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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6629170" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“09 PLAY NORMAL OR PLAY ABERRANT”</p><p>SEGMENT 110</p><p>“ENTER DAINE TARKANAN”</p><p></p><p>BARRAKAS 20 -1484 Pre Galifar time</p><p></p><p>“Really John. THIS again?” grumbles Carla d’Vadalis.</p><p></p><p>“YES. This again. Halas is a danger- a danger to all of us. He is a walking meteor swarm waiting to happen. That I have seen that damned artifact AND the manifest zone I am afraid the fuse has been lit. It’s just a matter of time.” John Play grumbles in a mix of frustration and true fear.</p><p></p><p>“Fuse?” asks Mason, an aberrant marked dwarf that can turn flesh to stone at a mere touch.</p><p></p><p>“A fast burning string that connects to Non-magical burst of destructive energy. I think it was discovered in Sarlona. You are attempting to change the subject Mason.”</p><p></p><p>The three would be heroes, all aberrant dragon marked with John Play also being a time traveler (against his will) are scouting an area with reports of activity. The true dragonmark families of Eberron have declared war on the Tarkanan family, the aberrant dragonmarks. Aberrant dragonmarks appear sometimes for no reason but generally from mixed blood. True dragonmarks are set by race and family that give a specific magical ability. Examples include healing, protection, stealth and even the ability to better locate missing things. Aberrant marks never have a power found within the 12 (13) families. In the case of these three there is Mason’s power of flesh to stone; Carla that summon incredible amounts of vermin and Play whom can augment his reflexes or strength. Halas Tarkanan, the being of incredible power seems to control the magma and earth of the earth itself.</p><p></p><p>For the past few years, the aberrant and true dragonmarks have been warring against each other. Halas has taken over the city of Shaarat (Sharn) and finds himself surrounded by the military forces of Breggor and his descendants and the twelve Dragonmarked houses that wish to destroy the aberrant forces once and for all.</p><p></p><p>“Sarlona?” asks the dwarf with a playful smile.</p><p></p><p>“Now I understand why Viorr hates me sometimes…… As I was saying. He WILL bring great ruin to this city. With the things he has shown me in the few months I have little doubt he can do it now.” </p><p></p><p>The three of them enter the abandoned remains of a very large tavern. Mason immediately locates the bar and looks for a favorite drink he has not had in weeks. The siege is making it difficult to get fresh supplies of mead.</p><p></p><p>They enter a small courtyard and sit down to further discuss the possible ways that Sharn (Shaarat) will be destroyed. As they begin to talk the three of them stop in mid conversation. Play motions to be quiet and that he heard it also. Something is breaking into the tavern from the street.</p><p></p><p>Even as more sounds of destructive entry occur Play prepares for the oncoming attack by arming himself with his Tonfas and checking the area for possible exits, defensive areas. Carla focuses and says there are three sources of entrance. Mason holds up a finger to suggest one more moment as he begins to drain the large mug. Play and Vadalis look at each other than the dwarf and share a whimsical smile as they look back to the entrances of the courtyard. BAAAAARRRRRP! “Okay…. Game on.” And the dwarf wipes his mouth and beard free of foam and spilt mead.</p><p></p><p>The sounds of entrance and knocking over of tables and chairs can be heard. “I hope they don’t damage the bar itself.” Says the dwarf. Play looks carefully through a window and spots the cause- “Cannith Automations!” He smirks as he replaces his Tonfas with his Demolition Club. Carla calls onto a spell to quicken her reflexes and speed. Mason takes a few practice swings with his short swords and flexes his shoulders and legs.</p><p></p><p>Suddenly the automations knock down two doors. “Hammerers!” calls out Carla. “Bottleneck them!” calls out Play as he moves to a doorway. He gets in one minor swing as the automation clears the door. These Cannith built automations could be considered a predecessor to the modern warforged. They stand about five feet tall. One arm has a powerful pincer used to hold or cut items and the other arm wields a solid metal drum that can kill a normal man in one swing. It appears Cannith has sent in a very large search and destroy party made of the creations. Carla places a few arrows into softer joints that barely slows one. Mason charges but does little as he just reaches the closest automation.</p><p></p><p>The Hammerers push forward and a stray strike through the wall catches Play. Mason is also struck and the walls themselves are shaking as the trapped automations begin to make their own doorways into the courtyard. A few automations go down but not enough.</p><p></p><p>Play avoids one attack just to turn directly into another (crit- confirmed- 20X2) and Mason takes another serious strike. Carla drops another Hammerer but sees where this is going. “I’ll provide cover- move back!” Mason destroys one more then nods in agreement.</p><p></p><p>Even as they try to move away the automations press their attacks. Both Play and Mason take more hits as they are moving away. Carla drops another Hammerer but fears what comes next. Once in the hallway she will lose her line of sight and advantage of attacking at range. Mason’s shorter legs give him less room to move and he is overwhelmed in the middle of the courtyard.</p><p></p><p>He dodges several attacks using a statue for cover. Play rushes from the safety of the exiting doorway to save the dwarf. He is stopped as a rush of warforged cut him off from Mason. Mason is overwhelmed and taken down in a bloody assault. “Mason!” calls out Carla whom drops another automation even as it moves in for the kill. Play pushes his way to the fallen dwarf.</p><p></p><p>The Hammerers swing at Play whom dodges all of the attacks. Then Play tries to move Mason and is struck. Carla drops one and damages another. During the brutal chaos none of them notice a lone cloaked figure enter through an opening made by an automation.</p><p></p><p>The Hammerers strike at the new target also. Play continues to try to protect Mason by becoming a human shield. Carla drops another automation as she dares to take a moment to look at the body of Mason whom lies motionless a mere ten feet away.</p><p></p><p>Finally the last of the Cannith creations are destroyed. Play spots the new comer and hopes it was not the commander of this squad. Carla tends to Mason whom is near death (-8).</p><p></p><p>“Thankyou sir- but who are you?”</p><p></p><p>“Daine. You may know my uncle- Halas Tarkanan.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6629170, member: 9255"] JOHN PLAY “09 PLAY NORMAL OR PLAY ABERRANT” SEGMENT 110 “ENTER DAINE TARKANAN” BARRAKAS 20 -1484 Pre Galifar time “Really John. THIS again?” grumbles Carla d’Vadalis. “YES. This again. Halas is a danger- a danger to all of us. He is a walking meteor swarm waiting to happen. That I have seen that damned artifact AND the manifest zone I am afraid the fuse has been lit. It’s just a matter of time.” John Play grumbles in a mix of frustration and true fear. “Fuse?” asks Mason, an aberrant marked dwarf that can turn flesh to stone at a mere touch. “A fast burning string that connects to Non-magical burst of destructive energy. I think it was discovered in Sarlona. You are attempting to change the subject Mason.” The three would be heroes, all aberrant dragon marked with John Play also being a time traveler (against his will) are scouting an area with reports of activity. The true dragonmark families of Eberron have declared war on the Tarkanan family, the aberrant dragonmarks. Aberrant dragonmarks appear sometimes for no reason but generally from mixed blood. True dragonmarks are set by race and family that give a specific magical ability. Examples include healing, protection, stealth and even the ability to better locate missing things. Aberrant marks never have a power found within the 12 (13) families. In the case of these three there is Mason’s power of flesh to stone; Carla that summon incredible amounts of vermin and Play whom can augment his reflexes or strength. Halas Tarkanan, the being of incredible power seems to control the magma and earth of the earth itself. For the past few years, the aberrant and true dragonmarks have been warring against each other. Halas has taken over the city of Shaarat (Sharn) and finds himself surrounded by the military forces of Breggor and his descendants and the twelve Dragonmarked houses that wish to destroy the aberrant forces once and for all. “Sarlona?” asks the dwarf with a playful smile. “Now I understand why Viorr hates me sometimes…… As I was saying. He WILL bring great ruin to this city. With the things he has shown me in the few months I have little doubt he can do it now.” The three of them enter the abandoned remains of a very large tavern. Mason immediately locates the bar and looks for a favorite drink he has not had in weeks. The siege is making it difficult to get fresh supplies of mead. They enter a small courtyard and sit down to further discuss the possible ways that Sharn (Shaarat) will be destroyed. As they begin to talk the three of them stop in mid conversation. Play motions to be quiet and that he heard it also. Something is breaking into the tavern from the street. Even as more sounds of destructive entry occur Play prepares for the oncoming attack by arming himself with his Tonfas and checking the area for possible exits, defensive areas. Carla focuses and says there are three sources of entrance. Mason holds up a finger to suggest one more moment as he begins to drain the large mug. Play and Vadalis look at each other than the dwarf and share a whimsical smile as they look back to the entrances of the courtyard. BAAAAARRRRRP! “Okay…. Game on.” And the dwarf wipes his mouth and beard free of foam and spilt mead. The sounds of entrance and knocking over of tables and chairs can be heard. “I hope they don’t damage the bar itself.” Says the dwarf. Play looks carefully through a window and spots the cause- “Cannith Automations!” He smirks as he replaces his Tonfas with his Demolition Club. Carla calls onto a spell to quicken her reflexes and speed. Mason takes a few practice swings with his short swords and flexes his shoulders and legs. Suddenly the automations knock down two doors. “Hammerers!” calls out Carla. “Bottleneck them!” calls out Play as he moves to a doorway. He gets in one minor swing as the automation clears the door. These Cannith built automations could be considered a predecessor to the modern warforged. They stand about five feet tall. One arm has a powerful pincer used to hold or cut items and the other arm wields a solid metal drum that can kill a normal man in one swing. It appears Cannith has sent in a very large search and destroy party made of the creations. Carla places a few arrows into softer joints that barely slows one. Mason charges but does little as he just reaches the closest automation. The Hammerers push forward and a stray strike through the wall catches Play. Mason is also struck and the walls themselves are shaking as the trapped automations begin to make their own doorways into the courtyard. A few automations go down but not enough. Play avoids one attack just to turn directly into another (crit- confirmed- 20X2) and Mason takes another serious strike. Carla drops another Hammerer but sees where this is going. “I’ll provide cover- move back!” Mason destroys one more then nods in agreement. Even as they try to move away the automations press their attacks. Both Play and Mason take more hits as they are moving away. Carla drops another Hammerer but fears what comes next. Once in the hallway she will lose her line of sight and advantage of attacking at range. Mason’s shorter legs give him less room to move and he is overwhelmed in the middle of the courtyard. He dodges several attacks using a statue for cover. Play rushes from the safety of the exiting doorway to save the dwarf. He is stopped as a rush of warforged cut him off from Mason. Mason is overwhelmed and taken down in a bloody assault. “Mason!” calls out Carla whom drops another automation even as it moves in for the kill. Play pushes his way to the fallen dwarf. The Hammerers swing at Play whom dodges all of the attacks. Then Play tries to move Mason and is struck. Carla drops one and damages another. During the brutal chaos none of them notice a lone cloaked figure enter through an opening made by an automation. The Hammerers strike at the new target also. Play continues to try to protect Mason by becoming a human shield. Carla drops another automation as she dares to take a moment to look at the body of Mason whom lies motionless a mere ten feet away. Finally the last of the Cannith creations are destroyed. Play spots the new comer and hopes it was not the commander of this squad. Carla tends to Mason whom is near death (-8). “Thankyou sir- but who are you?” “Daine. You may know my uncle- Halas Tarkanan.” [/QUOTE]
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