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Story Hour
JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="Cosmic.Justice" data-source="post: 3200564" data-attributes="member: 47826"><p>Well, consider how close the party still came to defeating the heavily modified Kyuss, <strong>with</strong> minions. With the level of buffs available to a party like this, with the power creep they had attained (honestly, the initiative scores alone are insanity, in a game where they who attack first win 90% of the time). </p><p></p><p>It's a truly fine line between challenging the players, outright annhilating them, or making a combat a cakewalk when dealing with this level of power game. Considering that they took out everything except Kyuss and (based solely on the way it read) just barely came short of taking out the God himself, with his annhilation likely had more of the party survived to a minion free zone, I would say the DM did a great job. </p><p></p><p>To quote an old saying of bear hunters, the bear has to win sometimes. And so does the unspeakably evil, corrupt and all powerful god of Undeath. By the by, great reading, this was very fun to watch develop. I also liked watching how the characters were built and the level of power they had managed to achieve by the end. </p><p></p><p>Also, I was curious, what has your experience as a group, and singularly as a DM, been with the power level of spellcasters VS non spellcasters, particularly on 13th level & onward? It just seems like the casters utterly dominated the end game of this campaign with the only fighter type useful mainly for the passive benefits and buffs he provided.</p></blockquote><p></p>
[QUOTE="Cosmic.Justice, post: 3200564, member: 47826"] Well, consider how close the party still came to defeating the heavily modified Kyuss, [b]with[/b] minions. With the level of buffs available to a party like this, with the power creep they had attained (honestly, the initiative scores alone are insanity, in a game where they who attack first win 90% of the time). It's a truly fine line between challenging the players, outright annhilating them, or making a combat a cakewalk when dealing with this level of power game. Considering that they took out everything except Kyuss and (based solely on the way it read) just barely came short of taking out the God himself, with his annhilation likely had more of the party survived to a minion free zone, I would say the DM did a great job. To quote an old saying of bear hunters, the bear has to win sometimes. And so does the unspeakably evil, corrupt and all powerful god of Undeath. By the by, great reading, this was very fun to watch develop. I also liked watching how the characters were built and the level of power they had managed to achieve by the end. Also, I was curious, what has your experience as a group, and singularly as a DM, been with the power level of spellcasters VS non spellcasters, particularly on 13th level & onward? It just seems like the casters utterly dominated the end game of this campaign with the only fighter type useful mainly for the passive benefits and buffs he provided. [/QUOTE]
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