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<blockquote data-quote="fludogg" data-source="post: 6863085" data-attributes="member: 12835"><p>I know its been a while... but</p><p> as the player who played the goblin chef, I knew that he needed to be an NPC after being "found out", so I handed his sheet over. Boris had picked up a bunch of crazy powerful magic items that he was not going to let go of, "let me hold it for the party, kind of thing". After picking up those items and knowing his motivation I was done telling his story, but the DM ended up finishing it with my input. </p><p></p><p>Since that happened we all decided that because no one was super invested in their "new" characters, we would start fresh and just hash out a story ending for this path. which is why it seems so abrupt. Once the majority of the group loses interest in telling the story we think we should move on so that everyone of the players are having fun. Because that is what its all about, Right? </p><p></p><p>As for the adventure path. I enjoyed it. It did have its faults.</p><p> 1) being fairly deadly to our characters</p><p> 2) the caravan stuff is totally broken. </p><p></p><p>On the nice side it did lend itself to some interesting times trying to increase our friendship levels with NPCs and player characters. Which I think should be used in more adventure paths. story was cool too. </p><p></p><p>I for one had a blast playing it, but I am glad I don't have to speak in a Russian accent anymore. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Now on to Way of the Wicked. Where the evil characters are the "good" guys</p><p></p><p>-Flu Dogg aka Boris</p></blockquote><p></p>
[QUOTE="fludogg, post: 6863085, member: 12835"] I know its been a while... but as the player who played the goblin chef, I knew that he needed to be an NPC after being "found out", so I handed his sheet over. Boris had picked up a bunch of crazy powerful magic items that he was not going to let go of, "let me hold it for the party, kind of thing". After picking up those items and knowing his motivation I was done telling his story, but the DM ended up finishing it with my input. Since that happened we all decided that because no one was super invested in their "new" characters, we would start fresh and just hash out a story ending for this path. which is why it seems so abrupt. Once the majority of the group loses interest in telling the story we think we should move on so that everyone of the players are having fun. Because that is what its all about, Right? As for the adventure path. I enjoyed it. It did have its faults. 1) being fairly deadly to our characters 2) the caravan stuff is totally broken. On the nice side it did lend itself to some interesting times trying to increase our friendship levels with NPCs and player characters. Which I think should be used in more adventure paths. story was cool too. I for one had a blast playing it, but I am glad I don't have to speak in a Russian accent anymore. :P Now on to Way of the Wicked. Where the evil characters are the "good" guys -Flu Dogg aka Boris [/QUOTE]
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