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JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="gfunk" data-source="post: 2979250" data-attributes="member: 1813"><p><strong><u>Sunday Night Update</u></strong></p><p></p><p>Spells are cast, weapons are drawn -- the party marches boldy into the Wormcrawl Fissure to the Tabernacle of Worms!</p><p></p><p>* We set off the alarm as a matter of course. Since we can't find a touchpad to deactivate the alarm system we proceed to obliterate the proverbial "speakers" that are making all the noise.</p><p></p><p>* The . . . ummmmm . . . aerially-challenged stays behind while the party enters melee and is greeted by a Derro and his Wyvern buddy. Sadly, Grubber is once again taught the value of flight and consequences of "role-playing."</p><p></p><p>* With the welcoming committee dispatched, the League tries for the tactical entrance and thereby learns . . . </p><p></p><p><em>The First Law of the Tabernacle of Worms: Thou shall not attempt to destroy the walls, lest ye be sprayed with worms fortwith</em></p><p></p><p>* The front door it is . . . where the party is greeted by more wormy goodness.</p><p></p><p>* We try the "high-level" approach to dungeon mobility only to discover . . .</p><p></p><p><em>The Second Law of the Tabernacle of Worms: Thou shall not dimension door into strange places, lest your friends wind up in solid objects and be painfully shunted fortwith</em></p><p></p><p>* Moving through the Tabernacle the more mundane way, the Leauge learns . . .</p><p></p><p><em>The Third Law of the Tabernacle of Worms: Thou shall not move ethereally through the walls, lest ye be covered with worms fortwith</em></p><p></p><p>* OK, we experiment a little more and learn . . .</p><p></p><p><em>The Fourth Law of the Tabernacle of Worms: Thou shall not immerse your appendages in pools of strange green liquid, lest the owner of the offending member suffer continuous Constitution damage forthwith</em></p><p></p><p>* Finally, we figure out a little tidbit about the doors . . .</p><p></p><p><em>The Fifth Law of the Tabernacle of Worms: Thou may move through the DOORS ethereally and you will only suffer a smidgen of worms</em></p><p></p><p>Aren't high level dungeon crawls grand? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="gfunk, post: 2979250, member: 1813"] [b][u]Sunday Night Update[/u][/b][u][/u] Spells are cast, weapons are drawn -- the party marches boldy into the Wormcrawl Fissure to the Tabernacle of Worms! * We set off the alarm as a matter of course. Since we can't find a touchpad to deactivate the alarm system we proceed to obliterate the proverbial "speakers" that are making all the noise. * The . . . ummmmm . . . aerially-challenged stays behind while the party enters melee and is greeted by a Derro and his Wyvern buddy. Sadly, Grubber is once again taught the value of flight and consequences of "role-playing." * With the welcoming committee dispatched, the League tries for the tactical entrance and thereby learns . . . [i]The First Law of the Tabernacle of Worms: Thou shall not attempt to destroy the walls, lest ye be sprayed with worms fortwith[/i] * The front door it is . . . where the party is greeted by more wormy goodness. * We try the "high-level" approach to dungeon mobility only to discover . . . [i]The Second Law of the Tabernacle of Worms: Thou shall not dimension door into strange places, lest your friends wind up in solid objects and be painfully shunted fortwith[/i] * Moving through the Tabernacle the more mundane way, the Leauge learns . . . [i]The Third Law of the Tabernacle of Worms: Thou shall not move ethereally through the walls, lest ye be covered with worms fortwith[/i] * OK, we experiment a little more and learn . . . [i]The Fourth Law of the Tabernacle of Worms: Thou shall not immerse your appendages in pools of strange green liquid, lest the owner of the offending member suffer continuous Constitution damage forthwith[/i] * Finally, we figure out a little tidbit about the doors . . . [i]The Fifth Law of the Tabernacle of Worms: Thou may move through the DOORS ethereally and you will only suffer a smidgen of worms[/i] Aren't high level dungeon crawls grand? :] [/QUOTE]
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