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<blockquote data-quote="R-Hero" data-source="post: 2942089" data-attributes="member: 23687"><p>20th Level Hawk.</p><p></p><p><span style="font-size: 12px"><strong>Senior Civilar Hawkins Veritas, Daggerford Marshal </strong></span></p><p><span style="font-size: 12px"><strong>A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 2/Marshal 1)</strong></span></p><p>----------------------------------------------------------------------</p><p><strong>Medium Aasimar (Outsider)</strong></p><p><strong>Hit Dice:</strong> <u>18d10+77/1d8+4</u> (225 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> Move 20ft (W/Divine Vigor) 30ft </p><p><strong>Armor Class:</strong> 38/48 (Base 10+0 Dex, +18 Armor/Shield: Nat +5: Def +2, Ring +3), </p><p>23/33 touch, <strong>Divine Sheild + buffs = A.C. 50+/-</strong></p><p><strong>Base Attack/Grapple:</strong> +25/20/15/10 </p><p><strong>Full Attack:</strong> +28/23/18/13/28/(+28)</p><p><em>+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst</em> </p><p><strong>Space/Reach:</strong> 5 feet/5 feet</p><p><strong>Special Attacks:</strong> Daylight</p><p><strong>Special Qualities:</strong> <em>Outsider Traits</em> </p><p>Cold, Electricity and Acid Resistance 5 </p><p>Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native</p><p></p><p><em><strong>Paladin</strong></em> Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day </p><p>Lay on Hands (60hps), Aura of Courage, Aura of Good, </p><p>Blessed Weapon, Detect Evil, Divine Grace, Divine Health.</p><p></p><p><em><strong>Annointed Knight</strong></em> </p><p>Unbroken Flesh (DR 3/-), </p><p>Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day</p><p>Deep Strike, Free Action 2d6 Extra Damage 3x a day</p><p>Divine Clarity: Charisma +1</p><p></p><p><em><strong>Fighter</strong></em></p><p>Weapon and Armor proficiencies, Fighter Feats x2</p><p></p><p><em><strong>Marshal</strong></em> </p><p>Skill Focus, Diplomacy (Free Feat)</p><p>Minor Aura. Motivate Dexterity. Add Cha bonus to all allies on dexterity checks and initive</p><p>(Yes, I can add +10, by yelling, to Move silenly and Hide checks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )</p><p></p><p><strong>Saves:</strong> Fort <u>+33</u>, Ref <u>+19</u>, Will <u>+26</u></p><p></p><p><strong>Abilities:</strong> Str 20, Dex 10, Con 18, Int 12, Wis 12, Cha 30</p><p></p><p><strong>Skills:</strong> </p><p>Concentration +20, Diplomacy +37, Sense Motive +8, </p><p></p><p><strong>Feats:</strong> Innatentive (Flaw), Armor and Shield Proficiency, </p><p>Improved Toughness</p><p>Blind Fight, Cleave, Power Attack, Improved Shield Bash, </p><p>Ancestrial Relic, Exotic Weapon Proficiency; Bastard Sword, Flay Foe, </p><p>Skill Focus, Diplomacy</p><p>Shield Specialization, (+1 to any Shield)</p><p>Shield Ward (Add Shield Bonus to Touch AC, Grapple, Bullrush, Disarm Checks =+7/17)</p><p>Ranged Precision (Team Feat)</p><p><strong><em>Divine Feats</em> </strong> Divine Might, Vigor and Shield 21x a day</p><p><strong>Environment:</strong> Anywhere I Please (as long as Helm O.K.s it.)</p><p><strong>Organization:</strong> Company C.O. (WaterDeep) or Special Forces (The League)</p><p><strong>Alignment:</strong> Lawful Good</p><p></p><p><strong><span style="font-size: 10px">COMBAT</span></strong></p><p><strong>Quaero:</strong> </p><p><em>+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst</em> </p><p>+25/20/15/10/25/(+25 w/ Inspired Strike 3x a day) </p><p>Damage 1d10+8. Divine Might +10 per hit, Flay Foe +1d6 for each hit after first</p><p>Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day</p><p></p><p><strong>+3 Bashing Spiked Shield</strong> +25/20/15/10/(+25 Inspired Strike) </p><p>Damage 2d6+8. Divine Might +10 per hit, Deep Strike 2d6 Free action 3x a day</p><p></p><p></p><p><strong><span style="font-size: 10px">EQUIPMENT</span></strong> , </p><p>Helm of Teleportation (Greasy and Soot stained from the Anonomous Fabler)</p><p>+6 Cloak of Charisma (Headband sold, Room for Helmet) </p><p>+4 Belt of Strength (Copy of Champions Game Belt)</p><p>+5 Amulet Natural armor </p><p>+3 Vest of Resistance</p><p>+2 Soul Fire Full Plate Armor</p><p>+4 Bracers of Health </p><p>+5 Bashing Spiked Shield, </p><p>+3 Intelligent Bastard Sword of Speed and Burst x3</p><p>Dusty Rose Ioun Stone (A.C.)</p><p>Pale Green Ioun Stone (+ to d20 rolls)</p><p>Golembane Gloves, </p><p><s>Glove of Storing,</s> Sold </p><p>Rings, Freedom of Movement & Protection +3</p><p><s>Cape of the Mountebank</s> Sold</p><p>Winged Boots</p><p>Rivivify Diamond</p><p>Nightstick x2</p><p>Potions: </p><p>Fly x5, Silversheen x3, Cure Serious x??, Cure Mod x??, </p><p>Non-Detection x3, Undetectable Alignment x3</p><p></p><p></p><p><strong><span style="font-size: 12px">Quaero Veritas</span> </strong></p><p><strong>Awakened Ancestrial Relic </strong></p><p>Int 14, Wis 14, Cha 10 <em>Ego 12 </em> </p><p>Communication. Speech, Telepathy with Hawk only</p><p>Languages. Giant, Abyssal, Common</p><p>Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday</p></blockquote><p></p>
[QUOTE="R-Hero, post: 2942089, member: 23687"] 20th Level Hawk. [SIZE=3][B]Senior Civilar Hawkins Veritas, Daggerford Marshal A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 2/Marshal 1)[/B][/SIZE] ---------------------------------------------------------------------- [B]Medium Aasimar (Outsider)[/B] [B]Hit Dice:[/B] [U]18d10+77/1d8+4[/U] (225 hp) [B]Initiative:[/B] +10 [B]Speed:[/B] Move 20ft (W/Divine Vigor) 30ft [B]Armor Class:[/B] 38/48 (Base 10+0 Dex, +18 Armor/Shield: Nat +5: Def +2, Ring +3), 23/33 touch, [B]Divine Sheild + buffs = A.C. 50+/-[/B] [B]Base Attack/Grapple:[/B] +25/20/15/10 [B]Full Attack:[/B] +28/23/18/13/28/(+28) [I]+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst[/I] [B]Space/Reach:[/B] 5 feet/5 feet [B]Special Attacks:[/B] Daylight [B]Special Qualities:[/B] [I]Outsider Traits[/I] Cold, Electricity and Acid Resistance 5 Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native [I][B]Paladin[/B][/I] Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day Lay on Hands (60hps), Aura of Courage, Aura of Good, Blessed Weapon, Detect Evil, Divine Grace, Divine Health. [I][B]Annointed Knight[/B][/I] Unbroken Flesh (DR 3/-), Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day Deep Strike, Free Action 2d6 Extra Damage 3x a day Divine Clarity: Charisma +1 [I][B]Fighter[/B][/I] Weapon and Armor proficiencies, Fighter Feats x2 [I][B]Marshal[/B][/I] Skill Focus, Diplomacy (Free Feat) Minor Aura. Motivate Dexterity. Add Cha bonus to all allies on dexterity checks and initive (Yes, I can add +10, by yelling, to Move silenly and Hide checks :p ) [B]Saves:[/B] Fort [U]+33[/U], Ref [U]+19[/U], Will [U]+26[/U] [B]Abilities:[/B] Str 20, Dex 10, Con 18, Int 12, Wis 12, Cha 30 [B]Skills:[/B] Concentration +20, Diplomacy +37, Sense Motive +8, [B]Feats:[/B] Innatentive (Flaw), Armor and Shield Proficiency, Improved Toughness Blind Fight, Cleave, Power Attack, Improved Shield Bash, Ancestrial Relic, Exotic Weapon Proficiency; Bastard Sword, Flay Foe, Skill Focus, Diplomacy Shield Specialization, (+1 to any Shield) Shield Ward (Add Shield Bonus to Touch AC, Grapple, Bullrush, Disarm Checks =+7/17) Ranged Precision (Team Feat) [b][I]Divine Feats[/I] [/b] Divine Might, Vigor and Shield 21x a day [B]Environment:[/B] Anywhere I Please (as long as Helm O.K.s it.) [B]Organization:[/B] Company C.O. (WaterDeep) or Special Forces (The League) [B]Alignment:[/B] Lawful Good [B][SIZE=2]COMBAT[/SIZE][/B] [B]Quaero:[/B] [I]+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst[/I] +25/20/15/10/25/(+25 w/ Inspired Strike 3x a day) Damage 1d10+8. Divine Might +10 per hit, Flay Foe +1d6 for each hit after first Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day [b]+3 Bashing Spiked Shield[/b] +25/20/15/10/(+25 Inspired Strike) Damage 2d6+8. Divine Might +10 per hit, Deep Strike 2d6 Free action 3x a day [B][SIZE=2]EQUIPMENT[/SIZE][/B] , Helm of Teleportation (Greasy and Soot stained from the Anonomous Fabler) +6 Cloak of Charisma (Headband sold, Room for Helmet) +4 Belt of Strength (Copy of Champions Game Belt) +5 Amulet Natural armor +3 Vest of Resistance +2 Soul Fire Full Plate Armor +4 Bracers of Health +5 Bashing Spiked Shield, +3 Intelligent Bastard Sword of Speed and Burst x3 Dusty Rose Ioun Stone (A.C.) Pale Green Ioun Stone (+ to d20 rolls) Golembane Gloves, [S]Glove of Storing,[/S] Sold Rings, Freedom of Movement & Protection +3 [S]Cape of the Mountebank[/S] Sold Winged Boots Rivivify Diamond Nightstick x2 Potions: Fly x5, Silversheen x3, Cure Serious x??, Cure Mod x??, Non-Detection x3, Undetectable Alignment x3 [B][SIZE=3]Quaero Veritas[/SIZE] Awakened Ancestrial Relic [/B] Int 14, Wis 14, Cha 10 [I]Ego 12 [/I] Communication. Speech, Telepathy with Hawk only Languages. Giant, Abyssal, Common Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday [/QUOTE]
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