Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
John play: Hero for hire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 6755933" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“11 PLAY REVISITED”</p><p>SEGMENT 135</p><p>“ENTER ORCBONE”</p><p></p><p>ZARANTYR 28, 998</p><p></p><p>“John Play, Lantern. I wish to speak to your commander in charge.” Says Play to the guards of Orcbone. </p><p></p><p>“What for?” asks the overweight ½ orc.</p><p></p><p>“That is between me and the commander.”</p><p></p><p>“No one just comes to this place and asks to see the commander.” Adds the female elf whom is looking at Avireal closely.</p><p></p><p>“It is Lantern business.”</p><p></p><p>“Doubtful says me.” Says the ½ orc.</p><p></p><p>“May I speak to someone else about this?” offers Play.</p><p></p><p>“No. Go away and take your…. Companion with you.” Suggests the elf.</p><p></p><p>“I was…” Avireal begins.</p><p></p><p>“Not funny anymore.” Play says as he cuts her off. “One last time…. This is Lantern business. I am…”</p><p></p><p>“Leaving.” Says a human male dressed in armor. Behind him are five other armored soldiers.</p><p></p><p>Play looks them over and figures he could take them but would that help. “Very well. The commander will hear about this.”</p><p></p><p>“I am the commander” growls the human leader.</p><p></p><p>Play looks him up and down. With a harsh laugh Play shakes his head. “Doubtful.” And he turns away.</p><p></p><p>Once the two of them are far enough away to not be overheard Play suggests they sneak in that night.</p><p></p><p></p><p>ORALUNE 1, 998</p><p></p><p>Switching back to her original leather and furs, Avireal surveys the walls. Without looking at the wall Play suggests the Southern wall. It has thick vines. The vines have magical properties to them to act in defense but he knows how to get around them.</p><p></p><p>After midnight, Play and the drow sneak to the wall and look about. Searching for vines without flowers, Play begins to climb up. The drow follows him. At the top, they listen for guards on the wall. Hearing none, Play climbs not to the top but to the highest window. Carefully avoiding the flowers, he inspects the window frame. He sees the wards and carefully disrupts the glyphs thus breaking the magical effects. Then he pulls out some tools and works first on the bars. Simple but strong acid removes these. Then with a special tool he cuts the glass. From here he can reach into the window and free the lock. Smiling, he motions for the drow to enter.</p><p></p><p>Whispering, the drow asks- “How do you know about this?”</p><p></p><p>“Not my first time sneaking into here.” He answers with a wink.</p><p></p><p>Carefully they sneak without a sound through a hallway and again Play disables a simple alarm built into a suit of armor displayed in the hallway.</p><p></p><p>“This is the commander’s room.” Play says quietly outside a closed door. “Looks like he is up late…. There is light inside.”</p><p></p><p>Searching for traps or alarms, Play carefully pushes open the door. There is a human male standing before a table with a 3-D map on it. His back is too them.</p><p></p><p>They come in and just as Play is about to slam the door shut to startle him he startles him instead.</p><p></p><p>“John Play. I had hoped to never see you again.”</p><p></p><p>“Hello Commander Daniels.”</p><p></p><p>“You are getting sloppy in your age. You missed the new alarm I set up on the floor near the window. I felt I needed to install it after the last time.”</p><p></p><p>“Yeah- well your goons you call guards are a pain in the butt.”</p><p></p><p>“Others would say that of you also. Perhaps my guest would agree.” He slowly turns and motions into the shadow covered corner where someone sits on a cushioned chair.</p><p></p><p>“Aw crap.” Mutters Play.</p><p></p><p>“Is that….” Begins Avireal.</p><p></p><p>Dressed in black leather that is form fitting and wearing a black leather knee length jacket, the woman steps out of the shadows into the light. Her eyes flitter in the light.</p><p></p><p>“Hello John. I have been waiting for you.” Says Nadia, the second in command of the Sharn Dark Lanterns.</p></blockquote><p></p>
[QUOTE="megamania, post: 6755933, member: 9255"] JOHN PLAY “11 PLAY REVISITED” SEGMENT 135 “ENTER ORCBONE” ZARANTYR 28, 998 “John Play, Lantern. I wish to speak to your commander in charge.” Says Play to the guards of Orcbone. “What for?” asks the overweight ½ orc. “That is between me and the commander.” “No one just comes to this place and asks to see the commander.” Adds the female elf whom is looking at Avireal closely. “It is Lantern business.” “Doubtful says me.” Says the ½ orc. “May I speak to someone else about this?” offers Play. “No. Go away and take your…. Companion with you.” Suggests the elf. “I was…” Avireal begins. “Not funny anymore.” Play says as he cuts her off. “One last time…. This is Lantern business. I am…” “Leaving.” Says a human male dressed in armor. Behind him are five other armored soldiers. Play looks them over and figures he could take them but would that help. “Very well. The commander will hear about this.” “I am the commander” growls the human leader. Play looks him up and down. With a harsh laugh Play shakes his head. “Doubtful.” And he turns away. Once the two of them are far enough away to not be overheard Play suggests they sneak in that night. ORALUNE 1, 998 Switching back to her original leather and furs, Avireal surveys the walls. Without looking at the wall Play suggests the Southern wall. It has thick vines. The vines have magical properties to them to act in defense but he knows how to get around them. After midnight, Play and the drow sneak to the wall and look about. Searching for vines without flowers, Play begins to climb up. The drow follows him. At the top, they listen for guards on the wall. Hearing none, Play climbs not to the top but to the highest window. Carefully avoiding the flowers, he inspects the window frame. He sees the wards and carefully disrupts the glyphs thus breaking the magical effects. Then he pulls out some tools and works first on the bars. Simple but strong acid removes these. Then with a special tool he cuts the glass. From here he can reach into the window and free the lock. Smiling, he motions for the drow to enter. Whispering, the drow asks- “How do you know about this?” “Not my first time sneaking into here.” He answers with a wink. Carefully they sneak without a sound through a hallway and again Play disables a simple alarm built into a suit of armor displayed in the hallway. “This is the commander’s room.” Play says quietly outside a closed door. “Looks like he is up late…. There is light inside.” Searching for traps or alarms, Play carefully pushes open the door. There is a human male standing before a table with a 3-D map on it. His back is too them. They come in and just as Play is about to slam the door shut to startle him he startles him instead. “John Play. I had hoped to never see you again.” “Hello Commander Daniels.” “You are getting sloppy in your age. You missed the new alarm I set up on the floor near the window. I felt I needed to install it after the last time.” “Yeah- well your goons you call guards are a pain in the butt.” “Others would say that of you also. Perhaps my guest would agree.” He slowly turns and motions into the shadow covered corner where someone sits on a cushioned chair. “Aw crap.” Mutters Play. “Is that….” Begins Avireal. Dressed in black leather that is form fitting and wearing a black leather knee length jacket, the woman steps out of the shadows into the light. Her eyes flitter in the light. “Hello John. I have been waiting for you.” Says Nadia, the second in command of the Sharn Dark Lanterns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
John play: Hero for hire
Top