the main work area. As Play opens the door to the room, he notes the magical effects that both cool and clean the air as he enters. As he expects, Simul is a pompous jerk and a control freak that thinks of warforged as tools…. Not people. “I was told to expect you Mr. Play. I did not want you here. You cost me several weeks of production the last time you were here. Be quick. Find out who or what is taking the warforged away from their duties and be done with it.” Jerk Play thinks. Play leaves the room and the warforged follows him. “What is your name?” The warforged says nothing. “Seriously- what is your name?” “CR-344” “That’s not a name. It’s a serial number. You don’t have a name?” Silence. “Bob. Your name is Bob. Where was the last incident Bob?” Bob leads him deeper into the Cogs. There are few lanterns here. Play places his mask on and sees everything well. Possibly better than Bob is. Bob feels around occasionally at corners. Play spots engravings where the warforged is touching. No wonder he doesn’t need light. “Who has access to this level?” “Only those with Cannith blood, protection or warforged like myself.” Play looks around. “Where do these hallways go?” “They connect levels and various stations.” Play works on memorizing the level. There are several stairs and doorways that leave the hallways. Engravings on the walls that he wishes he could read or at least decipher. In time he hopes. The two of them wander through the corridors and hallways for several hours. If Play has seen anything, he does not share it with the warforged guide. [/QUOTE]
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