Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
John play: Hero for hire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 6204693" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“06 PLAY INTO THE ENEMY’S HANDS”</p><p>SEGMENT 90</p><p>“ZINTER’S TRAP”</p><p></p><p>RHAAN 25, 997</p><p></p><p>The ring bounces across the table and slides to a stop next to the working ½ Orc. He eyes it then smiles. “Johnny! You have come for the clubs I see.”</p><p></p><p>“Clubs, healing potions and a few other goodies.” Declares Play with little humor in his voice.</p><p></p><p>Cue looks up and sees the puffy spots on Play’s face. “Healing potions… now or to go?”</p><p></p><p>Play is ready and not just willing but wanting the conflict to begin. He has new potions, two new clubs that have strange shapes and uses. The ‘L’ shape will take time to get used to. Cue gave him a few names of people that may have info on the use of these weapons. Play doesn’t have time for that now. He wants Zinter.</p><p></p><p>He tried to contact Merrix but could not. He is “unavailable” according to his various aids. Fine. If that’s the way it is being played out then so be it.</p><p></p><p>Play reaches the doorway to enter the Cogs. He waves the ring before it but nothing works. Play has been in the Cogs before. He takes a different route that doesn’t require a magical ring of admittance. </p><p></p><p>Zinter lead to the death of Shasta and who knows how many others. He literally uses the warforged beings as things to experiment on. Play isn’t certain if they are alive or machine- but either way they deserve better. They do feel.</p><p></p><p>“After today, one of us is dead.” Declares Play while removing a secret panel in a tower’s wall in a nasty neighborhood near the area leading to the docks. It is a smuggler’s entrance that Lucan once showed him.</p><p></p><p>There is no mirth or humor on Play’s face as he closes the door. There is only darkness, anger and the need …. The determination to end this.</p><p></p><p>For the next three hours, Play sneaks around dodging and hiding from human, goblin and warforged whom are looking for him. Play wonders if Vestran ir’Simul and Zinter d’Cannith are working together in some way. Simul has many reasons to possibly want stronger and improved warforged workers. Many or whom he suspects are working illegally based on the Thronehold rules. He’ll pay the “noble” a visit later.</p><p></p><p>Then, finally, it happens. Play spots Zinter with several warforged.</p><p></p><p>Zinter is carrying a wand and a scroll case. The warforged are armed this time.</p><p></p><p>From the safety of the darkness, Play begins his attack. The flames wash over Zinter and the guards. “Get him!” the artificer calls out in pain. Play smiles and fires one more blast before moving off. Play dodges into a new area of darkness. He climbs a ladder and waits at the top. A warforged with red eyes (thus a fiendish docent) climbs quickly after him. At the top he receives a powerful strike to the head that stops it cold. Play strikes him again for good measure before moving away. He can’t allow himself to be penned down. Speed is his greatest ally against these guys, and his magical vision will help also.</p><p></p><p>Play races around a corner on the catwalk and takes a moment to bend down and set up a quick trap. He has spent the past day thinking about how to deal with the warforged and if he encountered Zinter. The wand of fire was useful with the otherwise regenerating warforged.</p><p></p><p>The warforged in the lead rushes around the corner and trips on a cord Play stretched near the floor. The warforged catches its balance before going over the rail’s edge. Play finds a ladder going down quickly. He is ready to strike the warforged as they come down when he spots Zinter with his back turned to him.</p><p></p><p>Smiling, Play begins to sneak up on him. At ten feet away, Zinter addresses him.</p><p></p><p>“Do you truly believe I would return here without a plan? All I need to do is say one word and I teleport away. It’s that easy to elude you- Moron.”</p><p></p><p>Play calls out- “No! Not this time!” and grabs him. “AWAY!”</p><p></p><p>[DM NOTE- basic teleport spell- both Zinter and Play want to be affected by it thus it works]</p><p></p><p>Play feels the familiar wash and tingle of the spell effect then picks up on fresh air and dampness. Even as Play begins to see the area they are traveling to Zinter kicks him free and calls out “AGAIN” activates the second teleport spell leaving Play behind……..</p><p></p><p>Play, mouth opened in dismay, looks at where Zinter just was. “I can’t believe this…….”</p></blockquote><p></p>
[QUOTE="megamania, post: 6204693, member: 9255"] JOHN PLAY “06 PLAY INTO THE ENEMY’S HANDS” SEGMENT 90 “ZINTER’S TRAP” RHAAN 25, 997 The ring bounces across the table and slides to a stop next to the working ½ Orc. He eyes it then smiles. “Johnny! You have come for the clubs I see.” “Clubs, healing potions and a few other goodies.” Declares Play with little humor in his voice. Cue looks up and sees the puffy spots on Play’s face. “Healing potions… now or to go?” Play is ready and not just willing but wanting the conflict to begin. He has new potions, two new clubs that have strange shapes and uses. The ‘L’ shape will take time to get used to. Cue gave him a few names of people that may have info on the use of these weapons. Play doesn’t have time for that now. He wants Zinter. He tried to contact Merrix but could not. He is “unavailable” according to his various aids. Fine. If that’s the way it is being played out then so be it. Play reaches the doorway to enter the Cogs. He waves the ring before it but nothing works. Play has been in the Cogs before. He takes a different route that doesn’t require a magical ring of admittance. Zinter lead to the death of Shasta and who knows how many others. He literally uses the warforged beings as things to experiment on. Play isn’t certain if they are alive or machine- but either way they deserve better. They do feel. “After today, one of us is dead.” Declares Play while removing a secret panel in a tower’s wall in a nasty neighborhood near the area leading to the docks. It is a smuggler’s entrance that Lucan once showed him. There is no mirth or humor on Play’s face as he closes the door. There is only darkness, anger and the need …. The determination to end this. For the next three hours, Play sneaks around dodging and hiding from human, goblin and warforged whom are looking for him. Play wonders if Vestran ir’Simul and Zinter d’Cannith are working together in some way. Simul has many reasons to possibly want stronger and improved warforged workers. Many or whom he suspects are working illegally based on the Thronehold rules. He’ll pay the “noble” a visit later. Then, finally, it happens. Play spots Zinter with several warforged. Zinter is carrying a wand and a scroll case. The warforged are armed this time. From the safety of the darkness, Play begins his attack. The flames wash over Zinter and the guards. “Get him!” the artificer calls out in pain. Play smiles and fires one more blast before moving off. Play dodges into a new area of darkness. He climbs a ladder and waits at the top. A warforged with red eyes (thus a fiendish docent) climbs quickly after him. At the top he receives a powerful strike to the head that stops it cold. Play strikes him again for good measure before moving away. He can’t allow himself to be penned down. Speed is his greatest ally against these guys, and his magical vision will help also. Play races around a corner on the catwalk and takes a moment to bend down and set up a quick trap. He has spent the past day thinking about how to deal with the warforged and if he encountered Zinter. The wand of fire was useful with the otherwise regenerating warforged. The warforged in the lead rushes around the corner and trips on a cord Play stretched near the floor. The warforged catches its balance before going over the rail’s edge. Play finds a ladder going down quickly. He is ready to strike the warforged as they come down when he spots Zinter with his back turned to him. Smiling, Play begins to sneak up on him. At ten feet away, Zinter addresses him. “Do you truly believe I would return here without a plan? All I need to do is say one word and I teleport away. It’s that easy to elude you- Moron.” Play calls out- “No! Not this time!” and grabs him. “AWAY!” [DM NOTE- basic teleport spell- both Zinter and Play want to be affected by it thus it works] Play feels the familiar wash and tingle of the spell effect then picks up on fresh air and dampness. Even as Play begins to see the area they are traveling to Zinter kicks him free and calls out “AGAIN” activates the second teleport spell leaving Play behind…….. Play, mouth opened in dismay, looks at where Zinter just was. “I can’t believe this…….” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
John play: Hero for hire
Top