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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6731849" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“10 PLAY TIME”</p><p>SEGMENT 123</p><p>“LANGUAGE BARRIERS”</p><p></p><p>Eldeen- thousands of years ago-</p><p></p><p>The three time travelers are under armed guards and placed in a sot filled pit. Though bruised and battered, the gnomes survived the wind burst and were easily taken by the fiends once the dragon and its ushered in storm died.</p><p></p><p>Neither Calli nor Play can speak fiendish Play suspects Glyder can. He notes how Glyder concentrates on the activity above- listening in on their conversations.</p><p></p><p>“Well?” asks Play. “What is going on?”</p><p></p><p>“They don’t know what to make of us. We are unlike anything they have seen before. Some feel we need to be destroyed immediately while others want to dissect us…. While alive. The one that took us in wants to know more about us first.”</p><p></p><p>“I don’t suppose you feel the need to get us of here back to our time yet?”</p><p></p><p>“No. I don’t see us doing much but observing with this jump.”</p><p></p><p>Calli remains quiet as stares at Play in quiet unhappiness.</p><p></p><p>“So- what is keeping us from running away?”</p><p></p><p>“Hundreds – if not thousands- of demons that know this area and time you idiot. For being so smart you talk a lot of garbage.” Snarls Calli.</p><p></p><p>Play looks at the gnomes. Calli especially. “You don’t like me do you?”</p><p></p><p>“Why should I?!? You are self-centered, irrational, impulsive and at times rude.”</p><p></p><p>“You left out my better qualities.” He says with a heart lighting smile. (lost under his mask)</p><p></p><p>“Quiet! Something is happening.” Declares Glyder. A rope made of course hair is thrown down into the pit. One by one they climb up and find themselves surrounded by what Glyder believes are the ancestors of the Vrock. Instead of feathered wings, they are batlike and the head is shaped differently.</p><p></p><p>They are brought to a tent made of recently fallen trees and brush. Several fiends stand watch at the opening. Inside, it is bare except for a torn and threaded rug, several large pillows, a tray of raw meats and some fruits on the edge of a table. On the table is a large map with several tomes. Reading these are Dire Tongue and a large snake-like woman, the ancient ancestor of a Marilith possibly.</p><p></p><p>Dire Tongue motions to sit and have food. The raw meat cannot be identified (though they are happy it cannot be human) and the fruit is aged and beginning to rot. If by age, neglect or the fiend’s very presence is not clear. Having not sat yet, Dire Tongue, in the fiendish language, requests it. Glyder nods to sit down.</p><p></p><p>“I am uncertain if you understand my position strangers. My people believe you either very dangerous or below our need to recognize. Food is a common thought with the toad men. I am more curious about what you are and how you came to be here.”</p><p></p><p>Glyder gives a quick recount of what was said to Play and Calli. </p><p></p><p>Glyder clears his throat and tries to respond. The language of the fiends is difficult for him to use. “We come far away and are lost. We wish you no harm.”</p><p></p><p>“Wish me no harm….. we have heard these very words before…. Centuries ago when the dragons first came to us as we reached the surface and began to settle.”</p><p></p><p>Glyder translates. Play listens but is checking out the weapons of everyone here and possible exits. Calli watches and listens as a Sivis gnome would.</p><p></p><p>“I believe the first dragon to venture to here was known as Drasslacktear. It was a very large dragon that was more heavily armored than his brothers- the chromatic and metallic. We called him an Iron Dragon based on the look and color of it and some of the metal allots we had long ago mastered under Eberron’s surface. But I degress…..”</p><p></p><p>With a nod, the reptilian creature slithers away leaving them alone. Glyder translates as much as he can while they wait for it to exit completely.</p><p></p><p>“The subject on hand is you. Do you understand this?”</p><p></p><p>Again Glyder speaks again. “We have no contracts with the dragons or your …. Peoples. We are looking merely to get home once more.”</p><p></p><p>“Home. Where do you call home?”</p><p></p><p>“That is complicated.”</p><p></p><p>“Oh? Enlighten me.” Declares the fiend as it pours something red into a cup.</p><p></p><p>As Glyder fumbles with his words carefully, Play decides to try something. He is wearing his psionically powered gloves. Mentally he reaches out to his hand… then his fingers to learn. Dark swirls of color move about within his mind. Images begin. He sees the two fiends talking there. He sees they are arguing and point outside of the tent. The language breaks up some but not completely. Play hears words of threats, dragons and magic. He hears of slaughter and freedom. Then he loses it as Glyder demands his attention.</p><p></p><p>“John! Stop. You are disrespecting him doing whatever you are doing.”</p><p></p><p>“Huh?”</p><p></p><p>“The sword. It knows what you are trying to do. I not a bloody mage and I can see it is a powerful artifact. He asked me what you were trying to learn using your gloves.”</p><p></p><p>“What has…. How…. How to communicate better.” Play says quickly moving his hands away from the pillows and onto his lap.</p><p></p><p>“Keep in mind- Magic is the weapon of the dragon. Psionics are the growing power of the fiends. Don’t use either.”</p><p></p><p>Suddenly the fiend is alarmed. His large bastard sword begins to glow. “Dragons!”</p><p></p><p>“oh crap” says Glyder.</p></blockquote><p></p>
[QUOTE="megamania, post: 6731849, member: 9255"] JOHN PLAY “10 PLAY TIME” SEGMENT 123 “LANGUAGE BARRIERS” Eldeen- thousands of years ago- The three time travelers are under armed guards and placed in a sot filled pit. Though bruised and battered, the gnomes survived the wind burst and were easily taken by the fiends once the dragon and its ushered in storm died. Neither Calli nor Play can speak fiendish Play suspects Glyder can. He notes how Glyder concentrates on the activity above- listening in on their conversations. “Well?” asks Play. “What is going on?” “They don’t know what to make of us. We are unlike anything they have seen before. Some feel we need to be destroyed immediately while others want to dissect us…. While alive. The one that took us in wants to know more about us first.” “I don’t suppose you feel the need to get us of here back to our time yet?” “No. I don’t see us doing much but observing with this jump.” Calli remains quiet as stares at Play in quiet unhappiness. “So- what is keeping us from running away?” “Hundreds – if not thousands- of demons that know this area and time you idiot. For being so smart you talk a lot of garbage.” Snarls Calli. Play looks at the gnomes. Calli especially. “You don’t like me do you?” “Why should I?!? You are self-centered, irrational, impulsive and at times rude.” “You left out my better qualities.” He says with a heart lighting smile. (lost under his mask) “Quiet! Something is happening.” Declares Glyder. A rope made of course hair is thrown down into the pit. One by one they climb up and find themselves surrounded by what Glyder believes are the ancestors of the Vrock. Instead of feathered wings, they are batlike and the head is shaped differently. They are brought to a tent made of recently fallen trees and brush. Several fiends stand watch at the opening. Inside, it is bare except for a torn and threaded rug, several large pillows, a tray of raw meats and some fruits on the edge of a table. On the table is a large map with several tomes. Reading these are Dire Tongue and a large snake-like woman, the ancient ancestor of a Marilith possibly. Dire Tongue motions to sit and have food. The raw meat cannot be identified (though they are happy it cannot be human) and the fruit is aged and beginning to rot. If by age, neglect or the fiend’s very presence is not clear. Having not sat yet, Dire Tongue, in the fiendish language, requests it. Glyder nods to sit down. “I am uncertain if you understand my position strangers. My people believe you either very dangerous or below our need to recognize. Food is a common thought with the toad men. I am more curious about what you are and how you came to be here.” Glyder gives a quick recount of what was said to Play and Calli. Glyder clears his throat and tries to respond. The language of the fiends is difficult for him to use. “We come far away and are lost. We wish you no harm.” “Wish me no harm….. we have heard these very words before…. Centuries ago when the dragons first came to us as we reached the surface and began to settle.” Glyder translates. Play listens but is checking out the weapons of everyone here and possible exits. Calli watches and listens as a Sivis gnome would. “I believe the first dragon to venture to here was known as Drasslacktear. It was a very large dragon that was more heavily armored than his brothers- the chromatic and metallic. We called him an Iron Dragon based on the look and color of it and some of the metal allots we had long ago mastered under Eberron’s surface. But I degress…..” With a nod, the reptilian creature slithers away leaving them alone. Glyder translates as much as he can while they wait for it to exit completely. “The subject on hand is you. Do you understand this?” Again Glyder speaks again. “We have no contracts with the dragons or your …. Peoples. We are looking merely to get home once more.” “Home. Where do you call home?” “That is complicated.” “Oh? Enlighten me.” Declares the fiend as it pours something red into a cup. As Glyder fumbles with his words carefully, Play decides to try something. He is wearing his psionically powered gloves. Mentally he reaches out to his hand… then his fingers to learn. Dark swirls of color move about within his mind. Images begin. He sees the two fiends talking there. He sees they are arguing and point outside of the tent. The language breaks up some but not completely. Play hears words of threats, dragons and magic. He hears of slaughter and freedom. Then he loses it as Glyder demands his attention. “John! Stop. You are disrespecting him doing whatever you are doing.” “Huh?” “The sword. It knows what you are trying to do. I not a bloody mage and I can see it is a powerful artifact. He asked me what you were trying to learn using your gloves.” “What has…. How…. How to communicate better.” Play says quickly moving his hands away from the pillows and onto his lap. “Keep in mind- Magic is the weapon of the dragon. Psionics are the growing power of the fiends. Don’t use either.” Suddenly the fiend is alarmed. His large bastard sword begins to glow. “Dragons!” “oh crap” says Glyder. [/QUOTE]
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